Hi.
My primary source of income these days is war profiteering (massacre missions), and like most who engage in it, ceasefires are a constant pain. I understand that they exist due to an issue with the BGS, something to do with faction transitions, so I can appreciate they serve a purpose. I also understand that wars are about influence, and when one faction reaches enough influence, the war is over. However, I still can't find any way of reliably determining exactly how long a war is going to last. This becomes a problem when accepting the larger contracts, as I often take these over the weekend so I can do them the following afternoon if I don't have the time that night, or need a break.
Would it be at all possible to implement a progress bar, perhaps next to the faction status, indicating how far away the faction is from reaching its required influence to win the war? This would allow pilots to gauge how much time they have to get their contracts finished before the CZs become inactive. It would also allow people playing the BGS to identify how needed they are in a certain system if they have an interest in that war's outcome.
Thanks.
My primary source of income these days is war profiteering (massacre missions), and like most who engage in it, ceasefires are a constant pain. I understand that they exist due to an issue with the BGS, something to do with faction transitions, so I can appreciate they serve a purpose. I also understand that wars are about influence, and when one faction reaches enough influence, the war is over. However, I still can't find any way of reliably determining exactly how long a war is going to last. This becomes a problem when accepting the larger contracts, as I often take these over the weekend so I can do them the following afternoon if I don't have the time that night, or need a break.
Would it be at all possible to implement a progress bar, perhaps next to the faction status, indicating how far away the faction is from reaching its required influence to win the war? This would allow pilots to gauge how much time they have to get their contracts finished before the CZs become inactive. It would also allow people playing the BGS to identify how needed they are in a certain system if they have an interest in that war's outcome.
Thanks.