way to make money in ED

1) Mining - sounds genuinely useful. Bring minerals from asteroid belts to civilization and sell them. Logical in a real world real sense. Least effective way to make money of all the options people have.
2) Exploring. Bringing mostly same data to stations over and over. Only unexplored systems should really count, but never mind. Still has some real world merit and money is not great.
3) Bounty hunting - kill low level criminals (Actually, not kill, just teleport them to nearest station). Useful for societies, pay is so so.
4) Trading - small scale volumes pushed to and fro. Most trading is done with about 6 actual types of goods (slaves, palladium, high tech goods and medicine). Pay is great.
5) Merit grinding - doing something entirely useless. In it's stable peak, it's 7 trips of T-9, pay is 50000000. Best way to make money ever is to push papers around (think Zemina).

What a game design. I hope, the awards this game is getting is for AI and sound. Not for game design.
 
1) Mining - sounds genuinely useful. Bring minerals from asteroid belts to civilization and sell them. Logical in a real world real sense. Least effective way to make money of all the options people have.
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Agree with Komemiute earned over 2000000CR in about 1 hr 30 or so from mining and killing the pirates who thought my mining clipper was a sitting duck this morning and going out again shortly
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Mining in a ship that can defend itself is the best of both worlds - a good way to make cash interspersed with AI pilots who need to be taught a lesson or two
 
1) Mining - sounds genuinely useful. Bring minerals from asteroid belts to civilization and sell them. Logical in a real world real sense. Least effective way to make money of all the options people have.
2) Exploring. Bringing mostly same data to stations over and over. Only unexplored systems should really count, but never mind. Still has some real world merit and money is not great.
3) Bounty hunting - kill low level criminals (Actually, not kill, just teleport them to nearest station). Useful for societies, pay is so so.
4) Trading - small scale volumes pushed to and fro. Most trading is done with about 6 actual types of goods (slaves, palladium, high tech goods and medicine). Pay is great.
5) Merit grinding - doing something entirely useless. In it's stable peak, it's 7 trips of T-9, pay is 50000000. Best way to make money ever is to push papers around (think Zemina).

What a game design. I hope, the awards this game is getting is for AI and sound. Not for game design.

Why does everyone think that all this game is about is getting as many credits as possible?!

When i play it's to enjoy the experience. I couldn't care less about grinding ranks, levels, credits etc!
 
Merit grinding is losing money.

Do the maths.

In the first week you'll lose 50 Million
In the second week it's exactly even.
In the third week you'll lose 6 Million...
... and it'll level out at 3.5 Million loss each week after a while.


Merit decay is utterly broken. It only takes new earned merits into account.
 
Why does everyone think that all this game is about is getting as many credits as possible?!

When i play it's to enjoy the experience. I couldn't care less about grinding ranks, levels, credits etc!
Why do you make excuses for bad design?

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Nah decay as it works allows you to make 34 mil a week by buying merits and 50 mil by "waiting" out 3450 merits. 7 trips, each after 5 hours,
Merit grinding is losing money.

Do the maths.

In the first week you'll lose 50 Million
In the second week it's exactly even.
In the third week you'll lose 6 Million...
... and it'll level out at 3.5 Million loss each week after a while.


Merit decay is utterly broken. It only takes new earned merits into account.
 
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