We are Clones

Guys, when we die to or for what ever reason, we are clones for the next batch.


We are the clones, which allows us to change our mistakes, and do something different.

When we die, a new 'us' is awakened and yes. yeah. yep.

clones.

[video=youtube;mvEPSlhxvcw]https://www.youtube.com/watch?v=mvEPSlhxvcw&index=2&list=PL1xfHXoBc8cBH1--6ilfdKCjNayh99jDs[/video]
 
CQC is easy. Its a VR game within a game (tho how they get around the instant data transfer without latancy from anywhere in the universe but does not work for exploration data or bounty hunter vouchers I have no idea - equally no idea how we get all those ship parts and other materials in our pockets when we blow up (Time Lord tech??), but then that is at odds with not having a usb stick with bounty vouchers and exploration data.

In the main game lore wise we are not clones. according to stories we float in space until picked up by a ship (or at least iirc that was what happened in the Dark Wheel)

Personally i would like that they wrote in some lore about a micro personal hyperspace drive which could open a tiny worm hole and drop us next to a station, and then add in a short sequence of this happening on destruction or I would just give each ship a use one escape capsule as a possible module, it costs a fair bit and is use once and we have to buy it again after destruction that then transports us but it has a massive jump range.

The multiplayer side of it complicates the whole thing so right now I try not to think about it (without MP we could just black out and then wake up with time having jumped an amount of time into the future linked to how far away from civilisation we were on destruction.

Perhaps Star Citizen have a better idea, where the notion is you can die and then a sibling takes all your assets ...


I imagine the devs will think too much work for too little payout, however me personally it is the believability that I am actually playing a somewhat believable game of space man in 33rd century that hooked me in. Others who use the whole "just space pixels in an arcade game" however would not care 1 jot about any of it and just want to play the game.

They are not wrong... its just a different mindset for playing the game. I guess personally it is why I will NEVER complain about money being too slow to get etc because to me it is insane that i can get from a base sidewinder to a well specced shiny cobra in just a few hrs play.
 
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I've mentioned this - Pilots are Clones (or equivalent) - as the only rational explaination for how "death" works.

Each time you visit a station your conciousness is backed up. When you die, a new clone/body is produced and the conciousness downloaded into it. This explains how you can die on the far side of the galaxy, and be instantly reborn in the last station you visited in the bubble. Add in quantum entanglement to trigger the "rebirth".

Even if you die on approach to a Station, you are still reborn in the last-visited-station, which could be on the other side of the bubble. This isn't someone rescuing your escape pod.

This also explains why you don't get to keep anything gathered on your last trip - nothing is returned.

Explains why no body wants those escape pods, and why its illegal to handle them. Duplicates turning up is bad for karma.
 
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