My point here would be that the parties organizing the hit might prefer to seek out an operative from ‘out of town’.
I suppose as long as the flavour text supported that it'd be no big deal, the basic idea seems fine to me
My point here would be that the parties organizing the hit might prefer to seek out an operative from ‘out of town’.
Yeah definitely.To be fair, I'm all for expanding regular chained-missions too.
Seems like it'd be easy enough to expand them into proper mini-quests.
You pick up an escape pod.
You deliver it to a station.
You get a chained-mission to transport the pod's occupant back home.
You deliver the person to their home.
You get a chained mission to explode the pirate who kidnapped the person.
Etc.
It'd definitely also be nice if there could be "branched" missions as well as chained-missions, though.
We currently get offered missions, and given mission-updates, in our comm's HUD during flight so it should be possible to expand the scope of missions using that mechanic too.
That's definitively a factor, or the major factor, in my thoughts on this. I'm not necessarily calling for full on scripted missions but there could be a certain element of that, enough "seeds" of a story for us to fill in the gaps (so-to-speak).I suppose as long as the flavour text supported that it'd be no big deal, the basic idea seems fine to me![]()