Ship Builds & Load Outs Vulture PVP-hazardous PVE fit

http://coriolis.io/outfit/vulture/14A5E4A3A5B4B3C0u0v00060606B302272j2h.Iw19kA==.Aw19kA==?bn=VBF

2016-01-24 18_03_55-Vulture.jpg

Some notes on this fit.
1. No interdiction or wake scanner. You don't need to scan wakes in-system, but just target them and drop Supercruise the same way you go to a station.
There is no need for an interdictor. 9/10 times I just wait for them to interdict me, smash them, then carry on. I would drop the scanner or fuel scoop if I needed to actively hunt targets.

2. Weapons are one fixed and one gimballed. Slightly more power with fixed which is great for up close combat, and minor heat/energy issues means you can't fire both beams for too long anyway. 1 gimballed beam with the odd shot of the fixed is enough to take down any shield.

3. I still need to put military armor on this thing. I'll get around to it.

4. Bulkhead reinforcement and shield boosters make this a tough bird to kill (140% and 136%) and if you do happen to engage a wing that knows what it is doing, there is going to be enough there to take their alpha hits and give you time to burn out. 1v1 and good flying I have yet to have a Python or Anaconda take out the shields. Judicious use of Chaff helps.

5. No Electronic countermeasure or point defense is needed. Missiles are useless and point defense does so little the shield buff adds more than you lose.

6. Distributor and Life Support really make this fit work. Even with a canopy blown out you can fight for as much as 20 minutes, and the high powered distributor allows easy pips changes at under 5 seconds to fill an energy buffer. So, burn, pips to engine for 5 seconds, pips switch to weapons and keep on fighting with a burn still in the tank if you need it.

7. Everything works all the time, which is nice, and the jump range is respectable for such a heavy fit. This ship is great in conflict zones, short missions, Res's (even hazardous), and keeping the cargo hold only preserves the ability to do certain types of missions or get the occasional bit of loot that drops.

Let me know what you think. Double tank might be overkill, but I've been punked a few times by Anaconda-Python-Python wings and the survivability factor on this is very high.
 
You don't mind missing bounties from a KWS. I sure do and bind it on my Gimbled Beam button at the same time to stop hanging around. I'll probably ditch the Interdictor too. I use Gimbled Canon for my secondary. 4A SCB has been handy but must power it up on the run first!
 
The KWS is a great idea. I left it out because for now most of the time I'm on hold this, take this, transport this...missions that are time sensitive. If I was going to do dedicated hunt and kill I'd drop the scanner for an interdictor and a shield booster for a KWS.
 
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