Engineers Wake scanning

Spent quite a bit of time sitting outside Jameson Memorial scanning the wakes of just about every ship that left the station. Ended up with a boatload of all kinds of data.
 
Did just that yesterday evening....picked some busy starport, and scanned the sh*t out of everything.
Not only high-wakes, but also the ships...around every 4th ship gave me interesting scanning data (at least, I hope they prove to be interesting at some point).

The 200-limit on data-scans seems a bit to low, though!
Would rather have no limit at all.
 
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Did just that yesterday evening....picked some busy starport, and scanned the sh*t out of everything.
Not only high-wakes, but also the ships...around every 4th ship gave me interesting scanning data (at least, I hope they prove to be interesting at some point).

The 200-limit on data-scans seems a bit to low, though!
Would rather have no limit at all.

You know what would be cool - allow the 200 scan limit to be exceeded, but then start rendering gobbledigook onto arbitrary UI panels and map views, simulating a buffer overflow in the ship computer :D.
 
So I can store detailed data on dozens astronomical objects in thousands of star systems with no problem, but I cant store more than 200 ship/wake scan results? Who is making firmware for my ship? Apple? ;)
 
The wake scanning is nice if you're not a missions runner, I temporarily installed a scanner on my freighter, then I realised I am getting the exact same data for free from mission givers.

Not much point fitting a scanner unless you have the spare slots, I'd rather have an extra shield booster in that slot.
 
So I can store detailed data on dozens astronomical objects in thousands of star systems with no problem, but I cant store more than 200 ship/wake scan results? Who is making firmware for my ship? Apple? ;)

Haha. Had to laugh here. The limit is there for reasons I guess.
 
So I can store detailed data on dozens astronomical objects in thousands of star systems with no problem, but I cant store more than 200 ship/wake scan results? Who is making firmware for my ship? Apple? ;)
Hardly - the exploration data storage system is far too fit for purpose :rolleyes:
+1
 
I got my first wake scanner for the Engineers. Bought it, flew out the station and thought "yeah, let's scan all the things!" Targeted a low energy wake - BLAM BLAM "Under Attack!" and 5 seconds later my ship exploded without know who attacked me or why. I didn't deploy my weapons or scanners in the no fire zone. Could it be because the system was hostile to me due to Powerplay?

Glastinghouse
 
I got my first wake scanner for the Engineers. Bought it, flew out the station and thought "yeah, let's scan all the things!" Targeted a low energy wake - BLAM BLAM "Under Attack!" and 5 seconds later my ship exploded without know who attacked me or why. I didn't deploy my weapons or scanners in the no fire zone. Could it be because the system was hostile to me due to Powerplay?

Glastinghouse

Yeah. And don't bother shooting back, you just get a bounty and system cops after you
 
So I can store detailed data on dozens astronomical objects in thousands of star systems with no problem, but I cant store more than 200 ship/wake scan results? Who is making firmware for my ship? Apple? ;)

Worse... can't use scan data more than once. Craft something -> lose your only copy. Wth happened to back-ups?
 
It's a good idea, but it's such bad gameplay design.

What part of it is fun to go into a station to fit a wake scanner, then sit out the station farming high wakes. Once done you just go back into the station and refit the scanner to something else. It's ridiculous.
 
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