Wall that keep indoor ride dark during day

In roller coaster tycoon Screamworx Pitch Black walls made it possible to make ride dark during the day. Why could we not do the same and have this special walls where light can not go through them during thee day time for are dark rides.
 
This shouldn't happen at all. It just looks silly. Also, lights i put inside these buildings still light up the area and other buildings around them.
 
i think there is a workaround to this and that is using terrain

i think terrain blocks light, so you could just cover the terrain with building pieces and make it look like its a dark ride.

I think this will work, havent tested it yet
 
Terrain will block light (makes it a real pain when you're auto-tunneling part of a coaster and can't see anything) but there really needs to be some way to make inside buildings dark as well.
 
If you place a wall, it will cast a shadow; a wall with a cut-out has a proper shadow for its out line when lit by sun or moon. Create an open topped box and the interior is in shadow; so far so good. If you add a roof to the box and then replace a the wall facing the sun with a cut-out piece, place a column in front, the shadow is cast properly through the cut-out and into the interior.

The problem only arises when a camera is moved inside a sealed building. Then it automatically lights up when it should be dark. This would appear to be a design decision related to the camera, as it is contrary to the physics modelling that is happening with the walls themselves. It makes some sense when you are building to have that light available, but it makes no sense on the ride cam. Even when building, in order to see your lighting effects properly you should be able to see the interior with it's proper lighting conditions.

Obviously, I don't know why they've done it like this, but it seems that all it really needs is the camera to work normally inside a building and for a 'flashlight' toggle to be added so that you can see the interior fully lit for object placement or in real lighting conditions for checking the look and for the ride cam when you are passing through a building.

EDIT: Where things get really weird is the behaviour of in-game lights. Unlike sun and moon they do not lead to shadows. This leads to bizarre effects like the one below:

vPUAseK.png
 
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