War and Conflict Zones

Hi Guys,
I hate to admit this but I am having a 'Senior Moment'

Here I am in a High Intensity Zone where we are supposedly at war. In the local system it states we are in a state of 'War' but here I am in the zone and yes it shows to the left side of my HUD that we are at war BUT where on earth do I chose sides.

I am loitering in this zone with no idea!! Help :)

John
 
Guess I simply took the plunge and locked onto a 'Green' coloured ship, noted it was the opposition and fired.. Job done.

I am fighting against enemy npcs as their red bar is moving, but thankfully, after a few kills, I am catching up.

I am hating this latest Up\Down grade with a passion.

Went surface mining yesterday and just like a few years ago, I ended up inside the chuffing planet!!! Was this so called upgrade beta tested or what??? grrrr

Right, back to the conflict zone.

Just saw the reply and definitely did not show on my comms panel. Oh and we are in two wars, one where we have 65% and the owner of the system has just 1%. If we show no interest in fighting this war, will we remain in a constant loop forever and a day?
 
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Oh and we are in two wars, one where we have 65% and the owner of the system has just 1%. If we show no interest in fighting this war, will we remain in a constant loop forever and a day?

Beta testing has shown that relative influence levels are irrelevant to the outcome of the war. it has to be fought on the battlefield (or via other combat actions), winning a majority of the days through more effort than your opponent. TBC what happens to influence which is frozen from pending through the duration of the conflict. My current hypothesis is that it moves in the background in line with effective activities (as yet unclear) and applied upon conclusion. I wont hang my hat on this until i see some more results.

Was this a coup war triggered post 3.3 launch? Dont have a clue what would happen but speculate that assuming inf levels stay the same a new war would trigger after cooldown.
 
Just saw the reply and definitely did not show on my comms panel. Oh and we are in two wars, one where we have 65% and the owner of the system has just 1%. If we show no interest in fighting this war, will we remain in a constant loop forever and a day?
The war should end after 7 days regardless. If literally no-one does anything, then it'll be a draw and the previous state gets restored.

If no-one's opposing it, you can probably get away with dropping in, grabbing a few bonds, handing them in, and calling it a day for the first two days, and then seeing how it goes after that.
 
Beta testing has shown that relative influence levels are irrelevant to the outcome of the war. it has to be fought on the battlefield (or via other combat actions), winning a majority of the days through more effort than your opponent. TBC what happens to influence which is frozen from pending through the duration of the conflict. My current hypothesis is that it moves in the background in line with effective activities (as yet unclear) and applied upon conclusion. I wont hang my hat on this until i see some more results.

Was this a coup war triggered post 3.3 launch? Dont have a clue what would happen but speculate that assuming inf levels stay the same a new war would trigger after cooldown.
Lots of sensible questions being asked and to try to answer them...

We were interested in the state of 'Coup' and had kept our influence at 65% - ish in this system for quite some time with nothing happening. The day after the update we were shown as being 'Pending War' in two system. The Coup system and one other that had not shown any warning in INARA which we keep up to date.

I just feel it slightly daft for the controlling faction to have 1% and be able to win this war?? As I said in my previous post, if this war ends in a draw then is there a risk of war being triggered until one of us gets bored?

Hopefully I have answered what has been asked..

To join a side in a Conflict Zone
When we fly close to the centre of the Conflict Zone (NOT the best of ideas when choosing a side) A box appears showing both sides.

This is where we use our relevant key bindings to enter this box, then highlight one or other of the two factions. We then get the option to chose who we fight for.

Be warned that your target, can and will jump into hyperspace if you are giving them a good thrashing. I am now targetting the FSD to prevent this although others might have their preference. YES, NPCs can still fire off shield cell banks when their shields are completely shot-out and yes they can still somehow rapidly recharge those shields whilst still being engaged\shot at. You can bang away with your weapons and all of a sudden their shield might slowly come online or if they are using a shield cell bank, then 'poof' shields instantly appear.

I do like it when your target goes into 'stealth mode' Nice and yes, I can only talk about my first experience in the High Risk Conflict Zones
 
Lots of sensible questions being asked and to try to answer them...

We were interested in the state of 'Coup' and had kept our influence at 65% - ish in this system for quite some time with nothing happening. The day after the update we were shown as being 'Pending War' in two system. The Coup system and one other that had not shown any warning in INARA which we keep up to date.

I just feel it slightly daft for the controlling faction to have 1% and be able to win this war?? As I said in my previous post, if this war ends in a draw then is there a risk of war being triggered until one of us gets bored?

Hopefully I have answered what has been asked..

Oh good, you seem to have confirmed that Coup wars still exist in 3.3 - anyone else have this experience?

We simply don't know for certain what will happen at the end of the 7 day war if there is no human activity, only guesses. Let us know what happens.
 
Oh good, you seem to have confirmed that Coup wars still exist in 3.3 - anyone else have this experience?
I'm seeing very weird data through EDDN which suggests that the system controller can get into a coup war (with itself?) if it gets over 60% influence.

Actually visiting those systems to find out what is going on is tonight's task...
 
Oh good, you seem to have confirmed that Coup wars still exist in 3.3 - anyone else have this experience?

We simply don't know for certain what will happen at the end of the 7 day war if there is no human activity, only guesses. Let us know what happens.
Hopefully I will remember to keep us all updated. I hate this backward step in surfacing mining where our SRV goes 'underground' I thought that got sorted a year or so ago.

Insteand of toys and new ships, I just wish they would allow a ship's fighter to land in a station or platform even if it is for a bigger ship to hand in bonds, missions etc. that to me is a game improvement, giving me prettier coloured stations or new ships which are really all much of a muchness with a little fine tuning. This latest 'Upgrade' is a killer for us smaller groups. It is daft\crazy and so far I have not seen anything that actually improves my game playing style (I hate both mining and exploration) :)
 
Oh good, you seem to have confirmed that Coup wars still exist in 3.3 - anyone else have this experience?

We simply don't know for certain what will happen at the end of the 7 day war if there is no human activity, only guesses. Let us know what happens.

Yes , a coup is still a thing.
 

When entering a war zone and after choosing faction (now the choosing appears in the upper left menu) a mission is shown in the top right panel and two marker bars appear, green and red, indicating what side is winning..



1) Are these marker bars initialized to zero each time the war zone is entered or the results achieved remain 'frozen' until one side wins?


2) Is the rule saying that many small amount combat bonds are preferable to a few large ones still in force? The old tactic was to kill a small ship, collect the bond in a station or outpost and return to combat.
Sorry if these questions have been already posed, but my english is not very good :)
 
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When entering a war zone and after choosing faction (now the choosing appears in the upper left menu) a mission is shown in the top right panel and two marker bars appear, green and red, indicating what side is winning..


1) Are these marker bars initialized to zero each time the war zone is entered or the results achieved remain 'frozen' until one side wins?

2) Is the rule saying that many small amount combat bonds are preferable to a few large ones still in force? The old tactic was to kill a small ship, collect the bond in a station or outpost and return to combat.
Sorry if these questions have been already posed, but my english is not very good :)
 
When entering a war zone and after choosing faction (now the choosing appears in the upper left menu) a mission is shown in the top right panel and two marker bars appear, green and red, indicating what side is winning..


1) Are these marker bars initialized to zero each time the war zone is entered or the results achieved remain 'frozen' until one side wins?

2) Is the rule saying that many small amount combat bonds are preferable to a few large ones still in force? The old tactic was to kill a small ship, collect the bond in a station or outpost and return to combat.
Sorry if these questions have been already posed, but my english is not very good :)

1. It is related to instance. So yes, unless you have a wing that keeps the instance open.

2. I don’t know as today tbh. Bonds and objectives seems working.
 
Yes, we had a coup war start immediately. The owner was conflict locked with someone else, and as soon as 3.3 cleared it, they went pending with us on 80%. 2nd day of war currently. No major bugs except the old CZ that travel faster than ships can fly.
 
I can only talk about my experience and I tend to operate in the 'High' conflict zones and when I got that green bar to the far right it simply zeroed itself and everything starts again. I wish the NPCs on my side were as aggressive as the NPCs that we fight but that has always been the same.

Did I say this update is a pile of horse manure??

I went into the station, handed in just under 2million of combat bonds then thought I would look at how many missions are on offer and what credits could be made.

1. 40 yes forty missions on offer for our minor faction. NOT ONE of those forty missions had influence as a reward.

2. NOT ONE MISSION offered reward for killing the opposition ie 4million for killing 40 enemy
 
Never let it be said I am a constant whinger regarding this pile of poo!

Good Point
On approaching any conflict zone in super cruise, on the right side of the Heads Up Display, we now have what two factions are at the location we have targetted. No more dropping out of supercruise and having to manually check out who is fighting who. +++ This is definitely a plus point.
 
Me again and what a pile of horse manure this downgrade has turned out to be.

Update regarding my very own personal experiences of the 'new' conflict zones

The right-hand slider
A contributor to this thread has already correctly stated you ALWAYS need a presence in the conflict zone if you want to win the war!

I mistakenly thought I had one the war as the green slider had moved to what I thought was all the way across but with hindsight... Nope it had millimetres to go. I was on my own in a High Risk zone and because I thought I had won, plus I had used up my shield cell bank, plus my shields were all but exhausted,I thought it prudent to restock!!!

WRONG

I restocked, went into the same conflict zone and noted how everything had reset. I wrongly assumed I had simply won the war and this was round two!!

To side track for one moment, someone asked about cashing in bonds, should they only add a few, or should they chuck them all in. I firmly believe that the bonds per se are of no value regarding winning the war?? Just my thoughts.

Right back to this awful downgrade
This time I stayed in the zone but lost the war by the narrowest of margins. Big writing comes up telling you the result so you are in no doubt.

Off I went and restocked

I again jumped into the same zone and this time after choosing a side... A capital ship turned up hooray I said as it was on our side.

Within minutes FIVE Elite Fur-de-pants turned up, they were from the opposition BUT green??? Surely enemies should be red??

I then got the message to protect our capital ship from and do not quote me on this but it was something like protect the capital ship from these elite special forces!!

First thing that was weird

NO friendly forces

Second weird thing..... The capital ship did not engage those 'enemy' ships.

Third weird thing... The 'enemy' was still green!!

Nothing left for it but to engage the enemy

Fired a few shots at the first ship and INSTANTLY got a bounty on my head but at least all five were now showing 'red' so game on and these five ships were making life interesting.

I decided to stop shooting the first target as I felt killing the thing might put me in deep, deep do, do.

Engaged the second ship and sure enough... Another chuffing bounty on my head and this is a Conflict Zone where I had chosen my side. how can i get wanted when I shoot the opposition???

What a pile of chuffing horse manure

Yup, I put my tail between my legs and hot-footed it away from that area.

Moral of the story
My thoughts are that win or loose, the conflict zone should be ignored until the next 'tick' and who here knows when that will chuffing be???

Have I mentioned how I hate this pile of horse manure??
 
Just redeem bonds.
Are you serious??

Do you honestly think for one milli-second that anyone would ditch, or not bother to hand in just under 2 million credits worth of bonds?????

I try to post informative information so I guess you are doing the same, so thank you for that advice!! But I have already
Just redeem bonds
:)

My point stands however that my belief is they do NOT contribute to the influence of the daily war.

At present, I am off getting rid of my 'wanted' status, all of just 400 chuffing credits and I guess I will 'Just pay them off!' :)
 
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Are you serious??

Do you honestly think for one milli-second that anyone would ditch, or not bother to hand in just under 2 million credits worth of bonds?????

I try to post informative information so I guess you are doing the same, so thank you for that advice!! But I have already :)

My point stands however that my belief is they do NOT contribute to the influence of the daily war.

At present, I am off getting rid of my 'wanted' status, all of just 400 chuffing credits and I guess I will 'Just pay them off!' :)

I have redeemed bonds and status bar has moved as planned.

And tbh, for now, we need to wait and see.
 
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