Dear fellow CMDRs,
with 2.2, the wave scanner is bugged for many of us. I've seen countless of bug reports. Until it's fixed, here's some advice how I cope with it. I just need that elusive Arsenic and can't wait for the bug fix!
My hypothesis: with the announced 'improvements for visibility' of the SRV wave scanner, FDev has introduced some annoying unwanted behaviour. Instead all signals being additive, they are now exclusive. I.e.: one signal can hide the other. You can compare it with an XOR function. This can be seen in the following:
- Clear signals suddenly disappearing when you are getting closer.
- Overlapping signals changing the resulting combined signal to something that doesn't make sense any more
- Really bad are planetary POIs that are very far away. They hide basically most of your foreground signals
How do I cope: I now try separating the signal that I'm after from the other signals by changing my POV angle, so that all signals on my wave scanner are separated. That's tricky sometimes, and requires a lot of spatial 'feeling', but it's working for me now in the majority of cases
Some picture to explain:
In this picture, I move my point of view (POV, basically my SRV), so that the signals split on the wave scanner.
@FDev: I hope this helps fixing this. And I consider this a bug. So pretty please?
with 2.2, the wave scanner is bugged for many of us. I've seen countless of bug reports. Until it's fixed, here's some advice how I cope with it. I just need that elusive Arsenic and can't wait for the bug fix!
My hypothesis: with the announced 'improvements for visibility' of the SRV wave scanner, FDev has introduced some annoying unwanted behaviour. Instead all signals being additive, they are now exclusive. I.e.: one signal can hide the other. You can compare it with an XOR function. This can be seen in the following:
- Clear signals suddenly disappearing when you are getting closer.
- Overlapping signals changing the resulting combined signal to something that doesn't make sense any more
- Really bad are planetary POIs that are very far away. They hide basically most of your foreground signals
How do I cope: I now try separating the signal that I'm after from the other signals by changing my POV angle, so that all signals on my wave scanner are separated. That's tricky sometimes, and requires a lot of spatial 'feeling', but it's working for me now in the majority of cases
Some picture to explain:

In this picture, I move my point of view (POV, basically my SRV), so that the signals split on the wave scanner.
@FDev: I hope this helps fixing this. And I consider this a bug. So pretty please?
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