Waiting for 1.2 - please no emphasis on group missions

This bothers me so I might try to get it off my chest. While waiting for Wings in ED update 1.2, lot of people express enthusiasm for group missions. I would like to point out why I don't think it's good idea and why I want missions to be as unrestricted by 'single/group' opinion as possible.

I take mission to take down pirate. While seeking for it I meet other player which seems can handle his/her own against pirates. You ask if they want to take part in mission. Now, when you added to group you can set specifically to share bounties. However, mission by it's nature doesn't care who finishes it - if you die, you have failed it. If your team mate dies, you still complete it.

Why?

For me 'group missions' are something that screams 'this is a game'. It is of course, but I don't want that to be so visible. I would prefer missions to be possible to complete in either one Anaconda or three Sidewinders. I don't expect them to scale in difficulty outright with launch of 1.2, but with time that would be nice way to handle this.

What wings should definitely handle is automatically split spoils between group members. Now, that's hairy issue on it's own, but that can be managed trough variety of settings in time.

TLDR I am waiting for wings, but not so much for specially designed group missions. Hoping for just having more difficult missions which requires more pilots to pull off, while also giving more regular ones with big baddies to be completed together too.
 
im quite sure this will be more seamless then you describe it. well i hope it will be ^^

i agree there shouldnt be defined "group missions" but there should be mega hard missions, where you just need a group to finish it, or be superduperbadass or something ^^.

they shouldnt be marked explicitly "group mission" but rather say in the mission text "this mission is hard, commander. You might want to bring some friends with you" or something.

on completion: i think anyone who took part in the mission should get some reward, being killed or not.


another idea: in the future there could be kind of ammo-supply ships/function. e.g. bringing ammo for multicanons to the battlefield, or repair ships etc.

group mission glance, when different people can bring in different functions/roles to the battle IMHO.
 
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I said this on twitter earlier, and I'll say it here:

Wings - Ideally co-op play and stuff to do.

But the reality, without co-op missions will be:

Wings - Gangs will hunt down traders and explorers and push more to solo.

Unless the content is there to support non-PvP wings, they will only be used for PvP.

Also beyond open/group, unless they also implement AI Wingmen then I doubt this feature will provide anything of any use to solo players.

Who IMHO Frontier shouldn't be pandering too anyway - but at the same time the reality is it exists so everything in this game needs to be designed to fit all environment (the petard that Frontier hoists themselves by).
 
until there is more actual information on what Wings is and does its unknow if it wil be ONLY for groups of players or if it wil in fact also be for SOLO players to 'Wing up' with NPC's, if its not then its most likely only going to be grouping mechanics rather than any actual content scaled to those groups, but we will have to wait until FD start to talk about it, which will be a few weeks after they cryptically avoid any facts about it while trying to talk about it :)
 
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I said this on twitter earlier, and I'll say it here:



But the reality, without co-op missions will be:



Unless the content is there to support non-PvP wings, they will only be used for PvP.

Also beyond open/group, unless they also implement AI Wingmen then I doubt this feature will provide anything of any use to solo players.

Who IMHO Frontier shouldn't be pandering too anyway - but at the same time the reality is it exists so everything in this game needs to be designed to fit all environment (the petard that Frontier hoists themselves by).


you mean besides adding the new role of support/convoy for traders?

when it comes to pvp to many people only see the versus part of it unfortunatly...
 
I have no faith in FD to deliver a good experience in 1.2. The current party system makes it very hard to actually even find one of your buddies and that's just where the problems begin. I'll be shocked if they pull any kind of real multiplayer experience.
 
This bothers me so I might try to get it off my chest. While waiting for Wings in ED update 1.2, lot of people express enthusiasm for group missions. I would like to point out why I don't think it's good idea and why I want missions to be as unrestricted by 'single/group' opinion as possible.

I take mission to take down pirate. While seeking for it I meet other player which seems can handle his/her own against pirates. You ask if they want to take part in mission. Now, when you added to group you can set specifically to share bounties. However, mission by it's nature doesn't care who finishes it - if you die, you have failed it. If your team mate dies, you still complete it.

Why?

For me 'group missions' are something that screams 'this is a game'. It is of course, but I don't want that to be so visible. I would prefer missions to be possible to complete in either one Anaconda or three Sidewinders. I don't expect them to scale in difficulty outright with launch of 1.2, but with time that would be nice way to handle this.

What wings should definitely handle is automatically split spoils between group members. Now, that's hairy issue on it's own, but that can be managed trough variety of settings in time.

TLDR I am waiting for wings, but not so much for specially designed group missions. Hoping for just having more difficult missions which requires more pilots to pull off, while also giving more regular ones with big baddies to be completed together too.

Every mission in this game screams THIS IS A GAME. At this point I just want something to do, and it would be nice for something to do with friends. Absolutely no missions require anything be split since they are all soloable.
 
........... then I doubt this feature will provide anything of any use to solo players.

Who IMHO Frontier shouldn't be pandering too anyway - but at the same time the reality is it exists so everything in this game needs to be designed to fit all environment (the petard that Frontier hoists themselves by).

You can see now why people don't want to spend time in open. Just look at your attitude. Ok, the game is not to your liking, and you are QUITE happy, for Solo players, players you will never meet, to have their game nerfed to death, to make you happy......and you expect those same people to come out and be your targets? Oh yeah, your attitude is just got traders Lined up for Open......lol.
....
Maybe we should load up a proper straight shooter, like Quake 3 or Counterstrike or something, let me slap you about a bit (well, a lot)......see how long you stick around as you fubmle for weapons where as I, as a seasoned pro, could kill you 100% of the time with the games weakest weapoins, grenades......does that sound fun, to you?........Just getting killed over and over again and never having a chance to progress?
 
Can you please define first what you mean by "Group missions" before you rant against it? Because I did not understand a thing you said there. You don't want missions to give completion credit to more than 1 player when finished?

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Id rather they fixed the existing sea of issues before any more new features

What if the sea of issues is the lack of features?
 
I have no faith in FD to deliver a good experience in 1.2. The current party system makes it very hard to actually even find one of your buddies and that's just where the problems begin. I'll be shocked if they pull any kind of real multiplayer experience.

This update will correct this problem !
 
You can see now why people don't want to spend time in open. Just look at your attitude. Ok, the game is not to your liking, and you are QUITE happy, for Solo players, players you will never meet, to have their game nerfed to death, to make you happy......and you expect those same people to come out and be your targets? Oh yeah, your attitude is just got traders Lined up for Open......lol.
....
Maybe we should load up a proper straight shooter, like Quake 3 or Counterstrike or something, let me slap you about a bit (well, a lot)......see how long you stick around as you fubmle for weapons where as I, as a seasoned pro, could kill you 100% of the time with the games weakest weapoins, grenades......does that sound fun, to you?........Just getting killed over and over again and never having a chance to progress?

Calm down dear. You seem to have completely missed the point of my post.

Now I've always said I never thought solo should have been added, but here we are it IS here - and what I am saying is that for Wings to be successful they also need to work on the AI to allow Wings in solo mode too (for support).

Also personally I wouldn't target you, not my cup of tea - I'm not the most prolific PKer in the game by a country mile - I'm sure a few solo players will have even better stats than mine.

Screenshot_0015.jpg

IMHO though, you should join up in open - and find wings willing to escort you through dangerous space, protect you. If you don't like that, it's OK - there is plenty of gameplay for you already.

Again, calm down dear.

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you mean besides adding the new role of support/convoy for traders?

when it comes to pvp to many people only see the versus part of it unfortunatly...

Yea I can't wait for that and I'll be offering my services, as well as using it when I do trade.
 
I've seen AI's in-game that I'd happily have on my wing. I too hope that we see NPC's for hire of varying abilities, along with ships equipped appropriately for their rank - keeping it simple here, an Elite Pilot WILL have a well-equipped ship, whatever particular vessel it may be. Also, I hope for the option of longer term hires, regular employees if you will, that I can assign to fly MY ships. Sure, this would have to be quite restricted in OPEN play, no good two guys being instanced together when they've each brought along 30 AI friends lol. However, in SOLO the player could readily bring more AI's along without impacting things - this would at a lot to the experience.

Scoob.
 
Can you please define first what you mean by "Group missions" before you rant against it? Because I did not understand a thing you said there. You don't want missions to give completion credit to more than 1 player when finished?

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What if the sea of issues is the lack of features?

I don't think it is the lack of features.

Here's an example of what I mean
Exploration - Buggy
Combat - Still being balanced
Mining - Buggy
Smuggling - Mostly unplayable
Missions - Buggy
Community Goals - Buggy
Reputation - Buggy

and so on.

So I'd rather they got the existing features working instead of promise new features on top of a buggy foundation.

I dont recall one single nrealse that has had all the issues fixed since alpha and there are a lot of tickets and bugs going way back.
 
This bothers me so I might try to get it off my chest. While waiting for Wings in ED update 1.2, lot of people express enthusiasm for group missions. I would like to point out why I don't think it's good idea and why I want missions to be as unrestricted by 'single/group' opinion as possible.

I take mission to take down pirate. While seeking for it I meet other player which seems can handle his/her own against pirates. You ask if they want to take part in mission. Now, when you added to group you can set specifically to share bounties. However, mission by it's nature doesn't care who finishes it - if you die, you have failed it. If your team mate dies, you still complete it.

Why?

For me 'group missions' are something that screams 'this is a game'. It is of course, but I don't want that to be so visible. I would prefer missions to be possible to complete in either one Anaconda or three Sidewinders. I don't expect them to scale in difficulty outright with launch of 1.2, but with time that would be nice way to handle this.

What wings should definitely handle is automatically split spoils between group members. Now, that's hairy issue on it's own, but that can be managed trough variety of settings in time.

TLDR I am waiting for wings, but not so much for specially designed group missions. Hoping for just having more difficult missions which requires more pilots to pull off, while also giving more regular ones with big baddies to be completed together too.


While I agree with most of this I do not think of 'group missions' as this is a game... I think of them as some kind of objective that me and my friends can have fun in flying together and helping with.

But I really hope that all missions are selectable and that it should not matter whether you are flying alone or in a group. The only difference it should make is that the group should be able to complete missions faster, e.g. kill 5 pirates.

I've not seen anything specifically saying that with Wings will come group only or missions that came be shared towards the same goal.
 
Can you please define first what you mean by "Group missions" before you rant against it? Because I did not understand a thing you said there. You don't want missions to give completion credit to more than 1 player when finished?

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What if the sea of issues is the lack of features?

I assume he means things that "require" a group. And I agree with him, let us hire NPCs if it's a "group thing".
 
I have no faith in FD to deliver a good experience in 1.2. The current party system makes it very hard to actually even find one of your buddies and that's just where the problems begin. I'll be shocked if they pull any kind of real multiplayer experience.

Sadly I agree. I was playing in a private group of only 2 people last night and we still couldn't see each other. Until there's a total rewrite of the instancing code I'm not going to get my hopes up as it just detracts from a game I otherwise enjoy very much. We can sometimes see each other so it's nothing on either our PC setups that causes the problem. It simply doesn't work. I can't really get excited about new multiplayer features if the core conneciton code is still broken, in fact it will be more frustrating than ever that the exciting new mechanics are unusable.
 
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