We developed the ultimate Python Mk2 Core Bomber, which can "solo" the Titan

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EDSY build link

I've taken this build for a spin at Thor and, with premium ammo, I've repeatedly been able to "zero out" (go from 100% to 0% thermal core integrity) entirely on my own. This build can truly "solo the Titan."

Unlike Sirius Missiles (which you need to manually restock on death/respawn), Guardian Shards automatically restock premiums to full on respawn, making blowing yourself up a dirt cheap way to regain access to premium ammo without "paying" additional materials.

This is the BEST Titan Bomber we've ever designed, and we believe it will rapidly displace most other ships in this role.

The only truly competitive option is the KraitMk2 which, in a similar configuration, manages 69% Thermal Core damage (but is a LOT tankier, easier to stay cold with, and a better fighter/bomber vs just bomber.)

I'll be making a video about this build next week, but as people are getting their hands on this ship now and building it, thought we'd put the info out there.

Also note, if you've already built the TitanBomber V3.0A, this V3.1A is a very minor upgrade (just hardpoints and a C3 XWS in place of the C3 MRP.)

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This is the bond for 100% at current "Maximum" Damage Resistance of Thor:
100PctBondMaxDR.jpg
 
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Is this build only possible after the change on XWS no longer needing power?
No because the XWS was always bugged and never actually consumed power in the first place.

This build got a big boost when they removed the -20% damage penalty on AGZ-res modded guarrdian weapons tho.
 
maybe worth squeezing in guardian module reinforcement with AGF instead of normal one. At size one, any advantage matters and power increase is minimal. Better yet, perhaps swap size 2 hull reinforcement with module reinforcement
 
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This is the BEST Titan Bomber we've ever designed, and we believe it will rapidly displace most other ships in this role.

I agree it will, for I have been using that loadout since T. Indra, just without sparing the expense of premium ammunition—until yesterday, when I posted much the same thing! By around nine-and-a-half hours, this is actually sort of a duplicate topic.

In any case, my premium loadout variant with full Core video, albeit the typical loadout variant with two-thirds Core video being more practical!
 
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I've taken this build for a spin at Thor and, with premium ammo, I've repeatedly been able to "zero out" (go from 100% to 0% thermal core integrity) entirely on my own. This build can truly "solo the Titan."
...
I'll try to ask more precisely so as not to distort the meaning.

In the new update (18.08) added reward materials for participation in the AX. If you kill a Titan before his vulnerability (so you do now) is it a great progress of the war ? They give a lot of materials for that ?

P.S. And it's not clear, you're aiming for cold assembly again. Why would that be necessary in a Titan bombardment and on a fast ship?
 
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maybe worth squeezing in guardian module reinforcement with AGF instead of normal one. At size one, any advantage matters and power increase is minimal. Better yet, perhaps swap size 2 hull reinforcement with module reinforcement
Shields protect against module damage. Shields “are” your MRP on this build. But shields are vulnerable to phasing damage, of which there is a good amount in TitanSpace, hence the HRPs. That one MRP is an insurance-policy-of-last-resort in case you lose that shield. Same for the AFMU. But you hopefully won’t need either.

Guardian ones want power and generates heat. This build is at the very edge of detectability with its current heat profile (under thrust with shields charging.) I wouldn’t personally trade 10% module integrity buffer for even 0.01MW of extra heat here, especially since you then have to engineer that GMRP for AGZ-res too (!),

But like all things, this is a reference build, so if your use warrants or prefers the guardian ones, by all means put them in!
 
I agree it will, for I have been using that loadout since T. Indra, just without sparing the expense of premium ammunition—until yesterday, when I posted much the same thing! By around nine-and-a-half hours, this is actually sort of a duplicate topic.

In any case, my premium loadout variant with full Core video, albeit the typical loadout variant with two-thirds Core video being more practical!
Hadn’t seen your post. Seems like we both independently converged to similar observations.

I will note - the build we posted is much improved, I would argue, over the biweave version you posted. That biweave version will heat you up massively and well past detection levels when biweaves are charging, while also preventing you from flying 1-4-1 also when shields are charging.

EDSY does not show heat from charging shields unfortunately. And that heat varies based on shield distro draw. Biweaves are very, very hot in that regard. While also needing active PiP management when shields charge in most cases.

The 6D ELP5/LD shield version is much, much higher quality of life, easier to use, and less-experienced-pilot friendly. And with an extra 0E booster, it has competitive shield integrity to boot.
 
im not sure how to take the suggestion on avoiding premium rearms by suicide. one could almost consider it cheating...
 
im not sure how to take the suggestion on avoiding premium rearms by suicide. one could almost consider it cheating...
Some could consider relogging to fix a bug cheating. It's a matter of perspective. Each of us can simply not do what we don't agree with.

None of us should tell others to play our way. It's a big galaxy, we can all play the way we want (provided we don't breach the TOS).
 
You can use Military Composite or Reinforced hull where you now have the lightweight alloy armor type, granting almost 1000 (when engineered up) extra structure points and freeing up the size 4 optional slot for other things.
 
im not sure how to take the suggestion on avoiding premium rearms by suicide. one could almost consider it cheating...
It’s definitely by design. It is not a bug. As such, it is not an exploit.

As to whether you personally want to use it or not, by all means play however you like.

Let’s not accuse others of “cheating” though when it’s solely using existing and intended game mechanics.

If that’s how it feels to you, by all means, play as you see fit!
 
You can use Military Composite or Reinforced hull where you now have the lightweight alloy armor type, granting almost 1000 (when engineered up) extra structure points and freeing up the size 4 optional slot for other things.

And losing 10m/s because because of that extra mass.

No thanks! :)
 
It’s definitely by design. It is not a bug. As such, it is not an exploit.

As to whether you personally want to use it or not, by all means play however you like.

Let’s not accuse others of “cheating” though when it’s solely using existing and intended game mechanics.

If that’s how it feels to you, by all means, play as you see fit!
Existing - yes, planned - no.

The error in the game exists, but it is not planned.

P.S. And as far as I understood him he wasn't accusing anyone, just pointing out what it looked like in his opinion.
 
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You can use Military Composite or Reinforced hull where you now have the lightweight alloy armor type, granting almost 1000 (when engineered up) extra structure points and freeing up the size 4 optional slot for other things.
It depends on the ratio of the amount of speed loss to the speed of the ship. If it is in the middle, then you need to think, for fast and slow ship it is not so important.
 
This build is at the very edge of detectability with its current heat profile (under thrust with shields charging.) I wouldn’t personally trade 10% module integrity buffer for even 0.01MW of extra heat here,
I've tested the build with size 1 guardian MRP and the temp remained at 20% under thrust and shield charging, so you don't lose that "edge of detectability". Besides, this build relies heavily on heatsinks anyways so it's a moot point.
 
I've tested the build with size 1 guardian MRP and the temp remained at 20% under thrust and shield charging, so you don't lose that "edge of detectability". Besides, this build relies heavily on heatsinks anyways so it's a moot point.

Then by all means go ahead and use it if you have one engineered :).

Don’t overestimate the reliance of this build on sinks tho. It uses sinks to vent bomb and core bomb. But at all other times it relies on its natural coldness to not pick up tails.
 
I made it faster https://edsy.org/s/vNuchf0

Survived a few runs just fine with 1 shield booster, I'll try it with 2. Charges shield at 19-20%

Edit: I tried 2 boosters, it's sitting at 20% charging, that'll do pig 👍 I'm loving the new explorer shield AX meta haha pip management was a pain with a bi-weave, nice work Mechan o7
 
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