With all due respect, the local system wanted status is absolutely unreasonable. The slightest minimal infraction will put you on a local authority kill on sight list. Just received a 100cr bounty from CN Bootis because I shot a WANTED ship a millisecond before it registered as wanted on my HUD. This resulted in the entire "friendly" allianced patrol to all turn their guns on me, despite the fact their original target was blasting away at them for minutes. This makes no sense and really takes away from the game. Let's not even get into the 400cr bounty and death sentance you get when a "friendly" ship cruises in from offscreen right through your lasers. It seems Im spending more time fleeing from "friendlies" and having to pay bounties and reduce my wanted level than actually playing the game. I try to be as careful as possible, but I shouldn't have to fly on eggshells.
Are there any plans to incorporate a more comprehensive wanted system, whereas there are escalating levels of infractions before you get put on a kill on sight status?
Are there any plans to incorporate a more comprehensive wanted system, whereas there are escalating levels of infractions before you get put on a kill on sight status?