Hi everybody,
Let me just share my thoughts on one topic that I find particularly interesting these days.
I am for sure just a rookie by any standards of player base community, I've been playing only for 3 months or so and as such I find it very interesting to read discussions of people, who have been playing for years.
One of the stereotypical topic that appears on forums again and again in many variations is, when somebody is complaining that after so and so months of playing Elite Dangerous, there is nothing left for him in the game. That the game is no longer fun to play. That he has tried all roles and scenarios.
And such a person usually goes on asking where did developers make a mistake.
And this is it, this is what is leaving me with my jaw dropped.
Some guy was recently writing his version of this after having been playing ED for 2 or 3 years.
Wow! I'm shocked.
Am I the only one who is missing something?
What I am missing, is discussion on how long should a game offer amusement before becoming boring and worn out.
Only when this time period is defined and rationalized, only then one is justified to write, OK, this requirement was not met and I don't like it.
But these people are basically saying: the game should be fun to play for ever.
It looks as though "indefinitely" is a generally accepted premise not deserving any word.
Of course it becomes worn out very soon.
Our human brains are wired for much more complex world to live and have fun in than any virtual world possibly achievable by current state of computer technology.
So how can anybody expect game to be an ever lasting source of "tasty brain nutrition" for more than a few days/weeks of game play?
This guy, who plays ED 3 years and yet is complaining...
Forgive me expression on my face, but, come on! Really? I am genuinely lacking empathy to grasp such a mind set.
Why on Earth should a game offer something new to a person who is playing 4-8 hours daily for 3 years?
(Anyways, have FD ever gave any such promise?)
By the way, I myself am done with the game after 3 months.
I own fully equipped A class modules Python, Asp Explorer and Cobra MKIII, I have tried and achieved everything what I wanted and I'm going to do something else in my free time.
Not for a moment am I going to complain that I want more from the game.
On the contrary, I am surprised that it was fun for so long. It was absolutely amazing and worth of my money.
Don't get me wrong. I just wanted to present an alternative perspective to this topic.
Let me just share my thoughts on one topic that I find particularly interesting these days.
I am for sure just a rookie by any standards of player base community, I've been playing only for 3 months or so and as such I find it very interesting to read discussions of people, who have been playing for years.
One of the stereotypical topic that appears on forums again and again in many variations is, when somebody is complaining that after so and so months of playing Elite Dangerous, there is nothing left for him in the game. That the game is no longer fun to play. That he has tried all roles and scenarios.
And such a person usually goes on asking where did developers make a mistake.
And this is it, this is what is leaving me with my jaw dropped.
Some guy was recently writing his version of this after having been playing ED for 2 or 3 years.
Wow! I'm shocked.
Am I the only one who is missing something?
What I am missing, is discussion on how long should a game offer amusement before becoming boring and worn out.
Only when this time period is defined and rationalized, only then one is justified to write, OK, this requirement was not met and I don't like it.
But these people are basically saying: the game should be fun to play for ever.
It looks as though "indefinitely" is a generally accepted premise not deserving any word.
Of course it becomes worn out very soon.
Our human brains are wired for much more complex world to live and have fun in than any virtual world possibly achievable by current state of computer technology.
So how can anybody expect game to be an ever lasting source of "tasty brain nutrition" for more than a few days/weeks of game play?
This guy, who plays ED 3 years and yet is complaining...
Forgive me expression on my face, but, come on! Really? I am genuinely lacking empathy to grasp such a mind set.
Why on Earth should a game offer something new to a person who is playing 4-8 hours daily for 3 years?
(Anyways, have FD ever gave any such promise?)
By the way, I myself am done with the game after 3 months.
I own fully equipped A class modules Python, Asp Explorer and Cobra MKIII, I have tried and achieved everything what I wanted and I'm going to do something else in my free time.
Not for a moment am I going to complain that I want more from the game.
On the contrary, I am surprised that it was fun for so long. It was absolutely amazing and worth of my money.
Don't get me wrong. I just wanted to present an alternative perspective to this topic.