WANTED: Pirate surface settlements via colonisation placement, not just orbitals. Real hives of scum and villainy.

New Mos Eisley settlement vibes.

It's been four years since Odyssey launched. Colonisation would be a great opportunity to add a new design or two, something looking way more gritty, spit and sawdust, than the current ones. Lots of dodgy looking NPCs about - showcasing some of the Arx-purchasable suits and addons.

Perhaps also start Arx customisable settlements too! $$$

r/EliteDangerous - We can currently create criminal outposts, but not surface settlements.
We can currently create criminal outposts, but not surface settlements.

There are the Illegal Protect surface missions which are hella fun, seeing omnipol turning up in the red and blues flashing, and helping the pirates protect their loot. These should be more available, and could be encouraged with these new surface pirate settlements.
 
Last edited:
Would also be cool if they were subterranean planetary pirate bases, literally below radar
Yeah but that'd be asking for something not currently catered for in game. I wouldn't hold out much hope for new features. But variations of existing I think is do-able.

At the very least we'd be able to deploy a settlement deep in a crater.
 
Well I'm not too sure whether we can't have a below ground base(s).
By that I refer to placing a colonisation planetary 'blueprint'. I did on on top of a rather pointy high mountain not expecting the blueprint to go 'green' ie acceptable location.
When l came back after leaving the planet the construction site had flattened the mountain. Obliterated it's pointy top. Gone! Now a tabletop mountain.
So deformable terrain is possible. Just to what extent?
 
Well I'm not too sure whether we can't have a below ground base(s).
By that I refer to placing a colonisation planetary 'blueprint'. I did on on top of a rather pointy high mountain not expecting the blueprint to go 'green' ie acceptable location.
When l came back after leaving the planet the construction site had flattened the mountain. Obliterated it's pointy top. Gone! Now a tabletop mountain.
So deformable terrain is possible. Just to what extent?
It's a fair point - only Fdev can tell.

Another option - sideways settlement into the side of a cliff/mountain... how fkn cool would that be?!
 
Well I'm not too sure whether we can't have a below ground base(s).
It's a fair point - only Fdev can tell.
Another option - sideways settlement into the side of a cliff/mountain... how fkn cool would that be?!
There was a rumour on here that the planetary surfaces are built spheres with varying distances from the planetary centre, which would mean that you can have pits/crevasses/canyons etc, but not caves/overhangs or anything with more than one point in a direction from centre.

New Mos Eisley settlement vibes.

It's been four years since Odyssey launched. Colonisation would be a great opportunity to add a new design or two, something looking way more gritty, spit and sawdust, than the current ones.
Count me in.
I'd also love some properly damaged sites with half buildings etc, just still enough for a secret cache or two?
 
There was a rumour on here that the planetary surfaces are built spheres with varying distances from the planetary centre, which would mean that you can have pits/crevasses/canyons etc, but not caves/overhangs or anything with more than one point in a direction from centre.


Count me in.
I'd also love some properly damaged sites with half buildings etc, just still enough for a secret cache or two?
Hell yeah
 
Do people "build" pirate outposts? Criminal gangs tend to take over other people's asset to use, it's kind of in the name 'piracy'. A government deliberately building an installation to attack another would be declaring war on its neighbors. Criminal gangs that have become large enough to become government and start harassing their neighbors are more like rogue states. If only the simulation did that sort of thing.
 
What we need is an abandoned settlement layout that's just one broad path flanked by general stores and saloons, leading up to a set of gallows in front of a steepled church. You ring the bell inside the steeple to activate the settlement alarm and turn the entire place hostile, simultaneously summoning multiple dropships that deposit squads of Elite security that have a radar sight on you. The dropships return with a full squad whenever the number of active security troopers drops below a full dozen. There are no rewards, the security troopers give no XP, are completely clean and unaligned with any powers so the only thing you earn by defending yourself is notoriety, faction reputation hit, and a massive bounty placed on you.

Only placeable on planets with cactoida and frutexa present. Frutexa gain a new tumbleweed form.
 
Do people "build" pirate outposts? Criminal gangs tend to take over other people's asset to use, it's kind of in the name 'piracy'. A government deliberately building an installation to attack another would be declaring war on its neighbors. Criminal gangs that have become large enough to become government and start harassing their neighbors are more like rogue states. If only the simulation did that sort of thing.
I'll let you know. I'm colonising a system now, and now I'm out of the "you lose the system if you aren't fast enough" everything else will be built with purloined cargo. Brewer don't seem to be fussy.

All settlements/hubs/outposts/etc chosen on their basis to reduce security. First is a pirate installation. What could go wrong!! ;-)
 
I will definitely be building something pirate related once the area I am in can support it, but it'll be the last system, after all the supporting infrastructure to supply it is in place. Ironic, really.
 
Well I'm not too sure whether we can't have a below ground base(s).
By that I refer to placing a colonisation planetary 'blueprint'. I did on on top of a rather pointy high mountain not expecting the blueprint to go 'green' ie acceptable location.
When l came back after leaving the planet the construction site had flattened the mountain. Obliterated it's pointy top. Gone! Now a tabletop mountain.
So deformable terrain is possible. Just to what extent?
Perhaps you could do some experimentation.

But if you had before and after screenshots of your mountain top resort it would be a start.
 
Back
Top Bottom