1) Mining - sounds genuinely useful. Bring minerals from asteroid belts to civilization and sell them. Logical in a real world real sense. Least effective way to make money of all the options people have.
2) Exploring. Bringing mostly same data to stations over and over. Only unexplored systems should really count, but never mind. Still has some real world merit and money is not great.
3) Bounty hunting - kill low level criminals (Actually, not kill, just teleport them to nearest station). Useful for societies, pay is so so.
4) Trading - small scale volumes pushed to and fro. Most trading is done with about 6 actual types of goods (slaves, palladium, high tech goods and medicine). Pay is great.
5) Merit grinding - doing something entirely useless. In it's stable peak, it's 7 trips of T-9, pay is 50000000. Best way to make money ever is to push papers around (think Zemina).
What a game design. I hope, the awards this game is getting is for AI and sound. Not for game design.
2) Exploring. Bringing mostly same data to stations over and over. Only unexplored systems should really count, but never mind. Still has some real world merit and money is not great.
3) Bounty hunting - kill low level criminals (Actually, not kill, just teleport them to nearest station). Useful for societies, pay is so so.
4) Trading - small scale volumes pushed to and fro. Most trading is done with about 6 actual types of goods (slaves, palladium, high tech goods and medicine). Pay is great.
5) Merit grinding - doing something entirely useless. In it's stable peak, it's 7 trips of T-9, pay is 50000000. Best way to make money ever is to push papers around (think Zemina).
What a game design. I hope, the awards this game is getting is for AI and sound. Not for game design.