Hi, I'd really like to know what you guys think on these, I'll try to be brief.
1. I've farmed some RES in a system and got myself hostile with some minor faction => they attack me on sight and appear red instantly on my scanner. It seems silly that I'm still allowed to shoot them only after I've scanned them or they've start shooting me.
It's as if my wanted status is controlled by my ship.
Solution: Have the wanted status of a ship I've started shooting be immediately obtained if it hasn't been, then act accordingly (as now)
2. The "night" cycle in RES makes ring rocks almost impossible to always spot - everything is black, and the way to notice them is if something occludes a big region of stars. I hope that's not a game mechanic.
Solution: Have unlit pixels of of the rocks in the pixel shader be drawn instead with some unsaturated solid color. It is super simple to make.
Make it a toggle-able mode.
P.S - Awesome game, loving every bit !
1. I've farmed some RES in a system and got myself hostile with some minor faction => they attack me on sight and appear red instantly on my scanner. It seems silly that I'm still allowed to shoot them only after I've scanned them or they've start shooting me.
It's as if my wanted status is controlled by my ship.
Solution: Have the wanted status of a ship I've started shooting be immediately obtained if it hasn't been, then act accordingly (as now)
2. The "night" cycle in RES makes ring rocks almost impossible to always spot - everything is black, and the way to notice them is if something occludes a big region of stars. I hope that's not a game mechanic.
Solution: Have unlit pixels of of the rocks in the pixel shader be drawn instead with some unsaturated solid color. It is super simple to make.
Make it a toggle-able mode.
P.S - Awesome game, loving every bit !