Today I experienced something very heartbreaking :
As I had fun with my newly acquiered Anaconda, I noticed something troubling in Hi Res : my turret dont immediately stop firing when my target's dead or when I swipe ship to find a new wanted.
Normally, I change fire group to a Kill and Data Scanner right away to avoid some...delicate accident and I search for target.
But it didn't worked like that here...
Problem is when I killed a FDL from a bit of distance, by the time my Pulse laser turret go back to it's position, it scratched something : a Viper ? and flagged me Wanted for it and guess what happen to a mass locked Conda VS 6 security ship (with a FSD disabling rocket) ? Answer : Nothing good !
It actually happenned a second time before : A Python interposing less than a second to my FDL and got me Wanted, I feel that both were actually shieldless (Viper and Python) but a FDL can boost away so minor problem.
You think it can be called a bug ? NPC aren't really safe driver those time (and they blame you for it)...
As I had fun with my newly acquiered Anaconda, I noticed something troubling in Hi Res : my turret dont immediately stop firing when my target's dead or when I swipe ship to find a new wanted.
Normally, I change fire group to a Kill and Data Scanner right away to avoid some...delicate accident and I search for target.
But it didn't worked like that here...
Problem is when I killed a FDL from a bit of distance, by the time my Pulse laser turret go back to it's position, it scratched something : a Viper ? and flagged me Wanted for it and guess what happen to a mass locked Conda VS 6 security ship (with a FSD disabling rocket) ? Answer : Nothing good !
It actually happenned a second time before : A Python interposing less than a second to my FDL and got me Wanted, I feel that both were actually shieldless (Viper and Python) but a FDL can boost away so minor problem.
You think it can be called a bug ? NPC aren't really safe driver those time (and they blame you for it)...