Ships Vulture, minimal engineered

I find it hard to judge 'minimal grind'. But I'd say the two most important things to improve are thrusters and shields.

I'd go dirty drags on the thrusters of course, and thermal on the shields, with whichever experimental you find most appealing.

Here's a slightly different version of your ship with just a few changes.



G5 Dirty Drags
Thermal Resist Shields with Fast Charge
A-rated FSD
D-Rated Sensors
Replace armor with HD stock bulkheads

Obviously there is plenty more you can do, but these changes give you usable jump range and vastly improve the speed and agility of the Vulture, maximizing it's best attribute

This is my Vulture

Arclight

The shields are incredibly elastic, so much so that they never collapse in PvE despite the fact I like to ram things with it. Anyway, just another build if you're interested.
 
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I find it hard to judge 'minimal grind'. But I'd say the two most important things to improve are thrusters and shields.

I'd go dirty drags on the thrusters of course, and thermal on the shields, with whichever experimental you find most appealing.

Here's a slightly different version of your ship with just a few changes.



G5 Dirty Drags
Thermal Resist Shields with Fast Charge
A-rated FSD
D-Rated Sensors
Replace armor with HD stock bulkheads

Obviously there is plenty more you can do, but these changes give you usable jump range and vastly improve the speed and agility of the Vulture, maximizing it's best attribute

This is my Vulture

Arclight

The shields are incredibly elastic, so much so that they never collapse in PvE despite the fact I like to ram things with it. Anyway, just another build if you're interested.

Thanks for the suggestions but it looks like your Eng 1 Mock will shut down on deploying hardpoints.
I'm using this tree to find the low hanging engineering fruit.

235tep8h0rw31.png


Engineers with easy access are:
  • Felicity Farseer
  • Elvira Martuuk
  • Tod "the blaster" McQuin
  • The Dweller
The focus is on:
  • thrusters
  • power plant
  • power distributor
  • shield generator
  • shield booster
  • multi canons?
  • beam laser
So here is everything put together.

1635078067907.png


Bottleneck seems to be the powerplant, with only 1 lvl of engineering directly available from Felicity.
 
Well that's easily handled through module priorities or another rank of overcharged. As a rule of thumb I find about 110% can usually be countered with module priorities.
 
Anyway, the next upgrade will be the lvl 3 shield generator with low draw from Elvira Martuuk. That would give me some wiggle room with the available power.
 
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Go for these.
G3 drives, g3 shields, g3-g4 lasers and g5 multicannons, g1 pp, g5 pd,
That should be decent enough
^ this

Felicity:
G3 Dirty/Drag thusters
G1 OC/thermal spread PP
G1 resistance/super caps shield booster
G5 FSD

Elvira:
G3 thermal (fast charge or low draw) biweaves

Dweller:
G5 charge enhanced/super conduit PD
G3 short range/thermal vent beam

Todd:
G5 short range/corrosive multicannon (G3 is fine too)
Work toward G3 high-cap or OC /corrosive Pacifier frag (4 weeks unlock)

Fill the rest with hull & module reinforcement. If you lack mats, just do whatever G you can, add the experimental and pin the blueprint for remote engineering later on.

Like this: https://s.orbis.zone/gvnn
 
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You will get the best bang-for-buck by unlocking The Dweller, which only means trading illegal stuff in 5 black markets, which you can easily do in a Vulture as you only need cargo space for 1 unit at a time (sell it and buy it back to take to the next market). The Dweller does level 3 Burst laser as well as the PD, which is what you need to change to one of the best load-outs for the Vulture against NPCs, which is double efficient burst laser.

Even without that, you need to swap your class 4 HRP for an MRP to stop your canopy getting blown out. Keep the class 5 MRP too.

Also, I'd go add the monstered special effect to the PP for more power, so that you can get a C-grade KWS.

This is an easy next step forward:

After that, you can sort out Lei Cheung, which is a bit boring, but has to be done. You just keep jumping to systems where the stations aren't too far from the star, visit each station buying and selling 1 unit until you've done 50 stations. That will get you level 5 thermal resistant fast charge shields and level 3 shield boosters.

You will get a lot of the data for the above automatically when bounty farming. What you should also do is collect any grade 4 and 5 materials that drop from the big ships after you kill them. You can get the raw materials from mining platinum in a T6, which will make you a boatload of cash at the same time, so you can soon upgrade to a Python and carry on mining until you have aall the money you need in the short term.

After that, you need to get a level 5 power plant and dirty drives.
 
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