Vulture needs a class 5 power plant?

Should the Vulture be bumped up to take a class 5 power plant?

  • Yes, it really needs it

    Votes: 38 14.3%
  • Yes but I'd be concerned about balance

    Votes: 19 7.2%
  • No way, it would be too powerful then

    Votes: 92 34.7%
  • No, the juggling and tweaking of the load outs is all part of the fun

    Votes: 116 43.8%

  • Total voters
    265
  • Poll closed .
How about when you get enough rep within a faction you are allowed to design your own ship variants? (No, I'm not serious, even though I'd love to be able to do that :) )
 
The DBS would like a word with you

The DBS IS extremely good, but when you put it next to the Viper, it's not THAT much better, but 3x the base price, and the weak shields compensate pretty well for its strengths.

I might be biased though. The ships computer on my PA + 3 frag cannon toting, 320 m/s cruising, 25LY jumping DBS keeps telling me I am😊

As for the OP, no. It is very, very good already. Speed and power management are the weaknesses which keep it in check, and power management helps ensure at least some variation in builds, since different players are willing to sacrifice different things to bring down the power needs.

Edit: Oh yeah, the DBS also looses a lot more of it's speed and acceleration from having less than 4 pips to engines. A vulture loses less than 10% of it's speed IIRC, a viper loses about 20-30%, a DBS loses about 40%.
 
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This again?
No, the Vulture is a beast already, power starvation is its only major downside.

Not that i'm a big fan of the design philosophy that every ship has to have a downside automatically but it excells in pretty much anything else combat related (offense, defense, agility), it doesn't really suffer.

And even if i though that it was a bit too expensive for 20 million, i guess they overdid it a bit. For 10 it would still be a steal.

Rather buff other ships in its price range but that's another topic.
 
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I'm fine with the vulture as it stands now. A bigger powerplant will make it indeed overpowered. My current build doesn't need any module switching in combat. But I don't use it for PVP as I don't like to engage in combat with other CMDRs as long as it isn't self defense. I'm using a hull plated vulture with a Bi-weave shield generator currently: http://coriolis.io/outfit/vulture/2...6.AwRj4zyA.CwBhGYwRhKYJkSe5VA==?bn=Accipitrid It has a very indept energy management though...
 
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Edit: Oh yeah, the DBS also looses a lot more of it's speed and acceleration from having less than 4 pips to engines. A vulture loses less than 10% of it's speed IIRC, a viper loses about 20-30%, a DBS loses about 40%.

That's because Vulture is a slow ship to start off with. DBS losing more speed is still faster than the Vulture in a straightline chase.
 
No.

It's a very cheap ship for what is ostensibly billed as 2 engines, thrusters bolted to 2 large hardpoints; it's been designed in the same vein as Republic Fairchild A-10 Thunderbolt II - the ship is built around the gun(s). Something has to give, as a consequence.

It's not super fast but more than agile enough to sit behind an Anaconda and plough it into next week. And you can do that over and over again. Nothing comes close at that price point. It also teaches CMDRs that power management is the key to unlocking the potential of a great many ships.

A lot of combat ships can carry far more firepower, or shield capacity, or various power hungry modules than one might think, by utilising priorities; indeed some generalists ships also benefit from power management by disabling modules such as a SRV Hangar when deploying hardpoints.

The answer to improving a ship isn't giving it more power; ask FDL owners who now suffer an even smaller jump range as a consequence of the same sorts of ceaseless demands. Yes, you can have more weapon choice (and it's arguable if that actually has improved the ship - I'd wager the agility/ thruster improvements are what actually make it better) but you won't get to the fight any faster. :)
 
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Well....

If I were designing a space fighter in real life (but in the Elite universe (before anyone says anything, shut up)) I'd give it a huge power plant, 4 hardpoints and the ability to jump really really far.

Balance. We don't want people flying around in an omgwtfbbqvan fitted with an "IWIN" button... which it almost is already.

Sounds like the next Imperial Vulture, then. :)
 
The only reason the Vulture has not been smashed out of the Galaxy with the Nerf Bat, is because of the C4 power plant.

Z...
 
If the vulture needs a buff, its a stronger canopy. Lol

Otherwise, its perfectly fine and balanced as it is.

Because its a game, and multiplayer on top of that. Typical design logic goes out of the window.
Already its quite difficult to fight off 2 elite vultures in an FDL. Not impossible. But actually a lot harder than fighting off 2 FDLs in an FDL.

Canopy - totally agree.
You wonder sometimes, did FD really mean for it to be a convertible?
 
That's because Vulture is a slow ship to start off with. DBS losing more speed is still faster than the Vulture in a straightline chase.
The vulture yes, but the viper mk 3, imperial eagle, orca, courier, FAS and FDL all lose less speed than the DBS. The viper and Orca are faster than the dbs, the courier and i-eagle are about as fast, and the FDL and FAS are not terribly slow either.

Not complaining btw, I think it does a surprising amount to balance the DBS, and force power distribution choices.

It also teaches CMDRs that power management is the key to unlocking the potential of a great many ships.

A lot of combat ships can carry far more firepower, or shield capacity, or various power hungry modules than one might think, by utilising priorities; indeed some generalists ships also benefit from power management by disabling modules such as a SRV Hangar when deploying hardpoints.

Agreed. While I didn't like flying the Vulture, it did teach me about power management.

Moving back to my beloved DBS I realised how lax I was with my builds. most of my builds didn't even use 80% of the power from the 4A plant, but I wanted A for the heat management. Applying the same power management techniques along with a few very small sacrifices (like only D-rated life support despite a fragile canopy) and removing un-necessary modules allowed me to drop to a 2A powerplant on some builds and 3A on others, with modules disabling when weapons deploy etc. Not only did I reduce the cost of my ship, and therefore the insurance cost, I shaved enough weight off to bring the top speed up from about 300 to over 320m/s and increase my jump range noticably too.
 
A larger power plant would certainly make the Vulture OP.
The very fact that it would give a lot more weapon choices would make it OP for the slot it fills.
I am in agreement with the school of thought that it teaches you about power management, and the building of ships with the modules available. It certainly helped me.
My FDL now only has a range of about 11.5 ly... despite the improved power supply. However, the FDL is supposed to be the top fighter (no matter that the FAS is quite close, although a lot less than half the price). Before the buff, the FAS was arguably similar, so this was not balanced. I know a lot of pilots prefer the FAS, still; but I now like my FDL best.
 
The DBS IS extremely good, but when you put it next to the Viper, it's not THAT much better, but 3x the base price, and the weak shields compensate pretty well for its strengths.

I might be biased though. The ships computer on my PA + 3 frag cannon toting, 320 m/s cruising, 25LY jumping DBS keeps telling me I am😊

As for the OP, no. It is very, very good already. Speed and power management are the weaknesses which keep it in check, and power management helps ensure at least some variation in builds, since different players are willing to sacrifice different things to bring down the power needs.

Edit: Oh yeah, the DBS also looses a lot more of it's speed and acceleration from having less than 4 pips to engines. A vulture loses less than 10% of it's speed IIRC, a viper loses about 20-30%, a DBS loses about 40%.

Massive amount of EN unlike the viper, only slightly more expensive than the cobra, amazing jumprange, stupid high HP, runs cold, turns on a dime and can catch a cobra in a speed fight.

The DBS is good.
 
Power is the only thing holding back the Vulture. If it had "UNLIMITED POWER!!!!11!!" then it would be totally unbalanced.

Also think of the shield capability, I already run a spec that squeezes out 527 Mickey J's

http://coriolis.io/outfit/vulture/04A5D4A3D5A4D3C1e1e0m0407074a03530067.Iw19kA==.Aw19kA==?bn=Vulture

unlimited-power.jpg
 
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