Ways in which a Thargoid War could provide content for ALL players, not just combat pilots

I am still holding on to the Hope that Ed was speaking out of turn and just expressing his own thoughts. That we have the opportunity to decide ourselves how the Thargoids react to us (as we were promised), and that War is just one of the possible outcomes.

Hang on.... hope lost. It was a pew-pew stitch up all along
 
So we now know with certainty that 2.4 is Thargoids, and from what Ed said in the livestream they will be hostile, and we will be fighting them:



This statement by Ed in Tuesday’s stream (35 minutes in) bothered me, as he makes it sound like we all should be looking forward to shooting at Thargoids. But not everyone plays Elite to shoot at things! There are three main ranks in the game: Combat, Trading, and Exploring. Elite Dangerous has a wide variety of players, and while some do indeed love combat, a great many of the players want nothing or very little to do with it. I’m sure that a lot of them, judging by the tone of discussions since yesterday, are less than excited at the prospects of yet another combat focused headline feature update.

So I have been wondering today how a Thargoid war could provide more than just combat content to the game? Is there a way to give traders and explorers and miners something to do too? Then I read this post from CMDR Kmwmtd in another thread:



This is a fantastic idea! Upgrade the BGS to something like a military focused Power Play type of engine, where systems can have new status to them like different levels of “Thargoid invasion”, destabilizing system economies and such. Each week the galaxy map would be updated by the BGS 2.4 to show systems under attack, much like a Galactic Risk game, similar to the Power Play map but with aliens vs humans this time.

Being in this state would drain resources from the system for constantly fending off the Thargoids, resulting in compromised system defenses, economic crashes, famine, etc. This would then generate resupply missions where traders could run supplies to the Thargoid afflicted systems, hauling things like food and weapons and such. Ores and minerals would also be in huge demand to rebuild in the compromised systems, so very lucrative mining missions would fill the mission boards to give miners exceptional places to sell their cargo. Completing these missions would help bolster the system status, even possibly pushing the Thargoids out in the following week. This gives Traders and Miners an important role in the Thargoid war: Resupply.

Passenger ships could pick up missions to run troops to the invaded systems to help the cause, earning very high military payouts. So Passenger ships now have a role too: Troop transport.

Explorers could be tasked with Recon missions out in space, looking for Thargoid hives and rally points, even searching for many dozens of new barnacle sites which the Thargoids would be using to refuel and such. These hives and rally points could be procedurally generated each week by the BGS 2.4, and successful recon missions would result in military strike missions the following week where combat pilots could fly out to assault Thargoid bases and forces. So Explorers have an important role now for the war effort: Recon.

And of course the combat pilots have their role in the war: blasting Thargoids. Taking military missions to kill aliens in compromised systems, assault hives previously reconned by explorers, attacking barnacle sites on planet surfaces, etc.

A 2.4 update like this, where all Elite players, even the non-combat players, have a stake in the game and a role to play to help the war effort, well damn I would love to see something as all encompassing like that. Who knows, maybe this is exactly what we ARE getting with 2.4?

Yep, with some more mechanics/tools in the game, FD could leverage these to make the Thargoids far more interesting for PvP and PvE. I covered this in my what can we expect from the Thargoids, best case/worse case - https://forums.frontier.co.uk/showt...s-Return-2-4-Best-(realistic)-case-Worse-case

Ultimately (IMHO) without investment in more involved gameplay and mechanics though, I can't see the Thargoids being very interesting... We've had two years of very little such investment, and now, it's coming back to bite ED in the boosters - https://forums.frontier.co.uk/showt...o-bite-ED-in-the-boosters!?highlight=boosters
 
I like the sound of this.
I wonder what happens to a system that loses to the thargoids?
Could we side with them?
This could really liven up gameplay.

Given the lore on Thargoids, I'm not sure if we would be able to officially side with them - they have too big a grudge - but there would be nothing to stop Thargoid sympathisers from doing their best to disrupt supply lines or prowling the front-lines looking for human ships to attack. Part of the risk of taking part in war-related activities is that they would tend to take place in relatively well advertised areas - the front-line systems would be visible in the galaxy map with the right filters, and supply lines would form to feed these systems - so someone wanting to hunt humans would know where to look.

With the PvP players tending to gravitate towards the front-lines and supply lines (because that's where the prey lives), players wanting a PvE life should have a quieter time elsewhere.

Of course, Solo presents a bit of a problem (as it always does) with balance - players wanting PvP have to operate in Open; players wanting PvE tend to operate in Solo, so the two sides rarely meet. So maybe (controversial suggestion incoming) Solo needs to be handicapped as far as the war-effort is concerned - completing a war-related mission (military or logistic) or making a kill in a front-line system will earn significantly more rewards and influence in Open than in Solo, as a reflection of the additional risk.

I would also suggest that Thargoids in Solo are more-or-less god-like so that anyone trying to sneak though any system with Thargoid activity by slipping into Solo for the journey and popping into Open to spy/fight/trade would be guaranteed to get ganked overwhelmingly in Solo. That way, Solo doesn't become a convenient form of covert travel.

All very complex, and unlikely to be anything like we actually get, but one can but dream ;)
 
Last edited:

verminstar

Banned
Given the lore on Thargoids, I'm not sure if we would be able to officially side with them - they have too big a grudge - but there would be nothing to stop Thargoid sympathisers from doing their best to disrupt supply lines or prowling the front-lines looking for human ships to attack. Part of the risk of taking part in war-related activities is that they would tend to take place in relatively well advertised areas - the front-line systems would be visible in the galaxy map with the right filters, and supply lines would form to feed these systems - so someone wanting to hunt humans would know where to look.

With the PvP players tending to gravitate towards the front-lines and supply lines (because that's where the prey lives), players wanting a PvE life should have a quieter time elsewhere.

Of course, Solo presents a bit of a problem (as it always does) with balance - players wanting PvP have to operate in Open; players wanting PvE tend to operate in Solo, so the two sides rarely meet. So maybe (controversial suggestion incoming) Solo needs to be handicapped as far as the war-effort is concerned - completing a war-related mission (military or logistic) or making a kill in a front-line system will earn significantly more rewards and influence in Open than in Solo, as a reflection of the additional risk.

I would also suggest that Thargoids in Solo are more-or-less god-like so that anyone trying to sneak though any system with Thargoid activity by slipping into Solo for the journey and popping into Open to spy/fight/trade would be guaranteed to get ganked overwhelmingly in Solo. That way, Solo doesn't become a convenient form of covert travel.

All very complex, and unlikely to be anything like we actually get, but one can but dream ;)

Repped even though Im a mainly solo player. I got no issues with the wildlife being so strong, its impossible to fight in solo mode...Im unarmed and refuse to be armed fer role play purposes, so Im a runner regardless what mode Im in. I would think thats fair because solo mode is only really fer filtering out the players, not the content of the game itself.

I actually made a similar point on the subject of power play on the xbone sub forums in that I dont think its fair that we solo players can influence pp to the extent it currently does. If solo mode is to filter out external player influence, then surely solo players shouldnt be able to influence open world situations like pp. Doesnt make sense...its not logical imho.

But anyway, not wanting to go off on a different tangeant and my opinions are a minority pov that I really cba arguing over.

I would like to see something fer non combat players to do...not merely hauling the bullets and bandages to the front lines...that would be a complete waste of great oppotunity and something one would make a point of ignoring with not a seconds hesitation. Thats a cg, quite literally and a pvp magnet so if solo was too heavily penalized, I fear the troops would run outta supplies in a week or two. It would be an unforgivable lack of imagination to end up with this...which is why Im getting that sense of dread that thats exactly what we will get ^
 
Last edited:
Might as well call this thread "Really good ideas which will never happen, enjoy your rebranded CZs with Thargoids in"
 
Might as well call this thread "Really good ideas which will never happen, enjoy your rebranded CZs with Thargoids in"

I'm full of ideas which will never happen - not necessary "really good", but ideas, nonetheless.

I am reminded of an Eddie Izzard stand-up - "As a kid, you know when you have that spark of invention! I invented a helicopter that goes underwater. Bit of a deathtrap but, erm, but the spark was there, you know?"

Some people would say that I'm full of something else ;)
 
... Im a mainly solo player ...

I am currently a solo-lurker. I'm not a care-bear. I don't mind particularly mind combat or losing ships - I played EVE online for many years, and took part in null-sec hunting parties, gate camps (from both sides), ferrying cargo for sale into and out of low-sec, and the odd corporation war. I numerous kill-mails, but appeared far more often as the killed than the killer.

But until a few months ago, I had a lot of RL stuff going on - selling a house, buying/moving to a new house, getting used to a new job, etc - and when I had time for ED, I just liked to do something relatively mindless (no offence) to relax. And though I don't mind combat, it is not relaxing - quite the opposite if you're doing it right ;)

Then I went exploring, and while there is no real difference between Solo and Open when you're on the other side of the galaxy, there are times when you might meet other players - popular tourist locations such as Sag A* or Beagle Point, or when returning to the bubble - and with a lot of precious exploration data on board, I really don't want to risk losing 5 or 6 months work to an accidental or deliberate shot or collision - a few days/weeks to recoup a re-buy, yes, but 6 months to replace all that data, no.

I am on my way (slowly) back to the bubble, and will probably arrive in time for 2.4, at which point, depending on what is on offer, I may move into Open.

Maybe you will join me when 2.4 arrives and is the release we (the entire community) are hoping for :D
 
Last edited:
Back
Top Bottom