I just stumbled across this blog post from 2 years ago, and felt the need to share:
https://thecakeisaliegaming.wordpress.com/2016/01/23/elite-dangerous-one-year-on/
The author calls out many of the shortcomings of elite such as the lack of a core narrative, player driven activities, persistent NPCs, etc.
[FONT="]"For ED to succeed long-term, it is imperative that immersive role play, emergent gameplay and more meaningful interaction with both other players and NPCs is encouraged and facilitated. We need the power to create our own stories and events, to develop our characters and to build up communities around factions and regions."
[/FONT][FONT="]The author goes on to say "[/FONT][FONT="]Thankfully, FD are not totally oblivious to all this. Update 2.1 will bring specific contacts for factions and missions, providing some necessary personalisation. These will have an actual face and be consistent for all players, with your reputation determining who you deal with and the level of faction information you’ll have access to. And the expansion of the looting and crafting system will see the introduction of engineer characters, individuals spread throughout human space with their own personality, affiliations and specialisations..."
[/FONT][FONT="]I have to say that 2 years on...FDEV seem totally oblivious to all of this...
The thing that gets me about this is that clearly people have been calling out the flaws in the core mechanics for at least two years, yet little progress has been made. 3.0 is not really promising anything in the way of core game changes. Just more mini games with the megaship interactions, and the utterly pointless Engineer updates.
Given they still have at least 9 months of dev time, I would like to see FDEV commit to much deeper core gameplay mechanics than they have mentioned so far. That means overhauls to things like the BSG, Powerplay, Persistent NPCs, Player created content...etc.[/FONT]
https://thecakeisaliegaming.wordpress.com/2016/01/23/elite-dangerous-one-year-on/
The author calls out many of the shortcomings of elite such as the lack of a core narrative, player driven activities, persistent NPCs, etc.
[FONT="]"For ED to succeed long-term, it is imperative that immersive role play, emergent gameplay and more meaningful interaction with both other players and NPCs is encouraged and facilitated. We need the power to create our own stories and events, to develop our characters and to build up communities around factions and regions."
[/FONT][FONT="]The author goes on to say "[/FONT][FONT="]Thankfully, FD are not totally oblivious to all this. Update 2.1 will bring specific contacts for factions and missions, providing some necessary personalisation. These will have an actual face and be consistent for all players, with your reputation determining who you deal with and the level of faction information you’ll have access to. And the expansion of the looting and crafting system will see the introduction of engineer characters, individuals spread throughout human space with their own personality, affiliations and specialisations..."
[/FONT][FONT="]I have to say that 2 years on...FDEV seem totally oblivious to all of this...
The thing that gets me about this is that clearly people have been calling out the flaws in the core mechanics for at least two years, yet little progress has been made. 3.0 is not really promising anything in the way of core game changes. Just more mini games with the megaship interactions, and the utterly pointless Engineer updates.
Given they still have at least 9 months of dev time, I would like to see FDEV commit to much deeper core gameplay mechanics than they have mentioned so far. That means overhauls to things like the BSG, Powerplay, Persistent NPCs, Player created content...etc.[/FONT]