W+T back to stupid values?

2% W&T on my Clipper yesterday: 38.000
7% damage: 1.500

It was in perfect condition when I left to find a Anarchy RES, traveled maybe 100Ly, very little in SC.

Makes sense...

So yeah, combat repairs are cheap but now it's gonna cost you an arm and a leg for moving any where.
 
I can see the 'work in progress' here. They just don't have all aspects running yet i guess? I'm looking forward to when my ships have crew requirements and i need x number of 'engineers' to help with the running of my ship. The W&T costs then are covered by those guys wages (if i employ them that is) etc.

There is certainly room for all sorts of interesting stuff here (Repair Bots (different grades maybe as well?) etc), but while this is still work in progress expect for weird stuff to happen, and maybe flying a cheap ship for a while is a good idea?
 
Wow one jump and one interdiction by the imperal navy, i had no W+T costs at the last station now i have 1% on my T7 and it's 17,654 CRs

Way too high for one jump!
 
Just did some trading this morning and every 13ly jusmp increasing my wear and tear with 1100 credit. This shouldnt be right....right?
Its all D rated trading conda. What if its a full A one. 111000/13Ly???? Is this how they intending to encourage bounty hunting? Right they reduced repair cost but increased integrity just as much. Thanks for the big nothing Frontier:)
 
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