WANTED a high jump distance build

as in title.
i have ships dotted all over, would like too build a ship with a decent jump range. for faster trips to colonia.
thanks :coffee::)
mods can you move forums/dangerous-discussion
 
For jump range only, take any ship, G5 engineer biggest A-rated FSD it can fit, fit smallest A-rated power plant you can get away with and use D-rated components elsewhere, except Fuel Scoop, fit biggest best rated you can afford (for extra range lightweight mod modules, exception: use basic armor and heavy mod it for more hull points).
If you're planning to go there in open, you may need to compromise a bit to get shielding, boost capability, chaff/PD, heatsinks, decent thrusters.

Popular taxi ships: Hauler, Adder, T6, Diamonback Explorer, Asp Explorer.
If funds not restricting, Kraits & Annie go far and can be fitted for extra survivability.
 
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If you want to reduce the trip time, there's also the Colonia Prison Taxi route - suggested with a cheap ship, since, if you're in a hurry, it'll cost you a few rebuys.

Best jumprange is still the Anaconda - rip out everything, downsize everything you can't rip out, add a Guardian FSD booster. Just don't bump into anything.

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The other end of the spectrum from the Annie would be the cheapest long distance ship - the humble Hauler. Properly upgraded, it'll do 56 ly/jump, and you're guaranteed never to get cold feet or hands in it...
 
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