I am slowly working through the Engineers - but slowly. I like to get distracted and do other stuff at different times so I'm not always purely looking to upgrade something. I would like to request FD consider a cargo storage facility just like we can store ship modules. There is a reason for this.
If you are flying around doing your missions, mining, SRV'ing, etc, etc trying to find the relevant bits the Engineer requires, some of these items count as cargo, but are not easy to come by. Now, if like me, you have a garage full of ships (currently 4) then you can swap between them ONLY IF the ship you are trying to swap to has enough cargo space to hold all the cargo you currently hold. These may be rare or difficult enough to find that you don't want to sell them.
I have been in the above situation while busy in the middle of collecting stuff and would have liked to swap to my Vulture to help a Newbie go to grab a few bounties and generally show him the ropes. HOWEVER, the Vulture doesn't have any cargo space, thus the shipyard won't allow me to swap to it unless I sell all my hard earned cargo first! So while I am collecting this stuff, I am 'barred' from having a bit of temporary combat fun and also helping out some new players at the same time. Turning up in my Python can be a bit of overkill in such situations!
I think it would be good if we could have a limited storage facility for say 32 tonnes of cargo, in much the same way there is a limit to the number of ship modules you can store. this would mean you could clear out your cargo hold, and also leave relevant bits 'stored' somewhere, until such time as you need to load up again to go to the Engineer. Also perhaps you wouldn't lose them during an 'insurance claim incident'!
If you are flying around doing your missions, mining, SRV'ing, etc, etc trying to find the relevant bits the Engineer requires, some of these items count as cargo, but are not easy to come by. Now, if like me, you have a garage full of ships (currently 4) then you can swap between them ONLY IF the ship you are trying to swap to has enough cargo space to hold all the cargo you currently hold. These may be rare or difficult enough to find that you don't want to sell them.
I have been in the above situation while busy in the middle of collecting stuff and would have liked to swap to my Vulture to help a Newbie go to grab a few bounties and generally show him the ropes. HOWEVER, the Vulture doesn't have any cargo space, thus the shipyard won't allow me to swap to it unless I sell all my hard earned cargo first! So while I am collecting this stuff, I am 'barred' from having a bit of temporary combat fun and also helping out some new players at the same time. Turning up in my Python can be a bit of overkill in such situations!
I think it would be good if we could have a limited storage facility for say 32 tonnes of cargo, in much the same way there is a limit to the number of ship modules you can store. this would mean you could clear out your cargo hold, and also leave relevant bits 'stored' somewhere, until such time as you need to load up again to go to the Engineer. Also perhaps you wouldn't lose them during an 'insurance claim incident'!