Walking in ships?

Hello dear Elite followers,

Seeing that somewhen in the future walking around in ships is planned, I have the following question: How will this feature be implemented?

I have read that in the game "X" the interiors of the ship are not built into the ship itself but exist on a separate section in the level. This basically means you are spawned in another part of the level as soon as you walk out of the pilotcabin. I am totally turned off by such an implementation, because it destroys immersion. This also explained why there were no windows in the other parts of the ship, because then the fakery would have been obvious.

Please Frontier, don't make it like that! Please make a seamless transition from pilot cabin to interiors and that the interiors and crew members really exist on the same ship!

Update: after reading in the forums again... obviously the transition within the interiors of the ship of the "X" game is some kind of performance optimization and it basically loads parts of the ship depending on the requested section. But you are still in the same location in space, not somewhere else. Sounds reasonable after all, and maybe Elite ships will be implemented in similar manners...
 
Last edited:
Hello dear Elite followers,

Seeing that somewhen in the future walking around in ships is planned, I have the following question: How will this feature be implemented?

I have read that in the game "X" the interiors of the ship are not built into the ship itself but exist on a separate section in the level. This basically means you are spawned in another part of the level as soon as you walk out of the pilotcabin. I am totally turned off by such an implementation, because it destroys immersion. This also explained why there were no windows in the other parts of the ship, because then the fakery would have been obvious.

Please Frontier, don't make it like that! Please make a seamless transition from pilot cabin to interiors and that the interiors and crew members really exist on the same ship!

I think the word "seamless" is one of the most important keywords in their disscusions over game design over at FD, so I don't think you need to worry to much about this. Especially since we are going to scream "bloody murder" if they don't do it that way! :p
 
Is this speculation or did someone say they were planning on having walking around ships? I dunno... I don't think there's a real need for this. Elite Dangerous isn't going for the level of detail or immersion as Star Citizen, it's not built on Cryengine 3, and I don't think they have the funds nor extended development time to be handcrafting the universe like this.

On and the most recent X-game with walking around looked... horrible. Sorry.
 
There has definitely been talk from Frontier about us being able to walk around our ships. I just cannot pinpoint specifically where they have said it.
 
There has definitely been talk from Frontier about us being able to walk around our ships. I just cannot pinpoint specifically where they have said it.

Yes it was confirmed during the KS campaign, it will be in a futur extension, not as the first release :cool:
 
Is this speculation or did someone say they were planning on having walking around ships? I dunno... I don't think there's a real need for this. Elite Dangerous isn't going for the level of detail or immersion as Star Citizen, it's not built on Cryengine 3, and I don't think they have the funds nor extended development time to be handcrafting the universe like this.

On and the most recent X-game with walking around looked... horrible. Sorry.

They are planning to do this and this will be within year of initial release. David and Michael has confirmed this on several cases, also ship designer said that they have interiors all "blocked" for Sidewinder at least out for testing and logical evaluation.

They will have also walking on planets do, additionally to seamless landings.
 
Last edited:
Is this speculation or did someone say they were planning on having walking around ships? I dunno... I don't think there's a real need for this. Elite Dangerous isn't going for the level of detail or immersion as Star Citizen, it's not built on Cryengine 3, and I don't think they have the funds nor extended development time to be handcrafting the universe like this.

On and the most recent X-game with walking around looked... horrible. Sorry.

Who said that Elite: Dangerous isn't going for a high level of detail and immersion?

They have a significant amount of money from outside investors and you don't need or even want CryEngine for this, infact you want an engine that is seamless all the way from the galaxy toward the planet surface, which is what EDs engine is capable of also if Kinectimals and the latest Zoo Tycoon is any indication, they look capable enough to pull this off, see the following links.

http://elite-dangerous.wikia.com/wi...und_the_ship.2C_planets_and_space_stations.3F

http://elite-dangerous.wikia.com/wi...pertise_to_pull_off_such_ambitious_project.3F
 
Who said any thing about handcrafting everything? Procedural generation is most likely the key to much of it. As Pecisk says they have been planning this all along and the ships appear to be designed with the interiors in mind already. In fact it may explain some of the deviations between the new designs and the silhouettes of the previous games.
 
Thanks I didn't know this video. When listening to Braben in the above mentioned clip it totally makes me trust him. He explains that they design the ships already in mind with future interiors etc. The same he mentioned on designing space stations, different gravity, animal size on planets etc. It is amazing how many things he considers. Also the short presentation at TEDxAlbertopolis (seen on youtube) was awesome.
The only unfortunate thing is, that the integration of all this is most likely a process stretching over several years.
 
Thanks I didn't know this video. When listening to Braben in the above mentioned clip it totally makes me trust him. He explains that they design the ships already in mind with future interiors etc. The same he mentioned on designing space stations, different gravity, animal size on planets etc. It is amazing how many things he considers. Also the short presentation at TEDxAlbertopolis (seen on youtube) was awesome.
The only unfortunate thing is, that the integration of all this is most likely a process stretching over several years.

Not really. As everything is generated (except ships, stations - handcrafted stuff), you work on parallel threads, test regularly, and when time comes just test everything in single instance. You don't need to test all cases, you just need test one very well.

My pick is that we will see walking on ships relatively soon after first release, engine is capable to do that already. Biggest part of design would be create actual game play around it, as crew working together, etc.
I
have done several subjects in our ED FAQ about this one:
http://elite-dangerous.wikia.com/wi...und_the_ship.2C_planets_and_space_stations.3F
http://elite-dangerous.wikia.com/wi...pertise_to_pull_off_such_ambitious_project.3F
 
Last edited:
Hmm please don't let it go the way of EVE: Incarna...

Pardon the pun, but it'll be light years ahead of what Eve did with Incarna. Incarna was just a gimmick to appease players that had called for some form of extra vehicle activity for years, but from the looks of it it was a tagged on feature with no substance behind it.

David Braben sees walking in ships as a fundamental aspect to the evolving game and will add it only when it adds real substance to the game. I very much doubt it'll be as bland as getting up from your cockpit seat and walking around corridors and rooms without actually being able to interact with anything.

I honestly think we'll get the depth of detail and interaction Star Citizen will have from the off. We'll be able to go and make repairs to the ship, visit the cargo hold after an attack and attempt to baton down canisters that are floating out of a breached hull - Braben mentions something about watching cargo float out of a breached hull, I expect we'll be able to have hands-on interaction with that cargo, and other equipment aboard our ships. We will see hired NPC crew going about their duties and other real players who are along for the ride.

I hope one day we'll see some sort of boarding action in ED too, like what SC is going to have.

Walking about your ship opens up the gameplay for many more experiences and adventures than being forever confined to a cockpit. Imagine walking aboard one of those capital ships from the video while its being attacked and witnessing all the mayhem going on during the fight.

I think we'll get that kind of interaction in ED, but we'll probably have to wait for it. It'll be worth the wait as ED will be a constantly evolving game that will get more immersive with each update. :smilie:
 
Last edited:

Jenner

I wish I was English like my hero Tj.
@Erimus,

You sum up my feelings nicely. I'm really looking forward to this when it is released! If it's half of what David has promised it should be awesome. I agree that, if done we'll it will complement the gameplay nicely. It will certainly up e immersion a ton!
 
@Erimus,

You sum up my feelings nicely. I'm really looking forward to this when it is released! If it's half of what David has promised it should be awesome. I agree that, if done we'll it will complement the gameplay nicely. It will certainly up e immersion a ton!

Same here. We'll be spending most of the time on our ships or on stations/planets. Walking around and interacting with them and getting a feel for the interiors will make them feel much more real and more 'ours' than being slaved to the cockpit constantly.

Besides, I've always wanted to see the actual interiors of the Cobra Mk. III and other Elite ships, the most I've ever seen is cutaways.
 
Seeing that somewhen in the future walking around in ships is planned, I have the following question: How will this feature be implemented?

it should be implemented in the same way that will be implemented planetary landings. That is to say, transparently and without transition effect
 
it should be implemented in the same way that will be implemented planetary landings. That is to say, transparently and without transition effect

I'm sure it will be. You'll simply get out of your seat and start to walk around your ship when you want to.
 

danjo

Banned
Quite obviously the OP is posting on the wrong website ~ and probably never played elite or even know what it was.
 
Quite obviously the OP is posting on the wrong website ~ and probably never played elite or even know what it was.

One could say the same about you - walking about your ship was never part of the Elite games yet it's planned, and the OP was asking how it was going to be implemented. You just seemed to want to criticise :rolleyes:
 
Back
Top Bottom