we backed a kickstarter project. keep that in mind.

What people seem to forget is that Elite dangerous is a kickstarter project. Below is what was offered to anyone who backed Elite dangerous, and as far as I can see they have delivered.

Unfortunately there are a few late backers who feel that they have been short changed, all backers have been offered the same elite dangerous that the kickstarer backers backed.

With each incarnation of builds the original backers who got the game going in the first place see the same story each time with some late backers expecting something other that what was proposed in the first place.

For myself and the kickstarter backers, we all backed to see Elite dangerous be created by Frontier and to be able to play Elite again, anything more than that has been a big bonus.

I’m sure that I speak for most kickstarter backers when I say that Frontier have delivered on their original goal.

With this in mind I feel that a reminder is needed for everyone thinking of posting a new thread regarding what the game appears to be lacking.

What is being released on the 22nd is far beyond what all the original kickstarter backers expected and as far as I’m concerned almost everything they said would be in the first release is there.

On top of what was offered during the kickstarter, Frontier has given us Oculus rift support, various joystick supports, in game VoIP, 4ksupport.

Frontier could have easily just delivered just the basics with no extra support,
So before you feel that you should air your views on what Elite is missing you should take a look at what was offered in the first place and remember that you got involved to help Elite be made for a low £1,250,000.

if the kickstarter had failed then all backers would be looking at the fiasco of Star Citizen as their hope of a space sim,
count yourself lucky that the original space sim that created every space sim after it has made the return.
im sure over the next few years elite Dangerous will be a standard that all space sims aspire to become.
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Kickstarter 2012.
Our galaxy. Its an awe inspiring, beautiful, vast place; with billions of star systems,planets, moons and asteroid fields just waiting to be explored, and exploited.
The triumverate superpowers of the Empire, Federation and Independents dominatetheir core system volumes and constantly skirmish to outmaneouver one anotheron their frontiers.
Outside their influence, in the vast majority of thegalaxy, anarchy reigns supreme and spectacular discoveries await the bold.

Its dog-eat-dogout there – you need to keep your friends close, and your enemies closer.

Whether you want to trade for profit between systems, take part in multiplayer co-op missionalliances, free-for-all group battles and team raids to bring down planetaryeconomies, even tip the balance of power in the galaxy (for your own advantage,of course..), or simply explore the wonders of the galaxy (and who knows whatyou’ll find out there..) is up to you.

Your second-to-second actions could have you taking the roles of trader, pirate, bounty hunter,leader, team player, opportunistic assassin, grand schemer, and more.
You are at the centre of the action any time, any place and any way you choose – eachaction has a consequence, and influences the galaxy around you.

Starting with a few credits and a basic starship, carve your own path through the richest,largest gaming sandbox ever created, set against a backdrop of raw anarchy,galactic powerplays and intrigue.
Do whatever it takes to upgrade yourship’s hull, engines, weapons, defences, cargo hold; constantly improve yourcapabilities and influence on your journey towards the most coveted rank in thehistory of gaming - ‘Elite’.
 
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What people seem to forget is that Elite dangerous is a kickstarter project. Below is what was offered to anyone who backed Elite dangerous, and as far as I can see they have delivered.

Unfortunately there are a few late backers who feel that they have been short changed, all backers have been offered the same elite dangerous that the kickstarer backers backed.

With each incarnation of builds the original backers who got the game going in the first place see the same story each time with some late backers expecting something other that what was proposed in the first place.

For myself and the kickstarter backers, we all backed to see Elite dangerous be created by Frontier and to be able to play Elite again, anything more than that has been a big bonus.

I’m sure that I speak for most kickstarter backers when I say that Frontier have delivered on their original goal.

With this in mind I feel that a reminder is needed for everyone thinking of posting a new thread regarding what the game appears to be lacking.

What is being released on the 22nd is far beyond what all the original kickstarter backers expected and as far as I’m concerned almost everything they said would be in the first release is there.

On top of what was offered during the kickstarter, Frontier has given us Oculus rift support, various joystick supports, in game VoIP, 4ksupport.

Frontier could have easily just delivered just the basics with no extra support,
So before you feel that you should air your views on what Elite is missing you should take a look at what was offered in the first place and remember that you got involved to help Elite be made for a low
£1,250,000.

if the kickstarter had failed then all backers would be looking at the fiasco of Star Citizen as their hope of a space sim,
count yourself lucky that the original space sim that created every space sim after it has made the return.
im sure overt the next few years elite Dangerous will a standard that all space sims aspire to become.



Kickstarter 2012.
Our galaxy. Its an awe inspiring, beautiful, vast place; with billions of star systems,planets, moons and asteroid fields just waiting to be explored, and exploited.
The triumverate superpowers of the Empire, Federation and Independents dominatetheir core system volumes and constantly skirmish to outmaneouver one anotheron their frontiers.
Outside their influence, in the vast majority of thegalaxy, anarchy reigns supreme and spectacular discoveries await the bold.

Its dog-eat-dogout there – you need to keep your friends close, and your enemies closer.

Whether you want to trade for profit between systems, take part in multiplayer co-op missionalliances, free-for-all group battles and team raids to bring down planetaryeconomies, even tip the balance of power in the galaxy (for your own advantage,of course..), or simply explore the wonders of the galaxy (and who knows whatyou’ll find out there..) is up to you.

Your second-to-second actions could have you taking the roles of trader, pirate, bounty hunter,leader, team player, opportunistic assassin, grand schemer, and more.
You are at the centre of the action any time, any place and any way you choose – eachaction has a consequence, and influences the galaxy around you.


Starting with a few credits and a basic starship, carve your own path through the richest,largest gaming sandbox ever created, set against a backdrop of raw anarchy,galactic powerplays and intrigue.
Do whatever it takes to upgrade yourship’s hull, engines, weapons, defences, cargo hold; constantly improve yourcapabilities and influence on your journey towards the most coveted rank in thehistory of gaming - ‘Elite’.

+1 Excellent Post!

But we are living in the "Age of Entitlement" , not sure how many are going to agree with you.
 

Lestat

Banned
One +1 rep to you (like you need another one) :p

You know Backers payed $10 to a few thousands for what we get. My self I payed $300
 
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Mobius - I agree 100pct with your views on Elite, what was promised and where we are now. I'm personally very excited for release.
 
Why do I remember looking forward to the "Gamma" when supposedly all the backer get access? This is... not satisfactory to say the least. In fact I feel cheated.
 
Frontier have most certainly NOT delivered what they said they would. They said that on release we would be able to play the game without an internet connection, but now we can't. I'm sorry but that is a HUUUUUUGE bait and switch. Many, many people have no interest in playing while connected. They have also said that all backers would start on equal footing with gamma, and now anyone that isn't an alpha/beta backer is left out while everyone else accumulates wealth and advantages. Stop spreading misinformation.

With that said /thread.

as I said most of what was offered, personally I understand the grievance of the no offline game play, but I also understand that if they did allow offline play, the game would open itself up to being pirated to a unacceptable level.
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on the whole I agree with others regarding the no offline stance that Frontier have taken, but I understand why.
 
Mobius, I know you mean well, but actually you are just adding fuel to the fire.
(Although in my view you are not wrong with what you wrote).

It took not even one single post to derail already. I would really suggest you let some Mod lock up this thread, this is already a snipe-fest.
 
I backed at £200 level when they said there would be an offline mode. This I believe, was a fundamental part of the design. It was advertised as part of the plan for Alpha backers. It was advertised as part of the plan for Beta backers. It was removed from the plan on Friday. Well, I think we all can figure out that the decision was made long before Friday. That is my main problem with this. As you can see by the sig. I'm using, I'm not massively bothered by the lack of Offline play, although it would have been nice. I am bothered by the, at best, total lack of respect for the backers in only revealing this point a month before release and, at worst, downright deceit. What should have happened is that when the decision was made, they held their hand up and say sorry, we made a mistake and it's just not possible with the resources we have. They should have refunded all backers that felt they have been misled (by this I mean people who bought from zaonce.com - Kickstarter is different, you take the risk.). They should then have immediately removed all reference to offline mode on their websites and informed the community and games media (many gaming websites still state that there will be an offline mode). I'm particularly disappointed that they allowed a moderator to tell people that there will be an offline mode even as late at the 9th of this month, even quoting that he had this information from Michael Brookes.

At the end of the day, they asked us to trust them when we pledged our Kickstarter money. Some way to repay it.
 
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Lestat

Banned
All they would have to do to make a offline mode is check it once in a while. Let say every three days if the player plays it once a day.
 
I backed at £200 level when they said there would be an offline mode. This I believe, was a fundamental part of the design. It was advertised as part of the plan for Alpha backers. It was advertised as part of the plan for Beta backers. It was removed from the plan on Friday. Well, I think we all can figure out that the decision was made long before Friday. That is my main problem with this. As you can see by the sig. I'm using, I'm not massively bothered by the lack of Offline play, although it would have been nice. I am bothered by the, at best, total lack of respect for the backers in only revealing this point a month before release and, at worst, downright deceit. What should have happened is that when the decision was made, they held their hand up and say sorry, we made a mistake and it's just not possible with the resources we have. They should have refunded all backers that felt they have been misled (by this I mean people who bought from zaonce.com - Kickstarter is different, you take the risk.). They should then have immediately removed all reference to offline mode on their websites and informed the community and games media (many gaming websites still state that there will be an offline mode). I'm particularly disappointed that they allowed a moderator to tell people that there will be an offline mode even as late at the 9th of this month, even quoting that he had this information from Michael Brookes.

At the end of the day, they asked us to trust them when we pledged our Kickstarter money. Some way to repay it.

I totally agree, the offline thing is a real biggie, I even remember frontier saying something about what would happen years down the line when the servers get closed down, that players will be still be able to play the game,
im hoping that frontier go back on the plan to remove offline and to implement a basic single player offline universe.
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on the whole though this thread is to remind people what was originally offered minus the offline mode.
 
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All they would have to do to make a offline mode is check it once in a while. Let say every three days if the player plays it once a day.

So you buy some fish and transport it to another station, you go to sell it but it won't work since you are off line. The server has all the code for transactions. To make it work they need to port all that code and other functionality to the client. Not saying it can't be done but FD obviously ran into issues trying to do this. Unless they didn't and they are liars as many have pointed out, and this is a giant conspiracy to implement always on drm.
 
Wow, the white knight is strong with this guy.

I'm sorry but there is no excuse for a bait and switch. Piracy isn't a new thing and if they were would have announced on their Kickstarter that they were going to use always online DRM then they never would have made it past the funding phase.

a very good point, quoting Frontier.
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Will the game be DRM-free?


Yes, the game code will not include DRM (Digital Rights Management), but there will be server authentication when you connect for multiplayer and/or updates and to synchronise with the server.

Last updated: Mon, Dec 10 2012 11:54 AM +00:00
 
another thing that needs to be kept in mind regarding Kickstarter projects.

Quote Kickstarter.
"The creator is solely responsible for fulfilling the promises made in their project. If they’re unable to satisfy the terms of this agreement, they may be subject to legal action by backers."
on the whole, Elite has delivered on what they offered, but even though this thread could turn into a, They said offline, if you feel that they have failed that, then you can take action and see how that pans out.
 
Just look at it as how many hours you've played vs money spent. I'm pretty sure the majority of Alpha backers have got good value for money even at £200. I paid £50 two weeks ago, have played 24 hours. £2 per hour played already doesn't seem like a bad deal to me, and I'm far from rolling in cash. How many hundreds of hours gameplay has your £200 bought you before the game is even released?

This is part of the issue - you've been playing the game for months, know it inside-out and now want more. The vast majority of players are coming in *now* and will be very happy with the game as it stands. You are basically a "victim" of your own making, that's the price you pay for early access.

Yes, it's annoying when "promises" are broken but you're all old enough to know what it's like in this industry. I'm not supporting them but I saw it coming even though I'm just a noob to the game.

I hope that all of you hold Frontier to their initial promises even if they are not going to make release though. You should concentrate on doing that.
 
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How many hundreds of hours gameplay has your £200 bought you before the game is even released?

Not much. Up until recently there hasn't been enough content to keep me playing more than a couple of days (maybe 4 hours on each of those days) after each phase of Alpha and Beta. I dropped £20 on Kerbal Space Program and I've clocked 500+ hours so far and it still hold my interest. It being offline and modable helps.
 
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