We definitely need to be able to set our home!

Once more, after clearing my saves, I settling in the Colonia Nebula, my beloved space frontier.
I play in Iron Mad mode, actually never using the insurance (I want to achieve triple elite without a single rebuy!). So, to me, if my ship is destroyed, I only have the stock sidewinder as option - if I survive!
Actually, I see no sense at all to suddenly respawn in a stock sidewinder more than 20K Ly away...

If we be able to choose a station as our home, we could be able to choose, after a ship destruction, to respawn at the last visited station - with the insurance - or at home, with the stock sidewinder. This, beside solving such curious futuristic behavior - suddenly teleported back to civilization.... - solve also a very know exploit, the famous "suicidalwinder". I already used that, after my second visit to Colonia - before my saves clearing - cause I wish to help in the CG to build the support station and I was too far to be able to help. But I do not think is well implemented, game-wise.

I always advocated the return of the escape-pod, however seems that the community do not like very much to bother with it. I pray all days to Odin for this to change, but...

So far, so good. This is my suggestion:

To be able to choose a station as home, the player must:

1 - be an Allied of the controlling faction by at least a week
2 - the station provide a shipyard
3 - be docked at the station

This way, if you went to Colonia, stay there for a while, elected Dervish Platform as your home, and die, you can use the insurance as it always worked, or respawn at your home with the stock sidewinder.
You cannot re-elect an home in the Bubble, for example, if you do not fly to there with your ship. You must be docket at!

Of course, the player will not be obligated to choose a new home; they could stay as now.

This is much more elegant for the one of us which moved to Colonia, and for the ones which will move to other new future proto-bubbles.

What do you think about? Should we make a formal request to Frontier?
 
Perhaps we could have a list of assets. So you can pay the insurance on the ship that exploded, or lose that ship and pick from any of the others that you have docked somewhere. Rather than the Suicidewinder.
 
Perhaps we could have a list of assets. So you can pay the insurance on the ship that exploded, or lose that ship and pick from any of the others that you have docked somewhere. Rather than the Suicidewinder.

This is better than nothing, indeed. Make more sense, at least...

Well, we should tweak the request details before submitting it. More ideas?
 
It'd be nice to be able to set a home system for roleplaying aspects too, so maybe better prices / jobs, or special missions? (not sure how feasible that is).
 
One thing i would like is the game to recognise me as the leader of my own minor faction.

Another logical thing is to be able to choose any ship we own to spawn in or if we choose the sidewinder get to pick a system (that we have visited) to spawn in.
 
Perhaps we could have a list of assets. So you can pay the insurance on the ship that exploded, or lose that ship and pick from any of the others that you have docked somewhere. Rather than the Suicidewinder.

Pretty sure this is coming and Im pretty sure it was mentioned in a livestream. More so that you could sell other assets to pay for the rebuy if you dont have enough credits at the time.

Good idea OP
 
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One thing i would like is the game to recognise me as the leader of my own minor faction.

Another logical thing is to be able to choose any ship we own to spawn in or if we choose the sidewinder get to pick a system (that we have visited) to spawn in.

Yes, I agree with you. All those things are pretty reasonable, and is quite shocking that they are still not implemented.

See you in the dark, CMDRS!
 
Dear Frontier Devs, we need our homes!

Please, Frontier Developers, have a look at this. We need a better mechanic after ships destruction and faction-wise.
 
Frontier, we need our homes! Please...

Dear Frontier Developers, I play elite dangerous by more than an year, and I plan to play it for many more years ahead. I feel that we urgently need to be able to set our homes in a system we like, to help in gains depth for a lore-wise experience, and role-play and ship rebuy mechanic.

​All seems to agree that we should be able to choose a system as home upon that criteria be fulfilled:


​1 - be docked at the station​
2 - be an Allied of the controlling faction by at least a week
3 - the station provide a shipyard

​This is a mandatory improvement for the player which, being myself one of them, moved to Colonia. If our ships is destructed, and we cannot/want to use the insurance, we are instantly teleported to the Bubble, to our first system (Asellus Primus in my case, as I cleared my-saves by a month or so...). This, being a weird mechanic, it also provide an exploit, as we can travel to Colonia, dock our ship there, and use the "suicidalwinder" tactic to instantly return to the bubble. I used it an year ago, when I was in Colonia and decided to help in the CG to build the support outposts: I start to fly back to the bubble; when I saw that I could not get there in time, I returned to Jaques Station and used the "suicidalwinder" exploit to be able to participate.

​Our suggestion eliminate such exploit because, when you choose a system as your home, and your ship is destructed, you can:


  1. ​pay the insurance as usual, and respawn to the last visited station
  2. choose the stock sidewinder, and respawn to YOUR home system


​As, for you to be able to choose an home station you MUST be docked at, you cannot travel to Colonia, choose Dervish Platform as your home, and respawn to the Bubble if your ship is destroyed. You actually have to fly back to the Bubble, dock at a station and so, after doing that, you can respawn at the last visited station if you pay the insurance. If not, you respawn to your home, in Colonia, unless you had docked to a station which you are an Ally for for at least four weeks...
​Does it make sense to you?

​This is still not perfect: maybe we should be able to respawn in the stock sidewinder only to the nearest station anyway - I prefer that, it's more lore-wise as it's more in accordance with what an automatic escape-pod implementation would be - but at least prevents some weird game mechanic and exploits.

​However, having an home system still is interesting even if the last suggestion (stock sidewinder to the nearest station) is implemented.
​Being in your home, you could be able to:


  1. ​​stock some not transferable cargo in
  2. better discounts on shipyards and outfitting
  3. political missions opened - Power Play integration?
  4. local contracts as system security - shows up in the "contacts" tab as "security bond contact", below "combat bond contact"
  5. further trading improvement, with access to a local stock market which has weekly bonus or onus according to the station economical state

Those are just the ideas I came to so far.


​Of course, there are many other suggestions from the player base, so I suggest Frontier to open a public thread in the forum to evaluate how the players would enjoy such improvement and, why not, consider an open beta access (like the 2.3.10) with a mockup of the implementation. I'm pretty sure that an open, moderated discussion is the best way to deal with the Elite: Dangerous players community.

​See you in the dark,
CMDR Spadino

P.S. Of course, sorry for my poor English writing...
 
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Perhaps we could have a list of assets. So you can pay the insurance on the ship that exploded, or lose that ship and pick from any of the others that you have docked somewhere. Rather than the Suicidewinder.

This would effectively mean instant travel as people would use suicidewinders to teleport to any station they have a ship parked at. Mechanics like this have been discussed exhaustively already.
In case I got you wrong and you meant pick from any of your other ships BUT respawn at the last visited station, just like you would when paying the insurance, I'd agree. In that case however, the ship would have to be transferred to that last visited station first, including the transfer time and fees...

This, beside solving such curious futuristic behavior - suddenly teleported back to civilization.... - solve also a very know exploit, the famous "suicidalwinder".

Your suggestion wouldn't solve the exploit it would only reverse it. People who have visited Colonia could make it their home. Once back in the bubble they could use the suicidewinder method anytime to instant-travel back to Colonia...

This is still not perfect: maybe we should be able to respawn in the stock sidewinder only to the nearest station anyway - I prefer that, it's more lore-wise as it's more in accordance with what an automatic escape-pod implementation would be - but at least prevents some weird game mechanic and exploits.

This seems to be the most logical solution to me. I'd support that! Should be the nearest station with a shipyard, of course...
 
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I kind of like booth ideas.
A: Let the player choose their home. Freewinder from home or insurance from last docked station.
B: No home for no one. Insurance or freewinder, booth start from the last visited station. Why should my escape pod fly all the way back to the bubble with just a barrel of fuel?
 
Your suggestion wouldn't solve the exploit it would only reverse it. People who have visited Colonia could make it their home. Once back in the bubble they could use the suicidewinder method anytime to instant-travel back to Colonia...

Yes, you are right. But, as I'm settled in Colonia, why my stock sidewinder must be at Asellus Primus anyway?
 
I kind of like booth ideas.
A: Let the player choose their home. Freewinder from home or insurance from last docked station.
B: No home for no one. Insurance or freewinder, booth start from the last visited station. Why should my escape pod fly all the way back to the bubble with just a barrel of fuel?

Absolutely yes! I think that the B solutions is by far the most logical and easy to implement.

Of course, that could be a problem if your station has a very poor outfitting section and too far from other to reach with a stock sidewinder. In that case, we should have the "re-start" choice, for emergency purpose:

a. stock sidewinder to the last visited station, paid by its shipyard price
b. insurance rebuild, to the last visited station
c. stock sidewinder to your start station

What about that?
 
I got a very kind reply from frontier; it seems they liked the idea. I knew also that some improvement on the current mechanic it's already being discussed for the next release, which is quite interesting.
let see what Frontier will present to us!
 
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