Water isolation fighter

I suggest a waterproof fighter to explore water world

LOL, that only works if we can actually visit a water world. Which requires probably an even bigger investment in updating the game than just allowing landing on atmospheric worlds. The investment would be monstrous. Let's look at what might have to happen just to land on an Earth-like World. To make that interesting, you'd probably have to build in the mechanics for biologics. The theoretical potential variety of advanced life on an ELW alone could be almost insurmountable. The kind of mammal-like life on one ELW could be vary different than on another one. And I'm not even including the wild varieties that could exist on an Ammonia-based world or a gas giant with Ammonia or Water-based life. How do you even being to program for that in this game? Now you want to add in the ability to go underwater. The easiest would be to say, sure, we'll give you a flying submarine for water worlds, but you won't see anything alive there. That would get boring really quick.

So, my point is, I don't think people realize just how HUGE the challenge would be to adding the ability to visit worlds that would theoretically have life (and necessary mechanics and AI) for us to interact with. Do I think it's impossible? Certainly not. Clearly, a small aspect of that mechanic is already happening with some of the stellar phenomen . But notice there's very little variety there, and very limited interaction (basically, some of the phenomena are attracted to your ship).
 
As soon as we can actually land on water worlds, looking into that might make sense. I mean, it's not like i expect the SRV be able to drive on water. Thus i'd actually expect some kind of boat/submarine equivalent of the SRV.

Or perhaps we might even get the Moray Starboat as ship when this is implemented. One can still hope, after all. :)
 
You can't land on water. That's why it's called "water" and not "land". Your ship would sink.
 
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You can't land on water. That's why it's called "water" and not "land". Your ship would sink.

Rhethorics. You know what i mean. Also, ships are airtight and thus also should not draw water. By all means, in case you actually manage to reach the water, your ship would swim. For a number ships reaching the water would be the real problem, though. A number of ships in the game have such a high volume to mass ratio that they would not be able to reach Earths surface without applying thrusters to push themselves down. :D
 
You can land on floating (on water) station and then explore the planet with the sub-marine fighter, otherwise you can dive from orbit into (landable - diveable) planet. I think that is simplest than earth like planet landable
 
I find that doubtful. Spacecraft are typically structured to contain pressure rather than resist it. I'd argue it's more likely many of the ships would succumb to water pressure (or whatever fluid) and be crushed. Also, are you suggesting that some of the ships are light enough to float in the atmosphere? That makes no sense. If there is gravity acting against any mass at all, it will reach the surface. None of this is of consequence, however. I stand by my original point that the value of having a flying sub is virtually nul compared to the required programming and mechanics that would have to be executed. I think it's going to be hard enough for them to pull this off if they really are working on landing on ELW's. I suspect they'll have to just establish that there's a limited variety of "life" on planets, similar to what we're seeing with some of the stellar phenomena.
 
I find that doubtful. Spacecraft are typically structured to contain pressure rather than resist it.

I don't know if this is reference to what i wrote above, but:
1. I didn't write anything about ships generally being submersibles. Only being able to swim.
2. Actually our ships are structured to resist pressure. Any spaceship only structured to contain pressure would crack in seconds when being shot at, while many of the ships we fly can take a lot of beating before having problems.

Despite all of that, no, most would not make good submersibles. Even if your hull can take some pressure, there indeed not only is a limit to that, but also thrusters would run into problems quite soon. The Moray Starboat again comes to mind as -the- exception. According to Elite lore, it's a ship which is suitable for aquatic and submersed operation.

Also, are you suggesting that some of the ships are light enough to float in the atmosphere? That makes no sense. If there is gravity acting against any mass at all, it will reach the surface.
It's an interesting theory you state there. If you are right there, then this one can not exist:
https://en.wikipedia.org/wiki/Airship

Because that's what several ships in ED would actually be: airships. A great example is the Anaconda. It rivals the volume of a 100.000 tons aircraft carrier, while having 400 tons hull mass. (The Anaconda is more than half as long as the USS Nimitz, while being a good deal wider and higher than its hull. )

Even a fully outfitted Anaconda, with plenty of HRPs, is much lighter than the the ship should be if it would be all filled with helium, let alone something as heavy as air. :D

None of this is of consequence, however. I stand by my original point that the value of having a flying sub is virtually nul compared to the required programming and mechanics that would have to be executed. I think it's going to be hard enough for them to pull this off if they really are working on landing on ELW's. I suspect they'll have to just establish that there's a limited variety of "life" on planets, similar to what we're seeing with some of the stellar phenomena.

Depends. I actually think that putting in some submersed gameplay would be the easier first step. Procedure generated life forms are easier done in aquatic form than in land based form. We're much more ready to accept strangely shaped beings that swim, than those which clearly have lacking anatomy for moving on land. At the same time, the whole "now your ship is a submarine" or "now you deploy a submarine and move around under water with a similar movement model as in space" would add plenty of exploration area.

I see potential in both on atmospheric planets and in water exploration. Either would be fine for me and i wouldn't dismiss either as the possible next step of which kinds of planets we can explore.
 
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All the ships in the game are waterproof because they are spacecraft
They have to manage their atmosphere with the vaccum of space. Which means they would also manage their atmosphere on or under water.
You are basically flying a submarine in a different ocean already.
Although being spacecraft they wouldn't be suitable for deep ocean exploration due to water pressure.

But we still need atmospheric landings before we can do anything with water worlds.
 
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I found this old discussion
https://forums.frontier.co.uk/showt...mes-to-EDRPG?p=5135405&viewfull=1#post5135405
I think that easiest way is to implement a litte submarine-fighter and floating on water station with some effect for enter atmosphere with main ship.
Under sea exploration i think is simple, with some seaweed and some material to farm (at the beginning)

Let's ask Epic Games if they can lend us the Subnautica game engine for our water worlds!

They will say "no" of course, but it will be worth to just try it.
 
But we still need atmospheric landings before we can do anything with water worlds.

It depends on what you include in the aspects of atmospheric landings. If you stick to the strict term of being able to fly through atmosphere then yes. Water worlds will need to have atmosphere. High enough temperature to have liquid water without any atmospheric pressure to keep the water there would just result in a rock in space again.

So yes, the ability to fly through atmosphere would be required. But -landing- on ground on a planet with atmosphere is not a precondition for water world access.

All in all, my logic boils down to this: as soon as we get down to planets with atmosphere, you need to have flora and fauna. And yes, it'll be easy enough if you do it NMS-style: all the same things, in different colors. But considering the size of ED and how it is set up, this won't cut it. It's impossible to handcraft enough plants and animals to ever reasonably populate the numbers of ELWs which are already found.

So some automatic life-generation has to be coded. The game already now is big on seeding things and procedural created content, so that's again the way to go for life on planets. And aquatic life would be much easier to produce that way on the first step. There's a lot of anatomic oddities which we can easily accept on water based life, which we'd immediately rule out as being totally implausible for land based life.

Most of the players here still have plenty of experience with living down a gravity well and how things work in this environment. It's not that easy to dynamically create very varying life forms which still seem plausible to such highly trained minds.

Anyway, that's all just speculation here. Only FD knows which way they actually like to go and how they will do it. I personally am biased to rate my view as somewhat more likely than the other one, but i wouldn't be ready to bet anything of value on it.
 
It depends on what you include in the aspects of atmospheric landings. If you stick to the strict term of being able to fly through atmosphere then yes. Water worlds will need to have atmosphere. High enough temperature to have liquid water without any atmospheric pressure to keep the water there would just result in a rock in space again.

So yes, the ability to fly through atmosphere would be required. But -landing- on ground on a planet with atmosphere is not a precondition for water world access.

All in all, my logic boils down to this: as soon as we get down to planets with atmosphere, you need to have flora and fauna. And yes, it'll be easy enough if you do it NMS-style: all the same things, in different colors. But considering the size of ED and how it is set up, this won't cut it. It's impossible to handcraft enough plants and animals to ever reasonably populate the numbers of ELWs which are already found.

So some automatic life-generation has to be coded. The game already now is big on seeding things and procedural created content, so that's again the way to go for life on planets. And aquatic life would be much easier to produce that way on the first step. There's a lot of anatomic oddities which we can easily accept on water based life, which we'd immediately rule out as being totally implausible for land based life.

Most of the players here still have plenty of experience with living down a gravity well and how things work in this environment. It's not that easy to dynamically create very varying life forms which still seem plausible to such highly trained minds.

Anyway, that's all just speculation here. Only FD knows which way they actually like to go and how they will do it. I personally am biased to rate my view as somewhat more likely than the other one, but i wouldn't be ready to bet anything of value on it.

Indeed, I even think it goes without saying that all "life" and even cities are going to be procedurally created except just a few handful of regions inside planets where the devs will consider to create personally for mission or lore purposes.

But the challenge is to do these procedurally crated environments right. No Man's Sky tried but the first results were... unispiring... Some say that they have got better now but I can't confirm. If FD can pull that one right, along with the cities, this is going to be the best space sim ever made.
 
This is the solution, add a dog's bed module in ours ship, hire a dog and then launch it from cargo scoop to explore water world . 

Y'all clearly don't understand the name. I'm Scubadog because I'll dive with pretty much anyone.
 
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