Specifically: System Economies.
Players are trying to design systems to produce specific markets. Obviously. Its a fairly big player focus when building a system. To be good this requires a fairly sophisticated economic model. I don't know if Frontier originally considered this to be a big aspect or player focus of the Trailblazers update. I'm wondering if they thought players were just going to build some facilities, and expand their favotite PP faction into it (seems to be a focus of the marketing material).
For the size of the free update I don't think it reasonable For Frontier to have incorporated a proper system where the Architect can define the influence facilities can have on each other. A system where the relationships between facilities are defined by the Architect. The % influence of facility A has on facility B, along with all the other factors, affecting prices, costs, and quantity outputs of both facilities. This becomes very big scope.
And obviously Frontier didn't. No complaint, it is too big for a free update that includes a ton of other stuff. Economic relationships is just one aspect.
Instead Frontier is trying to achieve this automagically hidden in the background. Which I don't think will ever be a great solution. It will never make logical sense. It will be a goofy system with a big set of non-intiutive arbitrary rules that players will need to look up if they want a system a certain way.
I am thinking that the colonization update was conceptually too big for a single free update. Frontier bit off far too big a concept. What now, IDK. Live with it and move on.
Players are trying to design systems to produce specific markets. Obviously. Its a fairly big player focus when building a system. To be good this requires a fairly sophisticated economic model. I don't know if Frontier originally considered this to be a big aspect or player focus of the Trailblazers update. I'm wondering if they thought players were just going to build some facilities, and expand their favotite PP faction into it (seems to be a focus of the marketing material).
For the size of the free update I don't think it reasonable For Frontier to have incorporated a proper system where the Architect can define the influence facilities can have on each other. A system where the relationships between facilities are defined by the Architect. The % influence of facility A has on facility B, along with all the other factors, affecting prices, costs, and quantity outputs of both facilities. This becomes very big scope.
And obviously Frontier didn't. No complaint, it is too big for a free update that includes a ton of other stuff. Economic relationships is just one aspect.
Instead Frontier is trying to achieve this automagically hidden in the background. Which I don't think will ever be a great solution. It will never make logical sense. It will be a goofy system with a big set of non-intiutive arbitrary rules that players will need to look up if they want a system a certain way.
I am thinking that the colonization update was conceptually too big for a single free update. Frontier bit off far too big a concept. What now, IDK. Live with it and move on.