was the bug with the galmap frame rate in VR fixed?

the game runs fine for me in VR... however at some point in the last 6 months, sometimes the frame rate tanks in the galmap. it is not all the time and i am not sure why.

i know this is a recognised issue in the production version, however did anyone notice if this was fixed in the 3.0 beta (alas i was unable to game at all during the beta period to try.)
 
I had an issue a while back, but I had my HMD set too high. Once I dropped that it works fine. My GTX970 can't push the pixels in and around the stations so I'm in ASW all the time except when I'm out in space.
 
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