Other than personal desire to do so, colonization rules do not make a compelling case for any type of system beyond those intended to support further colonization. We need good reasons to build a tourism systems or defense systems and their really isn't any motivation to do so. This is making colonization system design monotonous already and without reason to do otherwise, it will stay this way.
One possible angle would be re-introduction of the Thargoid attacks that favor attacking poorly defensed regions of space. If the ratio of defense builds in an area falls below a threshold the chance of attacks increases and increases faster and faster the more defense has been neglected.
This is just a rough idea not thought out nor intended to be an actual game inclusion but rather the types of things that could be done to diversify colonization.
One possible angle would be re-introduction of the Thargoid attacks that favor attacking poorly defensed regions of space. If the ratio of defense builds in an area falls below a threshold the chance of attacks increases and increases faster and faster the more defense has been neglected.
This is just a rough idea not thought out nor intended to be an actual game inclusion but rather the types of things that could be done to diversify colonization.
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