We need a 'stand down/sorry' signal.

For accidental crossfire.

Have there be a message popup or a flashy signal that will let the person who was shot on accident know that it was an accident.

And add an option under contacts>'stand down accepted' to wipe the possibly incurred bounty of the "attacker".

This doesnt cause your ship to not shoot, its just a simple signal. It would also be helpful when the stupid NPCs fly into your fire as well and act like you shot them on purpose. Sending this message depending on how much damage was dealt will make keep them from being hostile and wipe the bounty. This will only be effective once every 3 minutes per each unique pilot. As in, you can spam it... but if you shot the NPC again they wont accept the apology (they probably need to die anyways, so kill them).
 
For accidental crossfire.

Have there be a message popup or a flashy signal that will let the person who was shot on accident know that it was an accident.

And add an option under contacts>'stand down accepted' to wipe the possibly incurred bounty of the "attacker".

This doesnt cause your ship to not shoot, its just a simple signal. It would also be helpful when the stupid NPCs fly into your fire as well and act like you shot them on purpose. Sending this message depending on how much damage was dealt will make keep them from being hostile and wipe the bounty. This will only be effective once every 3 minutes per each unique pilot. As in, you can spam it... but if you shot the NPC again they wont accept the apology (they probably need to die anyways, so kill them).

We also need a "Jettison all your cargo or die" signal :cool:
 
'Drop Your Cargo'

I seem to recall in one of the Devblogs somebody mentioning that one of your interaction options with other spacecraft will be 'Declare Piracy', which in essence is ordering your target to jettison their cargo in return for their life-doing so will be a crime, but less so than actually attacking them. In addition, declaring piracy and then either collection their jettisoned cargo or shooting them down and taking their stuff will give you positive rep with pirates, while outright murdering people in space for their stuff without a declaration will cause you to loose rep with said pirates. looking forward to this system and others like it.
 
Fire your weapons a few times, that is, I believe, the accepted "Jettison all your cargo or die" signal. If cargo is not jettisoned, resume fire.

You would think, but to me it seems a friendly reminder with a railgun shot before the bow makes them think they have a chance since I didn't hit them.

Two Hauler Commanders burnt themselves to death after punching it instead of standing down or dropping some cargo.

I even once overtook one (Sidewinder I think), turned and flew backwards in front of him signaling with the lights, he still tried to run and I let him run off after his hull burnt down to about 47% (without me hitting him once)

I think a quick-comm menu (shortcut) to the current target would be useful with some standard-questions, messages and responses.
 
You'd think that stowing your weapons would be enough but most people seem to ignore that and keep firing anyway.

Well, in what situation does one typically accidentally fire at an innocent bystander? Why it is when already fighting a valid opponent (for example a wanted criminal). Stowing your weapons and hoping the accidentally hit pilot accepts this as a sign of "my bad, sorry" while at the same time somehow dealing with the pirate sounds, well, rather unfeasible.:D
 
Well, in what situation does one typically accidentally fire at an innocent bystander?

That's not what is in question here.

The point of the thread, I thought, was to discuss what we can do to say 'sorry, my bad, please don't shoot'.

Before I started the pirating I came across many pilots that flew across my fire that I hit but didn't want to carry on shooting at. They didn't accept the stowing of my weapons as an apology.
 
The last I heard, the devs were umming and ahhing about this because of this scenario:

1) Someone gets in your crossfire and you get a bounty.
2) You make up with your victim, cancelling the bounty.
2) Anybody shooting you for your bounty would suddenly be attacking someone who's clean and they'd get a bounty.
 
The last I heard, the devs were umming and ahhing about this because of this scenario:

1) Someone gets in your crossfire and you get a bounty.
2) You make up with your victim, cancelling the bounty.
2) Anybody shooting you for your bounty would suddenly be attacking someone who's clean and they'd get a bounty.

Easy: Announce the accident as such via the existing comms, enter a 10 second delay during which the ship is neither clean nor wanted - attacking it puts no bounty on you, yet killing it yields no bounty, either. When you shoot it within (or before) that time frame, you get an appropriate HUD warning to cease fire.
 
There does need to be more in game to avoid the use of lethal force. It's any time you get caught up in a brawl you follow those involved and murder them. Likewise the voice calmly advising you to avoid annihilation in the docking bay is amusingly sinister, but not very plausible. Such simplistic mechanics are ok for very limited games. But these days I don't think being executed for hovering over your pad a few seconds too long is the right way to do it.
 
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