Ways to add to gameplay and difficulty with jeeps, choppers, and fences

So here are some ideas to add to gameplay and difficulty I've been thinking about after reading other threads.

Ranger jeeps- ok no damage required, but disableable. If you crash into too many things or get knocked around by a dinosaur too many times jeeps become disabled. If this happens around carnivores rangers could be killed for further emersion if they went a step further. Gyrospheres and tour trucks if driven by a user and left off a tour route simply disappear if you get out of view and go to another part of the map. Instead.of flying a jeep back they could disappear and respawn at the ranger station. The catch being that there is a repair bar timer like the bar when incubating a dino. This puts the jeep out of use for 2 or 3 minutes.
Along with being disableable, the jeeps can get a tranq and revive dart to make them more useful.


Choppers- no autopilot on manual driving, so choppers can hit things and also be disableable. No explosion or damage necessary, they can fall to the ground not able to take off. They too could disappear and respawn at acu center when out of view and given the repair timer bar keeping them out of use for 2 or 3 minutes.

Along with disableable, they too get a revive dart.


Tranq upgrades- larger, armored, and thicker hide dinos require larger darts and heavier guns to tranq them, base tranqs wont work, neither will base revives.

Further penalties during tranq and revive... Once upgrades are added you will have to pick the base darts or heavy darts from chopper and or ranger jeeps. If you accidentally use heavy darts on a light dart animal that animal can slip into a coma and die unless heavy dart revive is used, but once this is done the heavy revived dinos will be supercharged with adrenaline for a few minutes. This will cause them to rampage and attack other dinos and or attack fences and attack guests. If jeeps are made disableable they could attack jeeps as well. Further choppers could also be disableabled by rampaging Dilophosaurus if you fly too low and they spit at the chopper hitting a pilot or covering the windows so they cant see. Granted this would require manual flight to get low enough, but who wouldn't want to try this scenario out and see what happens? These changes will penalize mistakes.


Fences- dinosaurs will have fence break classes. No more galis breaking out of heavy steel or concrete no matter what. Smaller dinos will only be able to break out of low grade fences. Medium carnivores and herbivores won't be able to break through concrete fences. Only sauropods and large carnivores can escape all fence types. This will add realism. But dinos continuously stressed that attack fences too strong to break will take damage until they are injured. Once injured they will lie comatose until revived or they will die. They wont get injured from 1 storm of comfort loss, but other causes of comfort loss that last longer will cause injury.


These would be small tweaks to gameplay but could increase difficulty. If you get your chopper disabled you'll have to rely souly on jeeps which will take longer to get things under control. If a jeep or two is also disabled you could have to wait several minutes before you could intervene on your park's chaos. Not only could dinosaurs escape and kill guests and each other, but could kill themselves attempting to break out of fences they cant escape from.


Just some ideas for the future or a sequel to add some depth to gameplay.
 
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