Wake scanner, not in supercruise?

It's not useless, it's just of no use in Supercruise. You use it in normal flight if a target has escaped by jumping to another system. Scan the wake and you can then jump to your target's location and finish him of.
 
It's not useless, it's just of no use in Supercruise. You use it in normal flight if a target has escaped by jumping to another system. Scan the wake and you can then jump to your target's location and finish him of.

Do you need a Interdiction module as well?
I actually followed an Anaconda successfully and was tracking him in supercruise in the system he jumped to but couldn't figure out what to then do.
 
YOu can still lock onto the wake in super cruise and then exit super cruise and then scan the wake and jump. Of course, such a maneuver takes lots of time and your target will likely get away.
 
Do you need a Interdiction module as well?
I actually followed an Anaconda successfully and was tracking him in supercruise in the system he jumped to but couldn't figure out what to then do.

Yeah if he is in supercruise on arrival, you need an interdiction module to pull him out. However; I've followed targets without an interdiction module and sooner or later they seem to drop into normal flight - target the wake and drop out of supercruise like you would for a station and he will be there.
 
YOu can still lock onto the wake in super cruise and then exit super cruise and then scan the wake and jump. Of course, such a maneuver takes lots of time and your target will likely get away.

Are you supposed to get a Safe disengage from high energy wakes? I can target and drop near low energy wakes without problem but high energy ones never give me the approach left pannel, the ETA indicator or the safe disengage notice even when travelling at 30km/s and within 1Mm, and going out of supercruise then doesn't drop me anywhere near it.
 
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Are you supposed to be able to get a Safe disengage from high energy wakes? I can target and drop near low energy wakes without problem but high energy ones never give me the left pannel or the safe disengage notice even when travelling at 30km/s and within 1Mm, and going out of supercruise then doesn't drop me anywhere near it.

The High Energy Wakes are left after they make a jump to a different star system, so nothing there to drop into.
 
But you can't scan them in Supercruise, how do you follow the target then?

You target the low energy wake just like any other target (USS, Station, Nav Beacon, etc...), then you approach it and drop out when you're at the right distance / speed. Just like any other target.
 
But you can't scan them in Supercruise, how do you follow the target then?

As mentioned by someone above, you can only use the wake scanner in realspace AFAIK. I can't actually recall having ever seen an NPC jump to hyperspace whilst in SC anyway though, but it does seem a pity you can't follow CMDRs when they jump away, if you so choose.

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You target the low energy wake just like any other target (USS, Station, Nav Beacon, etc...), then you approach it and drop out when you're at the right distance / speed. Just like any other target.

Jukelo is talking about High Energy Wakes, not Low Energy. You can't drop into High Energy Wakes.
 
As mentioned by someone above, you can only use the wake scanner in realspace AFAIK. I can't actually recall having ever seen an NPC jump to hyperspace whilst in SC anyway though, but it does seem a pity you can't follow CMDRs when they jump away, if you so choose.

Which means eventually word will spread and any CMDR with any inkling to make tracking them difficult, particularly those with bounties on their heads, will essentially be impossible to track between systems. This seems like a poor design in the long run.
 
Which means eventually word will spread and any CMDR with any inkling to make tracking them difficult, particularly those with bounties on their heads, will essentially be impossible to track between systems. This seems like a poor design in the long run.

Agreed. Although I'd be hesitant to simply allow endless pursuit of quarry. Perhaps making the energy wakes degrade or vanish after a short time would be a good balance.

Or even better, have everyone arrive in a destination system at the Nav Beacon, in realspace instead of SC.. Then it would allow the hunted to "hide in the crowd" of ships there using their Silent Running, or maybe they shadow a random convoy of NPCs as they make their own onward-departure jumps, thereby leaving a number of different Energy Wakes behind for the hunter to then scan and follow (maybe they pick the wrong one and lose their target?)
 
As mentioned by someone above, you can only use the wake scanner in realspace AFAIK. I can't actually recall having ever seen an NPC jump to hyperspace whilst in SC anyway though, but it does seem a pity you can't follow CMDRs when they jump away, if you so choose.

Ah, so it's not me somehow failing at google :p
It is indeed a pity if there is no way to follow a player from SC into HS.
As for NPCs not going into hyperspace from supercruise, I'm almost certain they do if the system has no settlement and therefore (I assume) they enter the system in supercruise right away instead of arriving at the nav beacon. I did experiment with my wake scanner for an hour or so earlier today, trying desperately to scan high energy wakes in supercruise and definitely met several NPCs in supercruise that did go into hyperspace. I was keeping a close eye on the radar, so I'm quite certain all those wakes I tried to scan werent generated by players.
 

vonvonbraun

Banned
It's not useless, it's just of no use in Supercruise. You use it in normal flight if a target has escaped by jumping to another system. Scan the wake and you can then jump to your target's location and finish him of.


Yes but if im scanning someone in supercruise and they jump why i cant scan that wake?

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But you can't scan them in Supercruise, how do you follow the target then?

That does seem like a design flaw.


That is exactly the problem
 
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