War vs civil war?

I know civil war will give the station or system over to the winning side. However, what does war do? Iv seen several war states between factions but no obvious effect for the winner--they don't seem to get a station or anything at all.
 
War

1200px-War_on_Terror_montage1.png

Civil War

arguing-couple2.jpg

The difference

No one wins in a War.
Only she wins a Civil War.

On topic real answer:

War

War is triggered by an invading minor faction reaching a high enough influence level. Decreases standard of living, wealth and security for the system while active. Influence changes only apply to the involved parties and are only applied from combat missions or actions. Conflict zones will be spawned throughout the system.
Civil War

Triggered by changes in influence between competing minor factions or when a single minor faction reaches a high enough influence level. Standard of living and security level is decreased while this state is active. Generates Conflict Zones and only combat missions or actions provide any benefit to the minor faction.

Civil War can not be triggered by a faction with less than 5% influence in a system, however any minor faction above 5% can start a civil war with a minor faction below 5%. If a minor faction has greater than 70% of influence, a Civil War will automatically start between the minor faction and the controlling faction unless one of those factions is already engaged in a Civil War elsewhere.

If one of the current effects on a faction is Lockdown while trying to cause Civil War one can do bounty hunting to reduce the Lockdown time.

After a civil war is triggered there is a cooldown of 3 days before another civil war can occur. Civil wars can only occur between two minor factions at a time.[25] Additionally, a minor faction can only be engaged in a single Civil War at a time (i.e. a Civil War cannot break out in a system if one of the factions is already engaged in a Civil War elsewhere). Upon the conclusion of a civil war the most valuable space station is transferred from the losing minor faction to the winning minor faction and thus can cause the system's controlling minor faction to change.

War requires an invasion from another system. War happens when a faction expands to a new system. Civil War is in system. Civil War happens when two competing factions already exist in system and aren't both democratic. If they are, then an election occurs. Both have different influence requirements as well.
 
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War


Civil War


The difference

No one wins in a War.
Only she wins a Civil War.

On topic real answer:

War

War is triggered by an invading minor faction reaching a high enough influence level. Decreases standard of living, wealth and security for the system while active. Influence changes only apply to the involved parties and are only applied from combat missions or actions. Conflict zones will be spawned throughout the system.
Civil War

Triggered by changes in influence between competing minor factions or when a single minor faction reaches a high enough influence level. Standard of living and security level is decreased while this state is active. Generates Conflict Zones and only combat missions or actions provide any benefit to the minor faction.

Civil War can not be triggered by a faction with less than 5% influence in a system, however any minor faction above 5% can start a civil war with a minor faction below 5%. If a minor faction has greater than 70% of influence, a Civil War will automatically start between the minor faction and the controlling faction unless one of those factions is already engaged in a Civil War elsewhere.

If one of the current effects on a faction is Lockdown while trying to cause Civil War one can do bounty hunting to reduce the Lockdown time.

After a civil war is triggered there is a cooldown of 3 days before another civil war can occur. Civil wars can only occur between two minor factions at a time.[25] Additionally, a minor faction can only be engaged in a single Civil War at a time (i.e. a Civil War cannot break out in a system if one of the factions is already engaged in a Civil War elsewhere). Upon the conclusion of a civil war the most valuable space station is transferred from the losing minor faction to the winning minor faction and thus can cause the system's controlling minor faction to change.

War requires an invasion from another system. War happens when a faction expands to a new system. Civil War is in system. Civil War happens when two competing factions already exist in system and aren't both democratic. If they are, then an election occurs. Both have different influence requirements as well.

Iv read that too, however, the factions in question have been in the system already for well over a year so they are not expanding in. Two of them went to war in a system that is their both their home system. This is what confuses me.
 
Iv read that too, however, the factions in question have been in the system already for well over a year so they are not expanding in. Two of them went to war in a system that is their both their home system. This is what confuses me.

Were they created there or did they expand there? I believe that War comes regardless of expansion date. "Guys from Sol" vs "Gals from Sol" will be a Civil War. "Guys from Sol" vs "Bros from Achenar" will be a War.

I'll give you another example. Split the US in half, go to war, it's a Civil War. Don't split the US, go to war with North Korea, it's a War. Civil, in this case, usually refers to personal matters or home matters, if you will. The logic is a bit shaky, but I think that's how it works.
 
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Were they created there or did they expand there? I believe that War comes regardless of expansion date. "Guys from Sol" vs "Gals from Sol" will be a Civil War. "Guys from Sol" vs "Bros from Achenar" will be a War.

I'll give you another example. Split the US in half, go to war, it's a Civil War. Don't split the US, go to war with North Korea, it's a War. Civil, in this case, usually refers to personal matters or home matters, if you will. The logic is a bit shaky, but I think that's how it works.

I see, that makes sense because, at least one, has a home system elsewhere. If they win the war, what do they get? The station ownership doesn't seem to change.
 
I see, that makes sense because, at least one, has a home system elsewhere. If they win the war, what do they get? The station ownership doesn't seem to change.

It could just be a fight to remain in the system. If they have lost the war before and remained in system, it could be the sign of a bug somewhere and you might report it if that's how it is. I can really only guess since I don't mess with the BGS much myself and they don't do a great job of explaining these things.
 
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_trent_

Volunteer Moderator
Conflict goes pending if 2 factions above 7% influence match and are neither are in, pending, or recovering from, a conflict state.

Civil War = Must be 2 Native factions. 3% margin for victory
War = 1 or 2 non-native factions. 5% margin for victory
Election = 2 factions that meet the somewhat obscure reasons that they would enter an election rather than a war. Can be native or non-native. 3% margin for victory.

Factions with no resources can go to war/civil war/election, so there is no requirement for a station/base/outpost to change hands at the end. All Wars/Civil Wars/Elections last min 4 days. Resource flips on the 3rd day if one side has a big enough lead.
 
Civil War happens between 2 x native factions of a system, war occurs is one of the factions is not Native. For NPC minor factions, native/non-native is obviouls from minor faction name.

Thry have different win criteria, I believe a Civil War is harder to win. I think you need to have +2.5% influence over faction B at the end of the war to win a war, and+5% for a Civil War. I cannot actually remember the numbers.

When a minor faction goes to war or civil war, it riskd they rik losing their least powerful station/outpost/base. When either is won, the losing faction loses control to the winner of their asset.

Before 2.1, it was quite ovcious that the CZs created for War were harder - or supposed to be harder than thiose f civil war. It did not quite work, as the NPCs in a War CZ would use chaff, but it would not actually effect gimbled weapons, where in Civil War CZs, NPCs did not use as much chaff, but it did indeed work.

Not sure I have fought a civil war since 2.1 to compare the CZ scenarios.

I have seen Capital ships in War CZs (normally High) post 2.1. I hate being supported by capital ship, rules for kills change back to "last shot gets kill" for all kills, which is a pain given the number of guns on a capital ship. Typically income per hour in a CZ is halved - depending exactly on your weapon loadout.

I have actually seen Capital ships in CZs for Civil War, but I am not sure if the War conflict actually existed at the time. CD-44 10336 Industries had support of the Fed Nvy agsinst the Raidar Nobles in April 2015 in a civil war conflict. I remember it well, it was the 1st conflict myself and friends had engineered, the only low conflict zone (i.e. no cap ship) was around the last planet at Raidar 7, 320,000Ls from the point of entry in the system and the only station. We calculated it was better for influence to fly to the low conflict for 15-20 minutes (SC was slower back then), than try to fight in the CZs with captial ships.#

Hope the above helps.

Simon
 
When two minor factions have equal influence they enter a conflict state.
Election if they are they same government type. L
Civil War if they are from the same system.
War if either or both have expanded in at some point.

One of them has to rule an asset (station or base) for anything to change hands.
Wars often break out between factions where no one has an asset.
They fight over nothing.
 
Whether it's War or Civil War, the outcome is the same: after the war, the winner gets the prize: one asset chosen randomly from the list of assets held by the loser. If that asset happens to be the "Control Station" for the system, then the winner of the war also becomes the "controlling faction" of the system, winning control of the volume of space around the system, except for the space immediately surrounding the assets still controlled by other factions.

If the war/civil war was triggered because the non-controlling faction gained 60% influence, then the asset is not chosen randomly, but the Control Station for the system is selected as the prize.
 
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