Wake Damage

Just an idle thought about incurring damage from tailgating or getting too close behind another ship.
Seeing as ships are driven by one or more gigantic thrusters, I thought it might be interesting if said engines dealt a little, or a lot of damage to ships that ventured too close to their six.
My knowledge of science is beyond sketchy, but wouldn't getting behind the business end of such large engines bring some kind of consequence? Particularly to shields maybe?
I just wondered if it could add another element to combat in particular, and safe driving in general. Nothing too punitive. Say a given arc behind a ship where damage would be incurred, possibly rising if a pilot boosted, and maybe even becoming dangerous if a pilot managed to low, or high wake when an adversary was right behind them. At the moment I can see the engines of friends and foes, but I can't feel them.
 
Or at least get some wake splash? Maybe it would toss your ship around a little, like some turbulence caused by the force of the engines.
 
Yeah, any consequence would be nice!

Yeah, almost doesn't matter what. Buffeting and heat seems to me the most interesting/flavourful while not being overly frustrating. Would be hilarious if a Sidey got blown away by a Corvette's Boost!

Oh and exploding ships should deal small knockback and damage too
 
Without getting too sciency here, I would think that passing close behind a ship in supercruise would cause some kind of issue as the process of FTL travel in ED lore suggests that space around a ship is distorted to allow superluminal travel in the first place. (Space in front of a ship is contracted while space behind is stretched.) I would think that passing through the wake of a ship would cause some type of effect like hitting the cones of white dwarf or neutron star, just without the FSD supercharging. The faster the ship in supercruise is moving, the longer the affected area behind the ship (wake) would be. Interdictions would also become that much more interesting!
 
Yeah, almost doesn't matter what. Buffeting and heat seems to me the most interesting/flavourful while not being overly frustrating. Would be hilarious if a Sidey got blown away by a Corvette's Boost!

Oh and exploding ships should deal small knockback and damage too

I've always though that too about the exploding ships. Killed a Type-9 not too far off my bow and expected my Vulture to take some hits from the explosion.
 
Or even worse, what if getting too close to the colored ones discolored your ship? Nothing worse than having a purple Asp.:D

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