Engineers We need cargo storage facility, just like module storage!

I am slowly working through the Engineers - but slowly. I like to get distracted and do other stuff at different times so I'm not always purely looking to upgrade something. I would like to request FD consider a cargo storage facility just like we can store ship modules. There is a reason for this.

If you are flying around doing your missions, mining, SRV'ing, etc, etc trying to find the relevant bits the Engineer requires, some of these items count as cargo, but are not easy to come by. Now, if like me, you have a garage full of ships (currently 4) then you can swap between them ONLY IF the ship you are trying to swap to has enough cargo space to hold all the cargo you currently hold. These may be rare or difficult enough to find that you don't want to sell them.

I have been in the above situation while busy in the middle of collecting stuff and would have liked to swap to my Vulture to help a Newbie go to grab a few bounties and generally show him the ropes. HOWEVER, the Vulture doesn't have any cargo space, thus the shipyard won't allow me to swap to it unless I sell all my hard earned cargo first! So while I am collecting this stuff, I am 'barred' from having a bit of temporary combat fun and also helping out some new players at the same time. Turning up in my Python can be a bit of overkill in such situations!

I think it would be good if we could have a limited storage facility for say 32 tonnes of cargo, in much the same way there is a limit to the number of ship modules you can store. this would mean you could clear out your cargo hold, and also leave relevant bits 'stored' somewhere, until such time as you need to load up again to go to the Engineer. Also perhaps you wouldn't lose them during an 'insurance claim incident'! :)
 
Agree.. especially on occasion of swapping between multiple ships. The reason having them by nature is "different purposes".. this becomes really difficult at times as some of them simply cannot have sufficient storage to transfer the cargo..
I try to maintain 128 on all of my 4-5 ships.. but it is always on expense of something else :|
 
Yeah I'm currently taking an ED break until something like this is added. I also really think they should either do the same for material and data storage or increase the capacity of those two.
 
They've already stated they will never give commodity storage because they don't want an actual economy in the game.
 
Pretty much everyone agrees there needs to be a way of storing cargo stuff, even if it's in rental crates!
 
They've already stated they will never give commodity storage because they don't want an actual economy in the game.

Because they are afraid of people actually playing together and trading goods between themselves and skirting the RNG bull crap.

They have no fore sight. Everything they do seems to be in the short term and it is crashing together, making no sense at all.

Ship transfer, chat, wings, storage... all that shouldve been in the game before it ever officially released. It seriously raises the question, "what exactly are you people doing".
 
My combat ships dont have holds. Dont plan on ever giving them holds. Forcing the transfer of commodities is asinine and quite frankly lazy game design. There is only one reason why they are doing this, to make it a complete pain to do so it takes way more time and effort to mod one module than it logically should.

The proper way is to simply be able to store any item you want so as you collect things while playing you simply stash them and continue on and whenever you get to the point of being able to make it..... by god its all set and ready when you get to the engineer. amazing concept right? I dont think a game has ever done something like that, its borderline revolutionary thinking.

If they dont want an actual economy then they shouldve done a better job planning ahead. Most people do want an actual economy because the one right now completely sucks. The commodities network can be completely seperate from the weapons and engineering, but they decided to use commodities in the recipes which is what is screwing them. So they are at an ultimatum, either remove the commodity requirement or give us storage.


FD is being overly stubborn with their decisions and it is hurting them. ITs probably not even "FD", but more along the lines of certain higher ranking personnel forcing bad designs.
 
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But they have said we might be able to store engineer commodities at engineer's bases.

Well yes, that would be a solution, or to have commodities remain with the ship so you can swap out to a small combat fighter should you wish to.

As I have said I have been helping a couple of new players recently and would like to swap out to a small fighter type ship rather than remain in my well tricked out python with lots of cargo space ... and all the special commodities I have been collecting. I would have to sell these to enable me to swap out, thus defeating the object of hunting for them. I can only get round the Engineers slowly, but would like to intersperse that part of the game with some fighter action, but am 'barred' from doing so, and helping newer players to boot.
 
I found two solutions that work until FD adds cargo storage: (1) second account, (2) Teamster's Logistics Corporation (TLC).
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My second account holds over 400T. I work with Teamster's Logistics Corporation and use my second account as a bank. I currently have one regular customer and am trying to load up to support the general player population.
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TLC buys and sells mine-only and mission-only commodities, thereby freeing up player's cargo holds. They sometimes take commodities in trade (i.e. Modular Terminals) but most of the time they accept Palladium.
 
they'd be better off removing commodity requirements for the engineers i don't even know why they added them, it feels like a deliberate trolling "oh we'll have a materials panel with thousands of different mats that take up zero space even though i have thousands of them, but we'll make 1 thing on each recipe go in the hold instead muahahahaahahahahahaahah"
 
I only started on engineers after the 2.1.0.5(before that I found the grind absurd) and I have to agree that the lack of a commodity storage option is one of the most annoying things about this whole ordeal. The most frustrating thing about this is I can't switch my ship if I have any cargo in my cargo hold which is absurd. And since none of my combat ships have any cargo holds it means I'm locked out of combat until I jettison them or finished doing the upgrades(not to mention the horde of npc's hunting you across the galaxy for 8 micro weave cooling hoses). I thought elite is supposed to be a sandbox where you play the way you want. How is this supposed to facilitate that???
 
I think it would be good if we could have a limited storage facility for say 32 tonnes of cargo, in much the same way there is a limit to the number of ship modules you can store. this would mean you could clear out your cargo hold, and also leave relevant bits 'stored' somewhere, until such time as you need to load up again to go to the Engineer.

Yes it would and yes it should.
 
It is imho a complete oversight that lowers the user experience, the only thing that makes sense to me is they want to add it next season as some benefit of another feature like having your own base/settlement. That would kind of make sense because if you could store stuff with engineers players would saying 'why should I have my own base when I can store stuff already'. What would help is FDev explaining all of this and what they plan to do...

In the meantime is there any point carrying around commodities, materials and data that aren't part of any Engineer Blueprints? Especially common stuff like Chemical Storage Units and Compact Composites?

I think I'm carrying 30 units of Polonium just because its very rare and I might need it some day, no other reason than the fear of having to go get it again....
 
It is imho a complete oversight that lowers the user experience, the only thing that makes sense to me is they want to add it next season as some benefit of another feature like having your own base/settlement. That would kind of make sense because if you could store stuff with engineers players would saying 'why should I have my own base when I can store stuff already'. What would help is FDev explaining all of this and what they plan to do...

In the meantime is there any point carrying around commodities, materials and data that aren't part of any Engineer Blueprints? Especially common stuff like Chemical Storage Units and Compact Composites?

I think I'm carrying 30 units of Polonium just because its very rare and I might need it some day, no other reason than the fear of having to go get it again....

Well there's plenty of commodity items that I do need for upgrades (Not to mention leveling the engineers) and holding on to any of them, even just the rare ones, makes this needlessly frustrating.
 
Ive not seen this as too big an issue up to now. Just a case of going to pick up those CMM composites and magnetic emitter coils last and upgrading everything while i am there. Only 4 or 5 hops and two different levels of mod in my 4 ships. I hope im not talking stoopid!
 
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