The gameplay was the same as any other hauling cg I guess - decent, mildly enhanced with a bit of role-playing, greatly enhanced by co-op.
The actual experience on ps5 was beyond abysmal though, I experienced at least 20 crashes, including blue screens when the game just closes, purple sidewinders, or getting stuck in the starting supercruise animation (including multiple times when trying to supercruise back to my already scheduled to jump FC in a supply system, leaving me with a painful, interdiction-filled journey back with fuel stops on the way

).
FDev have made their feelings on console clear, but it was still pretty unfortunate that there was no stress testing on already buggy platform before unleashing the biggest gold rush of all time. It was barely playable at times on ps5. Even a bit of light touch role-playing as a hauler wasn't feasible with so many immersion-destroying crashes.
I've been playing NMS and the community events are fun, multifaceted, multi stage, add new gameplay elements, use existing mechanics in fresh ways, and last for 6 weeks. This is just a personal frame of reference thing for me, but A-B hauling in as large a ship as you have CGs do feel lacking for me now. I loved the ammonia world one and even bounty hunting is nice and more freeform. Hated the data ones for the nearly 30 minutes needed in menus just convert a full bucket of g5 data. If I do transfer to PC, I'd love to see a bit more creativity and variety in the CGs. I proposed a race through the Colonia Bridge before, but like a rally so you can participate at any time in like, 4/5 weeks. Or something like, a thargoid signal has been detected on X planet - go there with research limpets and investigate. That signal points to another location. Scripted hyperdiction on the way - you can choose to fight for an extra reward, or to escape if you're not kitted out for AX combat. Next location is an ammonia world outside of the bubble, so a decent mini exploration trip that can be tackled with speed, or some scanning and explo on the way. Arrive at ammonia world, need a dss to scan it, the dss picks up a scripted / hand placed pro AX pirate fleet carrier in very low orbit. CMDRs can then blast the pirates for extra bounties, defend them from CMDRs for role-play, scan them to unlock their thargoid secrets and sell that data, or work with combat pilots to scoop up all the dropped cargo from the pirates, and sell that. All the kills, scans and sales contribute to the overall cg as well as the CMDRs wealth / rank / mats etc.
Rich FC owners could contribute by pitching up in FCs with full outfitting and shipyard services and low tariff on rearm etc.
So yeah, dunno just a bit more creativity and variety in the cgs please. I have been spoiled by the NMS community events (and fluidity of gameplay, instant FC jumps, base building, mechs and planetside vehicles, underwater gameplay etc) but hauling from A-B just doesn't really cut it for me anymore.