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Ok, so I've been proven wrong in that there are in fact non-combat missions that contribute to winning a war. However, of the few missions that were available to me (system just outside of the bubble, maybe a contributing factor to lack of engaging non-combat missions?) only one of them made a difference to the war status and the others were broken i.e. target location stuck underground or not very immersive.
Please introduce non-combat missions that provide a more engaging and immersive experience, with empahsis on improved mission narrative and ONLY affecting/related to the two factions at war. Covert data courier missions, war-related commodity fetch missions, enemy black box recovery, enemy escape pod recovery (prisoners of war), planet-side missions to destroy weapon/ammo caches with skimmer/goliath guards etc (OK combat, but SRV combat doesn't require engineering and is just 'different' to ship combat), donating credits to help the war effort, smuggling poisoned food/water to enemy controlled stations (pilots can't fight if they're sick), transporting Vip Navy Generals - mission types already exist, they just need different wording. Yes, strategic data transfer and rescuing hostages from the surface are 'related' but they are pretty boring and nothing in the mission details says 'how' it will affect the mission giver or target faction. For example - a covert surface scan mission could include the narrative "we need to find the location of enemy Spec Ops bases" which could lead to a follow-on missions of delivering that data to another location with narrative "we can carry out pre-emptive strikes to slow them down a bit" or whatever, I'm not a writer.
Personally, I work BGS expanding my own PMF and for the last couple months there's been a war I've needed to fight almost one after the other across several systems. I'm a bit bored of combat and non-combat missions would mix it up a bit whilst adding a bit more realism and life to the game overall. There must be many Commanders who hate combat, or are not good at it.
Ok, so I've been proven wrong in that there are in fact non-combat missions that contribute to winning a war. However, of the few missions that were available to me (system just outside of the bubble, maybe a contributing factor to lack of engaging non-combat missions?) only one of them made a difference to the war status and the others were broken i.e. target location stuck underground or not very immersive.
Please introduce non-combat missions that provide a more engaging and immersive experience, with empahsis on improved mission narrative and ONLY affecting/related to the two factions at war. Covert data courier missions, war-related commodity fetch missions, enemy black box recovery, enemy escape pod recovery (prisoners of war), planet-side missions to destroy weapon/ammo caches with skimmer/goliath guards etc (OK combat, but SRV combat doesn't require engineering and is just 'different' to ship combat), donating credits to help the war effort, smuggling poisoned food/water to enemy controlled stations (pilots can't fight if they're sick), transporting Vip Navy Generals - mission types already exist, they just need different wording. Yes, strategic data transfer and rescuing hostages from the surface are 'related' but they are pretty boring and nothing in the mission details says 'how' it will affect the mission giver or target faction. For example - a covert surface scan mission could include the narrative "we need to find the location of enemy Spec Ops bases" which could lead to a follow-on missions of delivering that data to another location with narrative "we can carry out pre-emptive strikes to slow them down a bit" or whatever, I'm not a writer.
Personally, I work BGS expanding my own PMF and for the last couple months there's been a war I've needed to fight almost one after the other across several systems. I'm a bit bored of combat and non-combat missions would mix it up a bit whilst adding a bit more realism and life to the game overall. There must be many Commanders who hate combat, or are not good at it.
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