Way too many questions !?!

If me and my trusty sidewinder find a crap ton of Gold..

Will the remaining Gold be in the same spot when I come back after unloading my 4 tons?


Where are the coordinates in this game?? If I am in the middle of nowhere, and for some reason want to return to the same place.. How am I supposed to get there?


Also...
How can I target the "nearest" item on my scanners??
Such as above.. I find 15 gold canisters scattered about.. some are 1km away some are much closer. I would figure that when I go to "Contacts" there would be ordered in terms of how far away they are... ??
 
This is a good question. Will the time-out on cargo canisters auto disappear these lucky finds?

I can see problems with tracking a vast amount of things for everyone. I mean that canister of grain you ignored a few weeks ago hardly needs to be tracked.

Will there be a meaningful character level persistence of state? Going back for extra canisters is a brilliant example.

If its at a USS would it need a GPS save location function in the navigation screen?
 
...
Will the remaining Gold be in the same spot when I come back after unloading my 4 tons?

Not if you have to leave the instance, and probably not anyway. Dropped cargo seems to be "reabsorbed" over time, and if you leave the instance it happens immediately. That's been my experience, anyway.

Where are the coordinates in this game?? If I am in the middle of nowhere, and for some reason want to return to the same place.. How am I supposed to get there?

At the moment you can't. I'm hoping for deployable nav beacons.

How can I target the "nearest" item on my scanners??
Such as above.. I find 15 gold canisters scattered about.. some are 1km away some are much closer. I would figure that when I go to "Contacts" there would be ordered in terms of how far away they are... ??

The distance is viewable once targeted. I'm not sure what the ordering on the panel is based on.
 
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So very interesting futures needed for this recurrent situation, yes a 'private beacon' will do the trick making things (like canisters) near the vicinity to last longer and give the beacon owner the exact location.

That would be nice don't you think?
 
There is no need for beacons or coordinates. As soon as you leave an event like an unidentified signal source or uss then it disappears and can no longer be found again. These uss are randomly generated. After you have sold your 4t of gold you have to go off and search for another gold giving uss.
 
There is no need for beacons or coordinates. As soon as you leave an event like an unidentified signal source or uss then it disappears and can no longer be found again. These uss are randomly generated. After you have sold your 4t of gold you have to go off and search for another gold giving uss.

Makes no sense. Lets settle for less?

You give a technical explanation why its not possible atm. I think FD shuld work harder and fix things like this. The game can improve on lots of areas - this is one of them. You lot here on the boards come with so many excuses for FD or point to the sacred DDA.

Half the fun finding stuff is beeing able to salvage it all or findit again. Stuff simply dossent dissapear because you look the other way or fly away. Lets keep it real or stop wasteing time makeing stars and orbits real to. Lets not settle for less!
 
Makes no sense. Lets settle for less?

You give a technical explanation why its not possible atm. I think FD shuld work harder and fix things like this. The game can improve on lots of areas - this is one of them. You lot here on the boards come with so many excuses for FD or point to the sacred DDA.

Half the fun finding stuff is beeing able to salvage it all or findit again. Stuff simply dossent dissapear because you look the other way or fly away. Lets keep it real or stop wasteing time makeing stars and orbits real to. Lets not settle for less!

You say half the fun is finding stuff yet you appear to want stuff to always appear in the same place? If this happened half a dozen more powerful players would camp that location quicker than a free dinner with DB queue and stop you from getting any stuff. If that's what you want please feel free to continue with your quest. You are entitled to your opinion.
 
Makes no sense. Lets settle for less?

You give a technical explanation why its not possible atm. I think FD shuld work harder and fix things like this. The game can improve on lots of areas - this is one of them. You lot here on the boards come with so many excuses for FD or point to the sacred DDA.

Half the fun finding stuff is beeing able to salvage it all or findit again. Stuff simply dossent dissapear because you look the other way or fly away. Lets keep it real or stop wasteing time makeing stars and orbits real to. Lets not settle for less!
I would see it this way:

You find a USS with cannisters, but sadly your ship cannot transport all of them at once. You take what's possible and leave to sell your loot at a station more or less far away. In the meantime the other cannisters float in open, deep space and a merry pilot comes their way. And just like you he thinks "oh what a day... free booty" and hauls the rest of your found cannisters home to sell them.

So, apart from generating too much items in instances and press on the server capacities (I'm not an IT nerd, but I can imagine this stuff means additional work for a server), this would be the explanation I'd go for. and it's pretty realistic, me thinks.

And just saying, it's not so that there aren't more than enough USS's out there, are there?
 
Beacons or player deployable nav markers, are pretty desirable IMO, as discussed elsewhere (in a much longer thread I can't be bothered to track down).

Private, private group or public, they would add really interesting game directions.

Should you be able to mark USS cargo instances?Why not? If they are not self replenishing, and are time limited, perhaps with the chance that private beacons can be discovered by NPCs and players with the right equipment and skills, for a saucy little ambush or just to snaffle the goods.

IMO the beacon mechanism would open up more diverse gameplay.

Cheers

Poids
 
It may be possible to keep the instance alive when you place a personal nav beacon. It may only last one hour, the beacon only has little energy for example. You may have only one beacon in your ship. It could be possible that a random event calls an npc into that instance who wants to loot it too, or he is already gone with your stuff. Later, it could be possible for players to detect personal nav beacons with a special device and being in that area (distances have to be worked out)

You join an unid. source instance, find 20t gold, pick up 4t, leave your beacon to keep that instance alive for one hour, so you can come back within that time and grab more of it. But then, its gone, an npc is there when you rejoin or even a player.

It will also have other uses when more features are added. Maybe people in your friendlist can see that also, so you can meet in midspace and not only at stations.
 
If i recall correctly from the dda you will be able to bookmark certain locations although i am fairly certain you wont be able to bookmark a uss as they are temporary and randomly placed unless it is a static FD driven event.

I do now see how personal beacons could add an element to gameplay but leaving one behind to keep an instance open is not feasable as you need a player commander to power that instance (if i understand the mechanics correctly) otherwise FD have to add more servers to power all the player personal nav beacons. Now as to keep an instance alive, in the full game you may be able to arrive at an uss with a friend, pick up what you can and return to a station and then return to your friend to pick up more but at the moment you can't.
 
If i recall correctly from the dda you will be able to bookmark certain locations although i am fairly certain you wont be able to bookmark a uss as they are temporary and randomly placed unless it is a static FD driven event.

I do now see how personal beacons could add an element to gameplay but leaving one behind to keep an instance open is not feasable as you need a player commander to power that instance (if i understand the mechanics correctly) otherwise FD have to add more servers to power all the player personal nav beacons. Now as to keep an instance alive, in the full game you may be able to arrive at an uss with a friend, pick up what you can and return to a station and then return to your friend to pick up more but at the moment you can't.

Maybe you are right regarding the USS instance, but I wonder how difficult it would be to turn a USS instance into a short lived revisitable resource, that only openly broadcasts to the player beacon owner. Perhaps if deployable beacons are very expensive, there would be limited use.

Who knows? I don't. Not a programmer, but the idea is there and you never know. Its a forum where devs might spot it (and reject it :)). Perhaps you have professional experience and can explain the mechanism of why not?
 
Remembering all the USS sites would require huge amounts of memory.

It'd be nice if they persisted as long as the instance does but I don't think that's the case.

I'm pretty sure we're getting private beacons though.
 
You say half the fun is finding stuff yet you appear to want stuff to always appear in the same place? If this happened half a dozen more powerful players would camp that location quicker than a free dinner with DB queue and stop you from getting any stuff. If that's what you want please feel free to continue with your quest. You are entitled to your opinion.

I too think the random and transient nature of USS's is a bit immersion breaking. Right now the game world in general feels far too transient and random - random missions, random NPCs, random outfitting/shipyard stock, random interdictions, random player matching in instances etc. It makes it feel like your playing one big lottery and choices dont matter much. For example the whole notion of "exploring" a system seems a bit pointless since you seem to get the same probability & type of USS's everywhere in that system.

If USS's were persistent then it opens the way for some more interesting situations such as other players joining the same USS. Maybe you drop a nav marker at some loot but it can be seen by other players if they get close enough etc etc.
 
Remembering all the USS sites would require huge amounts of memory.

It'd be nice if they persisted as long as the instance does but I don't think that's the case.

I'm pretty sure we're getting private beacons though.

+1 on the beacons.

On the memory, not talking about a discovered USS remaining discoverable to all. I could imagine that if a USS is beaconed by a PC, could it not then become a short and temporary private location? Something they interact with at a local system level and can then lead friends in bound SC to as a previous poster suggested. Very limited lifespan.

Just ideas, wishes, nothing more

When I think about it, the ability to explore, discover and then navigationally mark locations and arrange rendezvous locations etc is going to be fairly important in terms of depth of play.

That is going to need to be handled in some way, and just having predefined locations for will not cut it in my opinion.


cheers

poids
 
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