Perhaps the most interesting thing about Operation Genesis was its dinosaur AI – it utilized multiple systems, including the neural net perception system, to allow your park’s attractions to “learn” (e.g., a dinosaur will assess new things as threats, friends, or a possible meal) and respond to different circumstances. It was, and still is, a compelling element that allowed you to sit like a loser and watch your dinosaurs do their thing for long stretches of time. Fourteen years later, the hope is that Frontier will be able to expand on that potential with the latest technology can offer.
While Operation Genesis boasted stellar dinosaur AI, its visitor AI was… not stellar. Eventually, your park would reach a state where every visitor had to use the restroom, but they could only summon the ingenuity to use a single one in your whole park. Lo and behold, you were pestered with messages that your visitors hated everything about you and your mom. That isn’t fun. That makes me release dinosaurs to attack people. It makes me a bad person. Visitor AI is usually the bane of a park sim’s existence, and Evolution can break some new ground in that regard.
With that, I like to think a park sim is only as fun as your ability to run it, so I’m hoping Evolution offers us good management mechanics. Running a dinosaur zoo/theme park lends itself to plenty of unique challenges and situations – do your hotels have decent views of a valley filled with sauropods? Are children too afraid of your attractions? Do you have evacuation areas if your T. rex decides it wants to be difficult? The ability to manage your park in-depth, and have your decisions affect its operations, would be a test of skill and give us the chance to “attach” to our parks.
I think the AI will need to be server Run something not seen with a park simulator! You want believable challenging Dino and NPC running their own lives! They don't just come as one big Colony of purpose! And like the quote says its going to be challenging as they are so many needs to be given to the NPC visitors and of course the Curious Dino that can only break out if their AI learns it! Not scripted not made easy, they just decide to do it when the time is correct and there is an opportunity!
It would be nice to have a look at how your sim are doing staying in those secure hotels! Are they secure? And like the quote says do they have good view or are blocked? Does the sim care! I hope the Ai will give it that personality we are looking for! You could have naughty Sim doing naughty things? Or you could get sims doing things you did not expect! Hoping out of the train and going off venturing into the wide open! Symbols? Restrictions? Have you plan that into your management? You don't just put down any buildings you want!
Resources it should all be simulated and decayed and they will be big needs like food! catering! What are you going to provide for your coming visitors? Should have kitchen all these different areas to see a bit like sim 4 in isometric view where you have free rotation.
I am skeptical this will get into the game but please Dev I hope this can make it in!
Anyone got any good ideas on the AI to share?