Warrant Scanners should be instant

I don't see why Warrant Scanners need to take so long or any time at all to determine if a player has a Warrant or not.
It gets very frustrating, especially with argumentative NPC ships who keep interdicting me, taking damage while I fruitlessly try to scan them.
Most of the time I kill them and get nothing.
 
If you're in combat then stop KWS. Warrant scanner is extra not the be all and end all of survival.

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To answer your post title, it's risk v reward. Sometimes the bounties go up, but that's the chance you take, you have to gauge each "wanted" person as to whether you persist in the KWS.

I guess the time reflect the distance in gathering other system data that could be LY away.
 
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If you're in combat then stop KWS. Warrant scanner is extra not the be all and end all of survival.

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To answer your post title, it's risk v reward. Sometimes the bounties go up, but that's the chance you take, you have to gauge each "wanted" person as to whether you persist in the KWS.

I guess the time reflect the distance in gathering other system data that could be LY away.

It's more to do with NPC interdictions.
I get pulled out of SC by an NPC who opens up immediately. I'm taking damage so cannot scan.
After 10-15 mins I kill the NPC and get nothing for my labours.
I may as well run away as it's just an annoyance.
 
If you're in Anarchy space, you will get nothing every time unless you KWS them. It takes ten seconds. That's how it works. Deal with it.
 
Lol, you get interdicted then the NPC is automatically wanted, just attack it get whatever bounty it gives.
How can KWS be instant, it has to contact something to see if the offender is wanted in other sectors.
 
I like that KWS is not instant. It gives me a sense of effort / reward that I like. What I do find annoying is that it's coupled into a fire group. It takes away a weapon while I scan and it hinders flying while scanning: fighterstick secondary trigger is just a little too far away to be used comfortably over long manoeuvres.

A KWS integrated wi the regular scanner would be ideal for me, being the fourth step of a scan (after name and rank, ship loadout and wanted-status) taking as long as a kws would take. Would make it all just a bit more ergonomical for me.
 

micky1up

Banned
simples link the KWS with your primary weapons fire group and it will do while your firing back at the enemy
 
If you did not read the description of the KWS, it connects with the network of the three faction to determine if there are a warrant on the target. Due to the size of inhabitant space, it takes time for information to respond.
 
It's more to do with NPC interdictions.
I get pulled out of SC by an NPC who opens up immediately. I'm taking damage so cannot scan.
After 10-15 mins I kill the NPC and get nothing for my labours.
I may as well run away as it's just an annoyance.

If it takes you 15 minutes to kill an NPC I'd say give up on kws hunting until you've got a better ship and more experience.

And avoid anarchy.

Once you're in a good ship and have more kills under your belt and can take out targets in seconds, not minutes, you're ready to start kws hunting. For now, survival is your priority.

When I'm interdicted, I full reverse, full pips to systems, scan and then engage. But I'm in a ship that can take it. And can destroy them within a minute most times. So it's a luxury I have.
 
I'm fine with the time it takes to scan. What I don't like is the fact that you have to keep the ship in your line of sight until the scan is complete or it is cancelled and you have to start again.
 
I like that KWS is not instant. It gives me a sense of effort / reward that I like. What I do find annoying is that it's coupled into a fire group. It takes away a weapon while I scan and it hinders flying while scanning: fighterstick secondary trigger is just a little too far away to be used comfortably over long manoeuvres.

A KWS integrated wi the regular scanner would be ideal for me, being the fourth step of a scan (after name and rank, ship loadout and wanted-status) taking as long as a kws would take. Would make it all just a bit more ergonomical for me.

Seems like the best solution to me, but strickly speaking as K-warrant scanner is contacting far away systems, once you have the identity of the infractor, the time is not related to scanning and even looking at the target, unlike a cargo scanner. Would make sense to be able to use the kw scanner after a combat. I mean, in the future, computers should have enough storage to save the id of enemies right?
 
I'm fine with the time it takes to scan. What I don't like is the fact that you have to keep the ship in your line of sight until the scan is complete or it is cancelled and you have to start again.

This is all part of the design. Kws scanning has a risk and a benefit.

As I said, if you have a good enough ship you can full reverse, 4 pips to systems for strongest shields, scan, then engage.

If this doesn't work, you don't have the ship for the job.

I know you're not asking for it to change but the op is. This is a classic case of asking for something to change because the individual hasn't done enough to do it right.

Kws hunting is fine as it is. And totally viable for the right commanders.
 
I use the KW scanner as if it was a fixed beam laser and do my normal combat flying routine. It's good practice, don't want them to change it. Don't let go of the button if you lose line of sight either, it takes a while for the progress bar to empty again.
 
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Snakebite

Banned
I don't see why Warrant Scanners need to take so long or any time at all to determine if a player has a Warrant or not.
It gets very frustrating, especially with argumentative NPC ships who keep interdicting me, taking damage while I fruitlessly try to scan them.
Most of the time I kill them and get nothing.

I know what you mean, I open fire with lasers to soften them up whilst scanning, often I find that I destroy them before I have finished scanning. I kinda like the mechanic but the tech seems a bit rubbish for the 32nd centuary, I dont see why you would need to scan them surely once identified the info would be transmitted from the nearest outpost ?
 
I agree with the OP. It seems a contrived mechanic which adds nothing positive to the game.

It adds depth in that there is a decision or trade off to be made outside of pew pew combat.
I would like to see better KWS modules having a more noticeable benefit though such as reducing the scan time.
 
It's more to do with NPC interdictions.
I get pulled out of SC by an NPC who opens up immediately. I'm taking damage so cannot scan.
After 10-15 mins I kill the NPC and get nothing for my labours.
I may as well run away as it's just an annoyance.

personally i like it. get a better ranged one and it makes life easier.

The way i get around it if the enemy is a toughie

I have a primary load out and a secondary one.

the primary one has my KWS on fire button 2 and lasers on fire 1=. I keep fire 2 depressed all the time, as the KWS scan is accumulative so long as you do not take your finger off the button. if the ship goes out of your sites the progress bar drops but its slow.

i fire using lasers as normal. As soon as the KWS scan is complete i switch to my secondary fire group, which has lasers on fire 1 and cannons on fire 2

cannons are rubbish on shields anyway so it is no loss so i still get to use them when it matters

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I don't mind the time it takes, I just hate having to hold down the button the whole time.

I agree with this!.
 
If it takes you 15 minutes to kill an NPC I'd say give up on kws hunting until you've got a better ship and more experience.

And avoid anarchy.

Once you're in a good ship and have more kills under your belt and can take out targets in seconds, not minutes, you're ready to start kws hunting. For now, survival is your priority.

When I'm interdicted, I full reverse, full pips to systems, scan and then engage. But I'm in a ship that can take it. And can destroy them within a minute most times. So it's a luxury I have.

+1.
This. You & I Sir have roughly the same piloting style.
To the OP...try this or attempt a different profession.
 
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