EDITED: I forgot about actual system security, which affects quality and response times of system sec forces (thanks @rootsrat) - I haven't regarded this feature in several months of BGS, I guess it doesn't have that much an effect.
My suggestion applies to the controlling faction's Security status as shown in the faction Status panel.
So when a controlling faction is experiencing Civil Unrest, we should see an increase in wanted ships (pirates taking advantage - maybe where Pirate Attack state would shine brightest) i.e. NPC pirate to his mate at the bar "Dude, let's get on over to bla bla system. I heard people aren't happy and security forces are on strike. The Cobra MkIV needs repairs, let's make some easy money.". On the opposite end of the scale, when experiencing Civil Liberty wanted ships should be rare i.e. NPC pirate to his mate at the bar "Dude we ain't going there, security is maxed out. The Python is good but it ain't that good.". I know the Wiki says there's a "lower chance" of NPC criminal activity with Civil Liberty but I'm not seeing any obvious changes to normal. I'm still seeing loads of unshielded Eagles and Adders in Low Res sites, where I'd expect them with better defenses whilst security is increased.
It makes no sense for there to be so many pirates jumping into a Resource Extraction in a system experiencing Civil Liberty, essentially knowing the Res will be full of security. For the sake of immersion, surely AI can calculate whether their wing of 3x Cobras stand an actual chance against a horde of security Condas, Vulture and Vipers. More Elite Condas and Alliance ships (I haven't seen one Challenger/Crusader in a Res in the last week and I've been working them hard) instead of Vipers and DB Scout - regardless of player rank. Pirate combat level should reflect the situation they're going into, much like CZs.
My suggestion applies to the controlling faction's Security status as shown in the faction Status panel.
So when a controlling faction is experiencing Civil Unrest, we should see an increase in wanted ships (pirates taking advantage - maybe where Pirate Attack state would shine brightest) i.e. NPC pirate to his mate at the bar "Dude, let's get on over to bla bla system. I heard people aren't happy and security forces are on strike. The Cobra MkIV needs repairs, let's make some easy money.". On the opposite end of the scale, when experiencing Civil Liberty wanted ships should be rare i.e. NPC pirate to his mate at the bar "Dude we ain't going there, security is maxed out. The Python is good but it ain't that good.". I know the Wiki says there's a "lower chance" of NPC criminal activity with Civil Liberty but I'm not seeing any obvious changes to normal. I'm still seeing loads of unshielded Eagles and Adders in Low Res sites, where I'd expect them with better defenses whilst security is increased.
It makes no sense for there to be so many pirates jumping into a Resource Extraction in a system experiencing Civil Liberty, essentially knowing the Res will be full of security. For the sake of immersion, surely AI can calculate whether their wing of 3x Cobras stand an actual chance against a horde of security Condas, Vulture and Vipers. More Elite Condas and Alliance ships (I haven't seen one Challenger/Crusader in a Res in the last week and I've been working them hard) instead of Vipers and DB Scout - regardless of player rank. Pirate combat level should reflect the situation they're going into, much like CZs.
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