This bothers me so I might try to get it off my chest. While waiting for Wings in ED update 1.2, lot of people express enthusiasm for group missions. I would like to point out why I don't think it's good idea and why I want missions to be as unrestricted by 'single/group' opinion as possible.
I take mission to take down pirate. While seeking for it I meet other player which seems can handle his/her own against pirates. You ask if they want to take part in mission. Now, when you added to group you can set specifically to share bounties. However, mission by it's nature doesn't care who finishes it - if you die, you have failed it. If your team mate dies, you still complete it.
Why?
For me 'group missions' are something that screams 'this is a game'. It is of course, but I don't want that to be so visible. I would prefer missions to be possible to complete in either one Anaconda or three Sidewinders. I don't expect them to scale in difficulty outright with launch of 1.2, but with time that would be nice way to handle this.
What wings should definitely handle is automatically split spoils between group members. Now, that's hairy issue on it's own, but that can be managed trough variety of settings in time.
TLDR I am waiting for wings, but not so much for specially designed group missions. Hoping for just having more difficult missions which requires more pilots to pull off, while also giving more regular ones with big baddies to be completed together too.
I take mission to take down pirate. While seeking for it I meet other player which seems can handle his/her own against pirates. You ask if they want to take part in mission. Now, when you added to group you can set specifically to share bounties. However, mission by it's nature doesn't care who finishes it - if you die, you have failed it. If your team mate dies, you still complete it.
Why?
For me 'group missions' are something that screams 'this is a game'. It is of course, but I don't want that to be so visible. I would prefer missions to be possible to complete in either one Anaconda or three Sidewinders. I don't expect them to scale in difficulty outright with launch of 1.2, but with time that would be nice way to handle this.
What wings should definitely handle is automatically split spoils between group members. Now, that's hairy issue on it's own, but that can be managed trough variety of settings in time.
TLDR I am waiting for wings, but not so much for specially designed group missions. Hoping for just having more difficult missions which requires more pilots to pull off, while also giving more regular ones with big baddies to be completed together too.