Washed out colours (possibly) after Oculus Home 1.12 update

I've been playing ED on the Rift CV1 for over 6 months and it looked great. I started it today and straight away I noticed that the colours were washed out. What was once black is now an unpleasant dark grey.

This happens regardless of whether I run ED from Steam or from a separate install in Oculus Home.

I've tried removing the graphic settings in the user profile area but still the effect remains. I've reinstalled the latest NVIDIA driver and this hasn't fixed it. The only thing I can think of that has changed in the last few days is the blasted Oculus Home. And of course you cant stop that update or revert to an old version of Oculus Home. I've tried reinstalling the latest Oculus Home but that hasn't help either.

No other games seem to be affected, just ED. And as I paid for a lifetime pass based on the experience under Oculus, I'm quite keen to get this back up and running!

Any ideas?
 
Well seeing that you seem to be the only one affected by this it is likely an issue on your machine.
Have you reset Oculus yet? or tried anything autonomously or even semi-autonomously??????????
 
did you change anything else?

just a wild guess. Connect a monitor to the port where the rift is usually running. go to nvidia control panel and check that full range on colours is set. then plug the rift back in.
 
Hi dape,

Thanks for tge suggestion. The only thing thats changed is the Oculus Home 1.12 update.

Nvidia control already shows Dynamic range as Full for my HDMI monitor. I cant really see the point of connecting the same monitor to the port the Rift is connected to. Surely i'll still be updating the monitor settings, not the rift.

The Oculus Home update is very recent, so hopefully there will be other users with the same issue soon and it will get resolved...
 
I only have washed out colors when I'm out of my 'sitting' area. So perhaps you might need to readjust where your receiver is.
 
I know what you mean, h347h. It goes greyscale if you get out of range. Unfortunately, I dont think thats the issue. Its more of a contrast loss, where everything looks washed out. Kindof like the gamma is too high (it isn't)
 
1. Confirm that you have done RESTART OCULUS in Oculus Settings (on monitor program) for taking affect from the 1.12 update.
2. Are you playing 2.2 and are you aware that 2.3 BETA has it's colour tamed down lots - there's a thread on this with exact same space screen shot comparissons (shockingly dull now).
3. Have you ever altered your Black Curve in App Config? https://forums.frontier.co.uk/showt...again!-Fix-for-the-Rift-CV1-bad-low-end-gamma

Oh BTW what gpu card are you using as some GTX1070 which use the other memory and not Samsung are getting issues.
 
Last edited:
Hi,

Thanks for the suggestions. In response:

1. I tried Restart Oculus from the Oculus Home settings and it didn't have any effect
2. I've tried both 2.2 and 2.3 beta and both now suffer from the same issue
3. I havn't altered my Black Curve in app config as I havn't needed to in the past as the contrast was always very good. Its only recently, since the Oculus Home update, that the contrast has gotten poor and blacks have become greys.

I am running with an GTX 1070, but I have been doing for months without this issue, so I can't see it is the card that is at fault.

One thing I have noticed is that the menus are always perfect black. It is everything else that is washed out.

I will keep digging and perhaps submit this as a bug if I can't get it working myself.

Update: I tried the black curve config change and it had quite a detrimental effect. Some "reversing" color effects and other weirdness. Had to remove it in the end.

Cheers...

1. Confirm that you have done RESTART OCULUS in Oculus Settings (on monitor program) for taking affect from the 1.12 update.
2. Are you playing 2.2 and are you aware that 2.3 BETA has it's colour tamed down lots - there's a thread on this with exact same space screen shot comparissons (shockingly dull now).
3. Have you ever altered your Black Curve in App Config? https://forums.frontier.co.uk/showt...again!-Fix-for-the-Rift-CV1-bad-low-end-gamma

Oh BTW what gpu card are you using as some GTX1070 which use the other memory and not Samsung are getting issues.
 
Last edited:
Hi dape,

Thanks for tge suggestion. The only thing thats changed is the Oculus Home 1.12 update.

Nvidia control already shows Dynamic range as Full for my HDMI monitor. I cant really see the point of connecting the same monitor to the port the Rift is connected to. Surely i'll still be updating the monitor settings, not the rift.

The Oculus Home update is very recent, so hopefully there will be other users with the same issue soon and it will get resolved...

I know it sounds strange but the port where the Rift is plugged in may have different display settings than the port where your monitor is plugged in.
Also check out this thread: https://forums.frontier.co.uk/showthread.php/278996-Rift-hdmi-port-users
 
I know it sounds strange but the port where the Rift is plugged in may have different display settings than the port where your monitor is plugged in.
Also check out this thread: https://forums.frontier.co.uk/showthread.php/278996-Rift-hdmi-port-users

Tried connecting monitor to Rift HDMI port, but NVIDIA settings still show Full dynamic range so I doubt that is the issue. But I will get the adapter and see whether that makes any difference as that thread does sound promising. Although its odd that this is just occurring now, and suspiciously just after an Oculus Home update.....
 
Last edited:
Update: fixed.

I followed some advice in another thread and deleted my %APPDATA%\Oculus folder (after killing off the Oculus processes). Then rebooted, restarted Oculus Home and went through the initial setup again. Restarted Elite Dangerous and lo and behold, contrast correct and blacks are blacks again. Praise the Lord.
 
Last edited:
Back
Top Bottom