So after my initial disappointment over the FDL price, i thought i would test out the Vulture. I docked my clipper and stripped it down to D class, then took off in a new cobra to find a vulture. Found one after a kind CMDR pointed out where they were being sold. At first i struggled with a build, and spent a good hour or so tweaking and testing. Finally came up with this.
[Vulture]
L: 3C/G Beam Laser
L: 3C/G Beam Laser
U: 0I Chaff Launcher
U: 0I Heat Sink Launcher
U: 0I Point Defence
U: 0I Point Defence
BH: 1I Military Grade Composite
RB: 4A Power Plant
TM: 5A Thrusters
FH: 4A Frame Shift Drive
EC: 3D Life Support
PC: 5A Power Distributor
SS: 4D Sensors
FS: 3C Fuel Tank (Capacity: 8)
5: 5A Shield Generator
4: 4A Fuel Scoop
2: 2E Cargo Rack (Capacity: 4)
1: 1A Frame Shift Drive Interdictor
1: 1D Hull Reinforcement Package
---
Shield: 250.55 MJ
Power : 14.03 MW retracted (90%)
17.59 MW deployed (113%)
15.60 MW available
Cargo : 4 T
Fuel : 8 T
Mass : 368.9 T empty
380.9 T full
Range : 15.36 LY unladen
15.20 LY laden
Price : 64,831,660 CR
Re-Buy: 3,241,583 CR @ 95% insurance
EDIT: Updated my loadout, and reposted it above. Now got everything A rated, but no shield boosters or cells. Have to set priority 2 for FSD, Heat sink, Cargo bay, Interdictor, and fuel scoop. Just enough power then to operate the ship with hardpoints deployed. Can still use the heat sink too, if you close hardpoints, but then press heat sink button before you deploy them again. It will drop a heat sink but as the weapons are deploying and powering up, shuts it down again. So you can still use them in emergency during the power cross over.
With reduced reapir costs, im fully confident that if my shields go down i can use agility and the high armour of mil spec upgrades to tank a lot of damage, and still prevail. I feel the tradeoffs for shield cells/boosters arent worth it in such an agile ship.
[Vulture]
L: 3C/G Beam Laser
L: 3C/G Beam Laser
U: 0I Chaff Launcher
U: 0I Heat Sink Launcher
U: 0I Point Defence
U: 0I Point Defence
BH: 1I Military Grade Composite
RB: 4A Power Plant
TM: 5A Thrusters
FH: 4A Frame Shift Drive
EC: 3D Life Support
PC: 5A Power Distributor
SS: 4D Sensors
FS: 3C Fuel Tank (Capacity: 8)
5: 5A Shield Generator
4: 4A Fuel Scoop
2: 2E Cargo Rack (Capacity: 4)
1: 1A Frame Shift Drive Interdictor
1: 1D Hull Reinforcement Package
---
Shield: 250.55 MJ
Power : 14.03 MW retracted (90%)
17.59 MW deployed (113%)
15.60 MW available
Cargo : 4 T
Fuel : 8 T
Mass : 368.9 T empty
380.9 T full
Range : 15.36 LY unladen
15.20 LY laden
Price : 64,831,660 CR
Re-Buy: 3,241,583 CR @ 95% insurance
EDIT: Updated my loadout, and reposted it above. Now got everything A rated, but no shield boosters or cells. Have to set priority 2 for FSD, Heat sink, Cargo bay, Interdictor, and fuel scoop. Just enough power then to operate the ship with hardpoints deployed. Can still use the heat sink too, if you close hardpoints, but then press heat sink button before you deploy them again. It will drop a heat sink but as the weapons are deploying and powering up, shuts it down again. So you can still use them in emergency during the power cross over.
With reduced reapir costs, im fully confident that if my shields go down i can use agility and the high armour of mil spec upgrades to tank a lot of damage, and still prevail. I feel the tradeoffs for shield cells/boosters arent worth it in such an agile ship.
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