Two thoughts rubbing together, having spent some time with playing vrperf, openxr and opencomposite
I vaguely recall that VR images are rendered, deliberately distorted on the panels, in order to offset distortion effects from the fresnel lenses we're all using except for those with a Varjo or XTAL.
I wonder if it's possible to apply 'corrections' in OpenXR to render the image for an Aspheric lens design instead.
Whilst there are many lens manufacturers out there, I would imagine the fiddly bit is dimensioning the lenses correctly for different headsets ( and getting them to fit ).
Could we all have aspheric lenses with our ordinary headsets and the wide clear displays that the Varjo/XTAL users are forking out thousands for?
I did have a VERY quick gander at the OpenXR SDK but nothing jumped out at me immediately to support this. Still, if there's a means...
I vaguely recall that VR images are rendered, deliberately distorted on the panels, in order to offset distortion effects from the fresnel lenses we're all using except for those with a Varjo or XTAL.
I wonder if it's possible to apply 'corrections' in OpenXR to render the image for an Aspheric lens design instead.
Whilst there are many lens manufacturers out there, I would imagine the fiddly bit is dimensioning the lenses correctly for different headsets ( and getting them to fit ).
Could we all have aspheric lenses with our ordinary headsets and the wide clear displays that the Varjo/XTAL users are forking out thousands for?
I did have a VERY quick gander at the OpenXR SDK but nothing jumped out at me immediately to support this. Still, if there's a means...