Walking around in cockpit

I think many players who wish for more immersion would be glad to walk around in cockpit. Its already fully modeled on all ships and walking around is implemented with odyssey. So it seems rather simple to make this possible ?
 
I think many players who wish for more immersion would be glad to walk around in cockpit. Its already fully modeled on all ships and walking around is implemented with odyssey. So it seems rather simple to make this possible ?
To what purpose?
 
Thats a strange question. You could also ask what is the purpose of a soundtrack if it doesn't add gameplay. Or animations like the deployment of the slf .... its about the atmosphere in general
Opening your response with an insult won't win you any adherents.

If all you want is the ability to get out of the seat, wander the relatively small room and get back in the seat, no, I do not consider that "atmosphere", just as I do not consider a requirement to get up, access the door controls, walk down an accessway and go through an airlock to get out a worthwhile game loop. You can already look around the cockpit in PC just by moving the mouse.

Unless you have some sort of game play attached, getting up from the chair isn't something most people are going to do more than a couple of times because it never changes.
 
I'm sorry I didn't want to insult anyone.
For me elite is all about making your own content. I'm smuggling even if it is not a good method to make money right now, I do races with an Eagle just because it's fun. I don't play this game to have the biggest and best ship because.... for what? I play this game because it's immersive and I like that it doesn't force you into doing certain things. So if people wanted space legs to walk around stations I don't think it was because they wanted to speak to a number of npcs (because that's what the gameplay is). It was because walking around a station adds to the overall experience of a space sim. So for me it's about the feeling of being a space pilot. And for me that's what games are: Getting immersed in another world.
 
Opening your response with an insult won't win you any adherents.

If all you want is the ability to get out of the seat, wander the relatively small room and get back in the seat, no, I do not consider that "atmosphere", just as I do not consider a requirement to get up, access the door controls, walk down an accessway and go through an airlock to get out a worthwhile game loop. You can already look around the cockpit in PC just by moving the mouse.

Unless you have some sort of game play attached, getting up from the chair isn't something most people are going to do more than a couple of times because it never changes.
To be fair, you asked for the purpose of these changes, which they already mentioned in the first sentence of the comment you replied to. In that sense, without intending offense, I too would agree it's a strange question.
 
To be fair, you asked for the purpose of these changes, which they already mentioned in the first sentence of the comment you replied to. In that sense, without intending offense, I too would agree it's a strange question.
So, getting out of the chair and walking around an otherwise empty room with no interactables would make you feel the game had more depth?
 
So, getting out of the chair and walking around an otherwise empty room with no interactables would make you feel the game had more depth?
I'm not OP. Also, OP clearly stated they want this for immersion purposes. I don't think they said anything about interactables not being included/allowed.
 
Total waste of code if it's just for eye candy. So NO.
I agree. In fact, Elite is FULL of wasted code. For example, all non-landable planets are pure eye candy, so Frontier should have just placed a generic circle with a text label "gas giant" instead all the time and effort wasted on modeling accurate images of planets.

Oh how I miss the good ol' days when Elite was an optimized wireframe that fit in 64K and only required two guys to code. Elite Dangerous should be renamed to "Elite: Waste Of Code". Utter rubbish!
 
I agree. In fact, Elite is FULL of wasted code. For example, all non-landable planets are pure eye candy, so Frontier should have just placed a generic circle with a text label "gas giant" instead all the time and effort wasted on modeling accurate images of planets.

Oh how I miss the good ol' days when Elite was an optimized wireframe that fit in 64K and only required two guys to code. Elite Dangerous should be renamed to "Elite: Waste Of Code". Utter rubbish!
Indeed. If only we could take Elite back to the elegance and efficiency of text-based gaming.

I say we start a petition to ensure the next expansion is purely forum-based.
 
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