Update:
Synopsis: This is an update idea focused on increasing the depth of the way water works in this game, as well as updating the lagoons in mostly the same ways since, well water is water.
General Water Brush And Lagoon Changes:
1. Water bodies on land and in lagoons could now be clicked on and selected.
2. Water direction setting - When selecting a certain body of water it would be possible to select the direction the water is going with an arrow attached to where the water was selected, moving this arrow in a certain direction would change the direction the water is going, putting the arrow in the middle of where the point was selected would make the water still. This would work both with the water brush and lagoons.
3. When selecting a certain body of water a small menu would pop up which would let the player change the colour and clarity of the water. This would work both with the water brush and lagoons.
Land Water Brush Updates:.
1. Water depth editing - The terrain in the water brush could now be edited with a max depth of 25 times the current water depth, the modification cannot go beyond the current weather depth or water's edge. Editing the terrain around water feeders would have the same effect as editing terrain around land feeders, the piscivore feeder can only be placed in the current depth. Rocks and other decorations will go up and down as the terrain is edited. Animals which would be fully beneath the water level will start swimming to stay above surface, and some will start diving when they stop being above water. The current plant brushes can only be placed in water of max 2 times the depth of the current water brush, and will disappear if the terrain is lowered any further.
2. Animal slowness in water - Every species which can go into water would now have a move speed decrease based on the depth of water. This slowness would be applied to both the speed and animations of creatures. How the speed decrease is applied:
-Knee height, move speed -25%, animation speed -20%
-Hip Height, move speed -50%, animation speed -30%
-Neck Height, move speed -75%, animation speed -40%
Lagoon Updates:
1. Water depth editing - The terrain in lagoons could now be edited with a max depth of 1.5 times the current water depth, and minimum water depth 0.5 times the current water depth. Editing depth around buildings attached to walls and the underwater viewing dome(if it was placed before editing) will not have any effect, however building and decorations placed in the lagoons would have to be deleted and replaced each time terrain is edited.
New Behaviour:
1. Swimming/Diving - As mentioned earlier, certain species that went completely under when in water would start swimming, but certain creatures would also have a chance of starting to swim when reaching neck height water. Certain Species could also dive, species like deinocheirus and suchomimus would do this to reach underwater food sources.
New Feeder:
1. Underwater piscivore feeder - A small feeder which has fish swimming around it which would be eaten by some creatures. It would come in 2 designs, first a basic rock with some decorations, and second, a small, round feeder similar to the lights guarding the natural lagoon in the normal version of San Marie Bay. This feeder would spawn water 3 times the depth of the current water brush, if there isn't already deep enough water where it's placed.
New Brushes:
1. Underwater Grass - This brush would come in 3 sizes, small, medium, and large, this brush could be applied to both normal water, and lagoons. Certain species would go underwater to eat this grass as it could replace some of their needs for other sources of plant food, the best example of this is deinocheirus.
2. Wet Ground Brush - A brush which would have a new category, it would apply a wet ground effect similar to the further part of the beach on Germany, this brush could be applied to all other brushes without replacing the base texture, it would only add the wet effect on top of it.
Other Changes:
1. Celophysis can now use the piscivore feeder.
2. Tylosaurus and mosasaurs get social animations.
3. Tylosaurus can now use the shark feeder.
4. Log can now be placed in water.
DLC:
Synopsis: This is a Expansion idea based around adding variety and more usage cases to the waters of JWE2.
New Species:
1. Lurdusaurus - Herbivore - A long necked, hippo like creature which roamed the waters of the middle Createcous alongside Suchomimus, Nigersaurus, and Ouranosaurus, Lurdusaurus is the last of the larger herbivores of the Elrhaz Formation left to be added to the game. It had a long neck which it most likely developed to be able to stay mostly below the surface which it did to have quick acces to the underwater plants of the rivers, lakes and streams it lived in. It is one of the most common dinosaur finds in Africa. It had short legs, it's stomach was barely 70 centimetres off the ground, and when combined with it's lifestyle, it becomes nearly an ancient hippopotamus.
2. Proterosuchus - Carnivore/Piscivore - A warm blooded, semiaquatic predator, Proterosuchus was a very common sight in the early Triassic where it hunted a range of animals, from tiny fish, to beasts almost twice it's size. Proterosuchus is a very early crocodylomorph, it had a hooked snout which was most likely a multi-purpose tool used for both attracting mates, and hunting prey.
3. Liaonigasaurus - Piscivore - A piscivorous, aquatic, ankylosaur? Surprisingly, this creature was real, it was a small asian ankylosaurid which lived in the late Cretaceous, it is the only known quadropedal carnivorous dinosaur. It had armour on its bottom side like a turtle, which it had a relatively similar, but more land based, lifestyle to, it went diving into water for fish, and spent the rest of it's time on land. It can either climb and hunt for fish in the piscivore feeder, or dive for prey in deeper water.
4. Koolasuchus - Carnivore/Piscivore - A massive, alligator like, amphibian which lived in Australia in the Early Createcous. It lived in a relitavely cold climate, atleast for Mezozoic standards, it may have been one of the spare few ancient creatures to have seen snow. It lived in rivers, streams, and lakes, which it was the Apex predator of, it fed on fish and even dinosaurs which got close to the water's edge.
New Behaviour:
1. Water ambush - A unique hunting tactic exclusive to the new Proterosuchus and Koolasuchus, they would wait near the edge of water for prey like modern crocodiles, they would wait for prey to come and start drinking when they would strike. Both species would have different reactions to a successful hunt.
-Proterosuchus: It would kill its prey quickly with biting and eat it in the spot it killed it.
-Koolasuchus: It would catch and take its prey underwater to drown it, it would also have a 50/50 chance of either staying underwater and eating it there, or coming to the shore and eating it there.
New Map:
1. Croatia Lakes - Europe - Large - Temperate - A beautiful and unique map located in the north-west part of the Balkans in the country of Croatia, this map is based off the real Pltivice Lakes and Krka National Parks. This map is made up of multiple natural lagoons and land areas, with a waterfall going into the map on the left side, and a waterfall going out of the map on the right. This map also has it's own unique environmental disaster, the flood, a flood occurs like any other environmental disaster and it's visual effect is water the depth of the current water brush appearing in the map, after it disappears it leaves a wet ground brush effect for some time.
New Attraction:
1. Water Tour - A tour which works in water and lagoons, it automatically spawns water 3 times the depth of the current water brush, this tour can be started on land or can be attached to a lagoon wall, when going into a lagoon it would spawn a lagoon gate in the nearest lagoon attachment point. The tour vehicles when in lagoons are invincible to small creatures, can be attacked and damaged by medium creatures, and one shot by large creatures, while in the water brush it works the same way as the other tour vehicles. It would look differently for each era:
-Jurassic Park era takes the form of a boat with similar colours and patterns to the JP tour jeeps, this would look very similar to the Jurassic Park Boat Tour art made by the artist Joshua Dunlop.
-Jurassic World era takes the form of the Createcous Cruise Kayaks, there would be 1-5 kayaks which could be changed when selecting the start building.
-DFW Era takes the form a DFW coloured hunting boat with a DFW logo placed on the side.
Synopsis: This is an update idea focused on increasing the depth of the way water works in this game, as well as updating the lagoons in mostly the same ways since, well water is water.
General Water Brush And Lagoon Changes:
1. Water bodies on land and in lagoons could now be clicked on and selected.
2. Water direction setting - When selecting a certain body of water it would be possible to select the direction the water is going with an arrow attached to where the water was selected, moving this arrow in a certain direction would change the direction the water is going, putting the arrow in the middle of where the point was selected would make the water still. This would work both with the water brush and lagoons.
3. When selecting a certain body of water a small menu would pop up which would let the player change the colour and clarity of the water. This would work both with the water brush and lagoons.
Land Water Brush Updates:.
1. Water depth editing - The terrain in the water brush could now be edited with a max depth of 25 times the current water depth, the modification cannot go beyond the current weather depth or water's edge. Editing the terrain around water feeders would have the same effect as editing terrain around land feeders, the piscivore feeder can only be placed in the current depth. Rocks and other decorations will go up and down as the terrain is edited. Animals which would be fully beneath the water level will start swimming to stay above surface, and some will start diving when they stop being above water. The current plant brushes can only be placed in water of max 2 times the depth of the current water brush, and will disappear if the terrain is lowered any further.
2. Animal slowness in water - Every species which can go into water would now have a move speed decrease based on the depth of water. This slowness would be applied to both the speed and animations of creatures. How the speed decrease is applied:
-Knee height, move speed -25%, animation speed -20%
-Hip Height, move speed -50%, animation speed -30%
-Neck Height, move speed -75%, animation speed -40%
Lagoon Updates:
1. Water depth editing - The terrain in lagoons could now be edited with a max depth of 1.5 times the current water depth, and minimum water depth 0.5 times the current water depth. Editing depth around buildings attached to walls and the underwater viewing dome(if it was placed before editing) will not have any effect, however building and decorations placed in the lagoons would have to be deleted and replaced each time terrain is edited.
New Behaviour:
1. Swimming/Diving - As mentioned earlier, certain species that went completely under when in water would start swimming, but certain creatures would also have a chance of starting to swim when reaching neck height water. Certain Species could also dive, species like deinocheirus and suchomimus would do this to reach underwater food sources.
New Feeder:
1. Underwater piscivore feeder - A small feeder which has fish swimming around it which would be eaten by some creatures. It would come in 2 designs, first a basic rock with some decorations, and second, a small, round feeder similar to the lights guarding the natural lagoon in the normal version of San Marie Bay. This feeder would spawn water 3 times the depth of the current water brush, if there isn't already deep enough water where it's placed.
New Brushes:
1. Underwater Grass - This brush would come in 3 sizes, small, medium, and large, this brush could be applied to both normal water, and lagoons. Certain species would go underwater to eat this grass as it could replace some of their needs for other sources of plant food, the best example of this is deinocheirus.
2. Wet Ground Brush - A brush which would have a new category, it would apply a wet ground effect similar to the further part of the beach on Germany, this brush could be applied to all other brushes without replacing the base texture, it would only add the wet effect on top of it.
Other Changes:
1. Celophysis can now use the piscivore feeder.
2. Tylosaurus and mosasaurs get social animations.
3. Tylosaurus can now use the shark feeder.
4. Log can now be placed in water.
DLC:
Synopsis: This is a Expansion idea based around adding variety and more usage cases to the waters of JWE2.
New Species:
1. Lurdusaurus - Herbivore - A long necked, hippo like creature which roamed the waters of the middle Createcous alongside Suchomimus, Nigersaurus, and Ouranosaurus, Lurdusaurus is the last of the larger herbivores of the Elrhaz Formation left to be added to the game. It had a long neck which it most likely developed to be able to stay mostly below the surface which it did to have quick acces to the underwater plants of the rivers, lakes and streams it lived in. It is one of the most common dinosaur finds in Africa. It had short legs, it's stomach was barely 70 centimetres off the ground, and when combined with it's lifestyle, it becomes nearly an ancient hippopotamus.
2. Proterosuchus - Carnivore/Piscivore - A warm blooded, semiaquatic predator, Proterosuchus was a very common sight in the early Triassic where it hunted a range of animals, from tiny fish, to beasts almost twice it's size. Proterosuchus is a very early crocodylomorph, it had a hooked snout which was most likely a multi-purpose tool used for both attracting mates, and hunting prey.
3. Liaonigasaurus - Piscivore - A piscivorous, aquatic, ankylosaur? Surprisingly, this creature was real, it was a small asian ankylosaurid which lived in the late Cretaceous, it is the only known quadropedal carnivorous dinosaur. It had armour on its bottom side like a turtle, which it had a relatively similar, but more land based, lifestyle to, it went diving into water for fish, and spent the rest of it's time on land. It can either climb and hunt for fish in the piscivore feeder, or dive for prey in deeper water.
4. Koolasuchus - Carnivore/Piscivore - A massive, alligator like, amphibian which lived in Australia in the Early Createcous. It lived in a relitavely cold climate, atleast for Mezozoic standards, it may have been one of the spare few ancient creatures to have seen snow. It lived in rivers, streams, and lakes, which it was the Apex predator of, it fed on fish and even dinosaurs which got close to the water's edge.
New Behaviour:
1. Water ambush - A unique hunting tactic exclusive to the new Proterosuchus and Koolasuchus, they would wait near the edge of water for prey like modern crocodiles, they would wait for prey to come and start drinking when they would strike. Both species would have different reactions to a successful hunt.
-Proterosuchus: It would kill its prey quickly with biting and eat it in the spot it killed it.
-Koolasuchus: It would catch and take its prey underwater to drown it, it would also have a 50/50 chance of either staying underwater and eating it there, or coming to the shore and eating it there.
New Map:
1. Croatia Lakes - Europe - Large - Temperate - A beautiful and unique map located in the north-west part of the Balkans in the country of Croatia, this map is based off the real Pltivice Lakes and Krka National Parks. This map is made up of multiple natural lagoons and land areas, with a waterfall going into the map on the left side, and a waterfall going out of the map on the right. This map also has it's own unique environmental disaster, the flood, a flood occurs like any other environmental disaster and it's visual effect is water the depth of the current water brush appearing in the map, after it disappears it leaves a wet ground brush effect for some time.
New Attraction:
1. Water Tour - A tour which works in water and lagoons, it automatically spawns water 3 times the depth of the current water brush, this tour can be started on land or can be attached to a lagoon wall, when going into a lagoon it would spawn a lagoon gate in the nearest lagoon attachment point. The tour vehicles when in lagoons are invincible to small creatures, can be attacked and damaged by medium creatures, and one shot by large creatures, while in the water brush it works the same way as the other tour vehicles. It would look differently for each era:
-Jurassic Park era takes the form of a boat with similar colours and patterns to the JP tour jeeps, this would look very similar to the Jurassic Park Boat Tour art made by the artist Joshua Dunlop.
-Jurassic World era takes the form of the Createcous Cruise Kayaks, there would be 1-5 kayaks which could be changed when selecting the start building.
-DFW Era takes the form a DFW coloured hunting boat with a DFW logo placed on the side.