I remember FDev saying that. However, I think most people would prefer to see and walk through their space ships vs walking across the hangar every time they visit a concourse. Personally I am not sure how meaningful the hangar is. Our ships however have meaning to each of us.FDev only does things that include meaningful gameplay.
I remember FDev saying that. However, I think most people would prefer to see and walk through their space ships vs walking across the hangar every time they visit a concourse. Personally I am not sure how meaningful the hangar is. Our ships however have meaning to each of us.
Exactly this. As far as I'm aware it's not possible currently with the engine, to have ship interiors that could be walked through. At least not whilst the ship is moving. If they were to do it, it'd probably be whilst it's stationary, so whilst landed. That'd kind of defeat the point of having ship interiors at all and would be a waste of Devs time.As other games demonstrate, actually enabling walking in ships can be difficult, have a look at Star Citizen as an example of how not to do it, while they have walking in ships, and indeed space stations, a lot of people die just walking around, fall through their ships and the floors of stations, fall through ramps, die for silly things, it's not an easy thing to get right. Even the beta of legs in Odyssey had a lot of people ending up outside of stations due to bugs, walking in ships while the ships are actually in motion becomes an entirely more difficult undertaking, it is hard to do right and would require a major amount of work, so to do all that just so that people can walk around in their ships is probably not justified at this stage.
Hey! Maybe they could get 1of the less than a dozen devs at Egosoft to show them how it's done.As other games demonstrate, actually enabling walking in ships can be difficult, have a look at Star Citizen as an example of how not to do it, while they have walking in ships, and indeed space stations, a lot of people die just walking around, fall through their ships and the floors of stations, fall through ramps, die for silly things, it's not an easy thing to get right. Even the beta of legs in Odyssey had a lot of people ending up outside of stations due to bugs, walking in ships while the ships are actually in motion becomes an entirely more difficult undertaking, it is hard to do right and would require a major amount of work, so to do all that just so that people can walk around in their ships is probably not justified at this stage.
Hey! Maybe they could get 1of the less than a dozen devs at Egosoft to show them how it's done.
Pretty sure Lord Brebus mentioned walking around ships in the Kickstarter.Maybe they should, once the devs get trained up in the Cobra Engine and understand how that's different than the engine used at Egosft, of course the devs at Egosoft aren't simulating an entire galaxy with realistic orbital mechanics and gravity, different engines for different purposes you know.
and?Pretty sure Lord Brebus mentioned walking around ships in the Kickstarter.
Pretty sure Lord Brebus mentioned walking around ships in the Kickstarter.
Pretty sure Lord Brebus mentioned walking around ships in the Kickstarter.
Why would they develop an engine that can't accommodate that?
Mid-flight, it would be hard. First they'd need to add a tea spoon model (so that you can scrape your remains off the windscreen because ships have no artificial gravity, acceleration can be insane and there's that thing called inertia).Hi, I wonder if you plan in the game to be able to walk inside your ship? Why don't you have this? Is it hard to have this?
FDev only does things that include meaningful gameplay.