Waterrides need special elements

Hi guys,

I've seen the new livestream and was a bit disappointed in the waterrides. (amazed by the wooden coasters though) Not about the physics are something like that as waterrides are not the main focus and that is to be expected! And they look amazing, too! But there were no special elements shown. Even if there are some it will most likely be as few as in RCT3. In real life there are DOZENS of different special elements for log and water rapids rides:

River rapids:
I've already been to many different ones in many different countries in my life. The more interesting elements were vortexes with a dropdown in the middle (a metal plate in the middle where you drop on and then slide down afterwards) and an two elevators system which pushes up the round rapid ride boats. (the only park where I saw elevators used was Phantasialand in Germany. River Quest: https://youtu.be/bnjnhgCZKKo?t=1m22s It was AMAZING and my favourite water rapids due to the elevators - you get pushed into the elevator it drives up and then the part where the boat is standing on tilts and drops you down a long and wet slide)
There are many more but those two were the more interesting ones I encountered. I guess normal elements like waterfalls on the sides and water sprinklers to the faces and rough water will most likely be in enven though not shown. But we REALLY need some more interesting special elements like in real life parks!

Log rides:
Driving backwards, a hill after the largest drop which you travel over before crushing into the water. That way you can make a much higher and more tilted drop because some of the energy is taken out before hitting the water. (Poseidon in Europapark or Chiapas in Phantasialand are good examples for such a final drop with a small hill before hitting the water) See https://youtu.be/VOwDbQkoUlU?t=4m21s to see what I mean. You can keep the suspense high for a few seconds longer that way, too.
Other elements would be driving backwards and backwards drop (used in almost every log ride I know except for those travelling ones which are used on festivals), parts where you are turned by 90° before dropping and parts where you get pushed to the left or right to switch the watertrack. (Chiapas has all those elements, Poseidon has the 90° turn before drop)
Another element would be hybrid water/coaster rides like in Disneyland Paris and Efteling in netherlands (de vliegende hollander) where you got both - swimming sections and coaster sections which push you into the water like a normal waterride drop would.


Those are just some highlights from waterrides I used so far. There are MANY MORE special elements around the globe in water rides. Those are just the ones from countries with high safety standards which have to go trought things like TÜV or similar government companies which have to give it a seal of approval from teams of engineers and inspectors to be allowed. --> none of those ideas are farout crazy things due to all those safety standards and hence fit perfectly into this game as everything looks like it has the highest safety standards. (with really modern breaks, carts and layouts for the designs for all safety features)


Those elements are all a must have to make those waterrides interesting and should all be included. Else you might as well not have waterrides until an expansion pack for it comes out. It's like having no option for loopings for inverted steel coasters. It would be a huge disappointment to have something that lackluster in a game that amazing! Please add plenty of special elements for the waterrides! [yesnod]

You guys can go ahead and post more special elements which you saw in real life waterrides to give the devs some more ideas as they are from the USA and there waterrides are mostly pretty boring from what I've seen so far with just a few exceptions. I think they just don't know how many amazing elements for waterrides there actually are in Europe!
 
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Yes, maybe when they work further on water rides more (hopefully) in a few months then we can get all of this. I just want to be able to truly theme the flume & rapids as my images in the other thread going on. If the basics are right (we are yet to see) then the rest can follow with things such as your special elements [happy]
 
@ Curlyriff Yeah, I really like that you structure your posts and threads in a way for devs to find the suggestions fast. Some people here start talking about completely different things after the first half of the post in the thread they created. I wouldn't have any issue to pay for an expansion pack later on. (like with RCT 1+2+3) But the waterrides we already have in the release version should at least get 5 different special elements each. You can add more in an expansion pack but right now it looks half finished and shouldn't be in a release version if they are just half baked and unfinished concepts. (and I doubt they can add much more in the 10 days of Beta, they will have more than enough to do with bugfixing) Really hope they work on it after release before starting their work on the first expansion. [yesnod]

@ Jasler Let's hope the devs notice this thread! As seen in rct1+2+3 they didn't have many ideas back then for waterrides either. Not even in the waterexpansion for RCT3 - it just had two special elements per waterride aside from normal sliding down. That's why I think they just don't know about all the crazy special elements that exist in many European waterrides. Two of my 5 most loved rides are waterrides! And I was literally on every ride in almost every themepark in Germany, Netherlands and France. Germany alone has 5 LARGE themeparks including Europapark, which was voted by many different commitees around the world several times as the best themepark worldwide. And a couple of different smaller themeparks exist in Germany, too. Germany is themeparkcrazy compared to it's size. :D And France and the Netherlands got some great ones, too! :) (Efteling and Disneyland are both amazing!)

Most of the elements in the other rides are just from US themeparks, too. There are many special elements in Europe which are not in the game. I really hope they start to take more ideas from rides in Europe. We got more themeparks and total rides than the USA even though we are less than half the size.
 
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I think that Jonny Watts say something about that the River rapids will be in the final release on nov. 17th instead in the Beta and maybe the work further on them. just wait for the Beta and see, what you can do with this rides.
 
Thank you Everfades,

It is appreciated for the feedback. I too would like to see a couple of specialist features. I am not aware enough on these to make a brilliant judgement of what I would personally like but I would say 2 to 3 features would be enough for myself.

It is certainly the rapid part that was missing as such at moment with true white water areas. A version of rapid section with more white water texture and a slider to adjust would be amazing to give us some adjust-ability of how rough it is and that affects the excitement etc.

Sam did say there was polishing but at the moment it did look a little half way through development. A lot of it was the textures, the water didn't look too bad in the rapids but the log flume water otherwise looked pretty poor in comparison.

And as said, if we could have all the rocks we have so far in game but with them in a tab for the ride under ride specific scenery and they could have collision on that means we could make our boat/raft knock against them and design it so that it feels more like a real themed rapid.

I would also like to see different broken logs and other such scenery.

If we can get it carved into the ground truly then I would be very pleased as we could create a mountain or canyon or river bed styled areas. That way I feel it will look much more like a true river rapid.

In regards to log flumes, I haven't stated too much because the ones I have ridden are generic and don't look great compared to other rides I do know about.

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I think that Jonny Watts say something about that the River rapids will be in the final release on nov. 17th instead in the Beta and maybe the work further on them. just wait for the Beta and see, what you can do with this rides.

Yeah in short log flume is in Beta because they happy with that, river rapids still work in progress to get the final polish is what they stated.
 
Ride specific scenery with collision detection sounds like a nice idea. And just make it unable to place if the boat won't fit through the gap. I count rough water and waterfalls on the sides which make guests wet as special features. As those were special parts of the track in the other RCT games, too. That's why I said 5 for logs and 5 for water rapids would be a good value.

Elevators, vortex, waterfalls left/right/bothsides, sprinklers to face and rough water with stones etc for water rapids.

Stop with a 90° turn (after which you can either drive forward or backward depending on what you select), short coaster segments, hill before hitting water after a long slope (like poseidon and chiapas, gameplay wise it would reduce the extreme rating and keep the excitement rating high a bit longer), another way of going from forward to backward and vice versa (log pushed to left or ride and connecting to a different track, like in chiapas and many other european log rides) and sprinklers to make people wet (because placing the scenery water sprinklers won't make people react/get wet)

That's 5 special elements per waterride + normal drops forward/backward and normal track parts to go up or straight/around corners for relaxing after and before rough parts like slides. :)

You should watch the videos I posted, those are good examples of some of the elements I mentioned. :) Or watch a video of the vliegende holander from efteling in Netherlands. That one is half steel coaster half log flumes. (you should really try to visit a park with a log flumes ride with many special elements like Phatansialands Chiapas! They are sooooo much fun compared to the "boring" ship around and slide down a few times waterrides)
 
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I am at work so can't load them up at the moment but will check out the video you posted and also the others that you have mentioned.

In regards to the collision, I would say that it could be free to place anywhere and when we test we can adjust to make sure it works. If it doesn't you adjust that scenery accordingly. That way it is easier to program as you only need them to fit into the rapid area and not have the game try to calculate where it all fits etc.

The waterfalls I would say are scenery really rather then special feature. however the description of the elevator and vortex I would say are mind so yeah if we add waterfalls and white water then I can see us having 4 special elements in future.
 
Look what they did with this game already, it s excellent. I m sure they will bring some good stuffs in the near future.
I m really happy to get the log flume yeah !
 
Look what they did with this game already, it s excellent. I m sure they will bring some good stuffs in the near future.
I m really happy to get the log flume yeah !

I know they already delivered a lot! But if noone demands such features they most likely just won't happen - they never happened in RCT3 which is from frontier, too! :) And while I'm happy to receive log flumes I would like them to be feature complete and not just bland and boring. :) Without those features they are like steel coasters without loops. They would still look and work well but a huge part would be missing. (I don't want to say that every steel coaster needs to have loops - but not having the option would be bad, right? ;) )
 
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I know they already delivered a lot! But if noone demands a feature they just won't happen! :) They already implemented a lot of things from the suggestion threads! ;) And I really love that they actually listen to these threads.

I wouldn't say demanding [wink] just always asking to improve and keep progressing to make it the ultimate game.
 
I would love to add to this topic that they should drain their water or at least make it stand still when the ride is closed, I just watched deladysigners video on youtube where she buils a flume and the water is streaming while the ride is closed. Personally i was expecting this to be just as realistic as all the other elements of the game.
 
I would love to add to this topic that they should drain their water or at least make it stand still when the ride is closed, I just watched deladysigners video on youtube where she buils a flume and the water is streaming while the ride is closed. Personally i was expecting this to be just as realistic as all the other elements of the game.

They allways said that they were not going for full realistic water simulation in the release of PC.
 
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