Waypoints, combat, docking yada yada

So i have a few questions I was hoping to shed some light on.

Navigation:
I set up my waypoints in gal map. Undock from port and barrel roll all day and night until I find the waypoint (in space) to point at for hyper jump.

Is there any way to find the waypoint without looking in random directions with my ship? Why does it not show up on my map? Why is there no cursor arrow on the edges of my screen to point in the direction of the waypoint? Whether it's a waypoint to another point in that system or jumping to a new one, nothing shows up in the sensor map so I need to manually roll in every direction to find where it is. I dread having "lack of windshield" cockpits because It takes even longer to find waypoints in space. I'm nearly 100% sure I missed something in the tutorial or some setting somewhere, it's too tedious to be how it was designed. If I'm doing it right, then It's a huge pain in the* that's starting to get to me.

Docking:
There's one specific type of dock that gets on my nerves. The Coriolis types. I usually get close enough until I can see ships swarming around the docking area, but it just seems ridiculous that an airport in space has no clear indicators of where the entrance is. Sometimes there are no ships and im orbiting the thing multiple times until I find the entrance. My attention span could use some work,but after 300 docks or more you tend to start zombie mode docking.

Trades:
Anyone got any tips on good trades? Seems the best one is from high tech to agri 23LY. 180k including return trip in profits with 100ton cargo hold.
Combat:
I tried some bounty hunting and had a few nice scores of 90k or so, usually from an Anaconda or Python. The only problem is the AI stealing your last hit and robbing you of 5+ minutes of work and cannon ammunition. I would expect this behavior from people online, it just comes with the territory. But having to worry about AI and having no kill rights on the recent theft of my bounty kinda ticks me off. Bounty should go to first person to take a shot and is still in vicinity of the bountied ship. That way no one will ever steal your kill unless they want to help you, AI or human. Thats my opinion anyway. As it stands currently, you have no guarantees. if you get a big fat juicy anaconda in your scope, chances are it becomes a feeding fest and I need to unleash all hell on it at 2% hull to make sure no other shot will take my bounty.

Pirating I'm not sure about. I messed around a bit in a central anarchy system. Lots of cargo around but picking it up currently is so tedious. Id rather do 3 round trip 50ly cargo hauls than be bothered to pick up 11 tons of jettisoned goods in space.

Mining:
Same issue as pirating. Tedious and utterly boring due to the tediousness of it. I get it, over simplifying with some kind of tractor beam would break the rules of some purists somewhere. But if we can create wormholes and a craft to survive the trip in this universe, a beam, hemp rope,even a duct tape funnel that sucks floating rocks into your cargo hold shouldn't be too far fetched. Yes , space vacume. Vacume a vacume...ahh nevermind.

Tips, further gripes and ideas. I'm all ears.
 
TL: DR but i'll answer the first question as i already have an image for it.

to the left of your HUD there is a compass that shows the direction you need to face to target the system you have locked on to, solid blue means its in front of you, a hollow blue circle means its behind you.

2fnEN2n.jpg
 
Hi there.

When you've got a system locked as a hyperspace target it should appear on your targeting compass. Use this to easily point your ship the correct way.

When you've got the station targeted have a look at the hologram of it on your console. It'll have arrows on it pointing to the entrance.
 
A stations is always facing the planet it is orbiting. Also, on the coriolis hologram (left hand on your HUD, where there's a planetary system in the image above) you hould see arrows on top on the coriolis faces all pointing in the direction of the mail slot.
 
Docking: for the Coriolis, just look for the side of the dice that is spinning counter-clockwise. And for what it's worth, I've noticed that (I believe) all large space docks have the entrance roughly facing the planet.
A nice trick I use is to adjust my heading in supercruise towards the planet or moon the dock is orbiting and then reorient myself to my intended destination, it takes two or three seconds longer before I drop out but when I do, I'm always facing the entrance.
 
Docking:
There's one specific type of dock that gets on my nerves. The Coriolis types. I usually get close enough until I can see ships swarming around the docking area, but it just seems ridiculous that an airport in space has no clear indicators of where the entrance is. Sometimes there are no ships and im orbiting the thing multiple times until I find the entrance. My attention span could use some work,but after 300 docks or more you tend to start zombie mode docking.

No need to zombie dock. Look at the stations rotation from your entry point when coming out of SC. It has 2 sides on which the rotation axis goes right through the middle (the other sides turn around the axis). One turns clockwise, the other turns counterclockwise. It's the counterclokwise you need to have.
 

MACMAN86

Banned
The manual is available to download in Launcher but I can't be bothered reading it either as they tend to be for reference and not training style.
Maybe someone could read the manual and start a thread on it ;)
 
aslo when docking use the hud directional to find your landing pad. it helps when you can't see your numbered pad easily.
 
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