Sadly there are a few issues that this game has. Players being able to alter their client side files and have near infinite shields...ammo...what ever. Combat logging also being a problem with no real recourse at the moment. And the unfortunate truth is that this is the nature of the beast as it is. The Pier to Pien nature of the game has no checks against it.
It would probably be something different if there was some basic validation between a central server and the client. Something that corrects errors by checking the players client while playing against valid files. Take more damage then the shields should ever take...error...dumped and validate files, log behavior. Log out in combat, turn the players ship into an NPC and let them burn.
Shoot it would not even need to be central would it. Why couldn't the process be democratic, the guys that have bad files are found through comparison in the P2P and marked or purged. What ever the reason it is obvious FD may have made an error in judgement. They wanted open play on the net and a larger simulated world. But they did not want to blow a ton of cash on a central server to make much of this client side. It feels like this was played a little fast and loose and now there are indisputable issues.
I hope they just get fixed or FD come to the realization they need to some form of a big bad server to maintain a solid grip against cheating and bad play. Even if it is not meant to control every NPC out there.
It would probably be something different if there was some basic validation between a central server and the client. Something that corrects errors by checking the players client while playing against valid files. Take more damage then the shields should ever take...error...dumped and validate files, log behavior. Log out in combat, turn the players ship into an NPC and let them burn.
Shoot it would not even need to be central would it. Why couldn't the process be democratic, the guys that have bad files are found through comparison in the P2P and marked or purged. What ever the reason it is obvious FD may have made an error in judgement. They wanted open play on the net and a larger simulated world. But they did not want to blow a ton of cash on a central server to make much of this client side. It feels like this was played a little fast and loose and now there are indisputable issues.
I hope they just get fixed or FD come to the realization they need to some form of a big bad server to maintain a solid grip against cheating and bad play. Even if it is not meant to control every NPC out there.