How about when you get enough rep within a faction you are allowed to design your own ship variants? (No, I'm not serious, even though I'd love to be able to do that
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The DBS would like a word with you
Edit: Oh yeah, the DBS also looses a lot more of it's speed and acceleration from having less than 4 pips to engines. A vulture loses less than 10% of it's speed IIRC, a viper loses about 20-30%, a DBS loses about 40%.
Well....
If I were designing a space fighter in real life (but in the Elite universe (before anyone says anything, shut up)) I'd give it a huge power plant, 4 hardpoints and the ability to jump really really far.
Balance. We don't want people flying around in an omgwtfbbqvan fitted with an "IWIN" button... which it almost is already.
If the vulture needs a buff, its a stronger canopy. Lol
Otherwise, its perfectly fine and balanced as it is.
Because its a game, and multiplayer on top of that. Typical design logic goes out of the window.
Already its quite difficult to fight off 2 elite vultures in an FDL. Not impossible. But actually a lot harder than fighting off 2 FDLs in an FDL.
The vulture yes, but the viper mk 3, imperial eagle, orca, courier, FAS and FDL all lose less speed than the DBS. The viper and Orca are faster than the dbs, the courier and i-eagle are about as fast, and the FDL and FAS are not terribly slow either.That's because Vulture is a slow ship to start off with. DBS losing more speed is still faster than the Vulture in a straightline chase.
It also teaches CMDRs that power management is the key to unlocking the potential of a great many ships.
A lot of combat ships can carry far more firepower, or shield capacity, or various power hungry modules than one might think, by utilising priorities; indeed some generalists ships also benefit from power management by disabling modules such as a SRV Hangar when deploying hardpoints.
The DBS IS extremely good, but when you put it next to the Viper, it's not THAT much better, but 3x the base price, and the weak shields compensate pretty well for its strengths.
I might be biased though. The ships computer on my PA + 3 frag cannon toting, 320 m/s cruising, 25LY jumping DBS keeps telling me I am
As for the OP, no. It is very, very good already. Speed and power management are the weaknesses which keep it in check, and power management helps ensure at least some variation in builds, since different players are willing to sacrifice different things to bring down the power needs.
Edit: Oh yeah, the DBS also looses a lot more of it's speed and acceleration from having less than 4 pips to engines. A vulture loses less than 10% of it's speed IIRC, a viper loses about 20-30%, a DBS loses about 40%.